boy, I go for the quick London win and get schooled… ouch!
not that london is safe… :evil:
boy, I go for the quick London win and get schooled… ouch!
not that london is safe… :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
3 fighters moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Southern Italy
3 infantry moved from Normandy Bordeaux to France
3 artilleries moved from Normandy Bordeaux to France
2 aaGuns moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
2 infantry moved from Holland Belgium to Western Germany
Place Units - Italians
2 destroyers placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tobruk: 1 armour and 3 artilleries
EDIT: Adding units owned by Italians to Libya: 1 armour and 3 artilleries
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,6,1,6,5,3,2,2
Italians collect 11 PUs (10 lost to blockades); end with 12 PUs total
Yes, but we shall see.
Strangely Italy is going to have to think for a minute. Hold on! :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 carrier, 5 destroyers and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Shensi
1 armour moved from Szechwan to Shensi
1 armour moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
10 armour moved from Hopei to Shensi
15 infantry moved from Hopei to Shensi
1 armour moved from Suiyuyan to Shensi
1 bomber moved from Japan to 26 Sea Zone
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Shensi
Japanese attack with 13 armour and 15 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 13 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 aaGun, 1 artillery and 1 infantry moved from Buyant-Uhaa to Manchuria
1 infantry moved from Kiangsu to 19 Sea Zone
1 battleship, 1 carrier, 1 infantry and 4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 bomber moved from 26 Sea Zone to Marshall Islands
2 tactical_bombers moved from Kiangsu to Philippines
1 fighter moved from Kiangsu to Philippines
4 fighters moved from Kiangsu to Japan
Place Units - Japanese
1 carrier and 5 destroyers placed in 6 Sea Zone
2 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Italians
2 infantry moved from Yenisey to Timguska
2 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Battle in Timguska
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Timguska from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Yenisey to Evenkiyskiy
7 infantry moved from Tambov to Samara
1 artillery moved from Volgograd to Samara
2 fighters moved from Volgograd to Russia
3 infantry moved from Ukraine to Rostov
8 infantry moved from Volgograd to Samara
11 armour moved from Samara to Russia
3 infantry moved from Volgograd to Samara
2 infantry moved from Caucasus to Volgograd
1 infantry moved from Iraq to Northwest Persia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 79 Sea Zone
4 fighters moved from Shan State to Eastern Persia
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
2 armour and 1 mech_infantry placed in French Indo China
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
1 armour and 3 infantry moved from Scotland to United Kingdom
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
2 infantry moved from Iraq to 80 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
2 artilleries and 3 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to 41 Sea Zone
Combat - British
Battle in Italian Somaliland
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Italian Somaliland from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 submarine
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Yunnan
British attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 2 artilleries and 2 infantry
British win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 fighter moved from 41 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
3 aaGuns and 10 infantry moved from Burma to India
1 infantry moved from West India to India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 artilleries moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Iraq to Egypt
3 fighters moved from 109 Sea Zone to United Kingdom
Place Units - British
1 fighter and 2 infantry placed in Egypt
1 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
British collect 30 PUs (2 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,5,1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,6
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 7 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in Korea
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win, taking Korea from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine and 1 transport
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine and 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
FYI if you attack 110, I scramble all available air
OOL is dd(except 1 if enemy sub remains), cc, cv, ftrs, tacb, bb
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 artillery and 2 infantry moved from Novgorod to Belarus
8 infantry moved from Bryansk to Belarus
6 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 battleship, 1 bomber, 2 carriers, 1 destroyer, 3 fighters, 5 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
4 transports moved from 110 Sea Zone to 113 Sea Zone
6 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 3 tactical_bombers moved from 110 Sea Zone to United Kingdom
2 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 2 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry; Americans defend with 1 armour
British win with 1 armour and 4 fighters remaining. Battle score for attacker is -27
Casualties for Germans: 2 artilleries, 3 fighters and 10 infantry
Casualties for British: 1 aaGun and 12 infantry
4 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to Holland Belgium
2 bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Vologda to Samara
Place Units - Germans
1 battleship and 2 carriers placed in 110 Sea Zone
3 fighters placed in Western Germany
3 infantry placed in Norway
5 artilleries and 2 infantry placed in Western Germany
Germans undo move 4.
5 artilleries and 2 infantry placed in Germany
1 bomber placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Germans undo move 4.
2 infantry placed in Western Germany
1 artillery placed in Western Germany
4 artilleries placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,4,4,6,2,2,1,5
Germans collect 59 PUs (3 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 bomber and 3 fighters moved from Western Germany to 110 Sea Zone
1 bomber and 3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
4 infantry moved from Northern Italy to Western Germany
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,6,5,1,6,1,2,1
Italians collect 12 PUs (9 lost to blockades); end with 17 PUs total
scramble 3 ftrs and 1 Kamikaze on a destoryer each… so 6 for 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 airfield, 1 bomber, 3 destroyers and 1 fighter; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kwangsi to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 19 Sea Zone
3 fighters moved from Korea to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 21 Sea Zone
2 armour moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
7 armour and 15 infantry moved from Kweichow to Hopei
2 armour moved from Kiangsu to Hopei
Combat - Japanese
Battle in Szechwan
Japanese attack with 2 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 2 submarines
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Hopei
Japanese attack with 9 armour and 15 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 9 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 infantry
Russians defend with 1 aaGun
Japanese win, taking Shensi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Japanese
2 armour moved from Yunnan to Hopei
1 aaGun, 1 artillery and 1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Amur to Manchuria
2 fighters moved from 19 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 infantry and 4 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
2 fighters moved from 21 Sea Zone to 19 Sea Zone
1 bomber moved from 21 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from Celebes to Philippines
Place Units - Japanese
1 airfield placed in Kiangsu
3 destroyers placed in 19 Sea Zone
1 bomber and 1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,1,1,3,6,1,2,1,2,4,4,6,2,1,5,2,5,5,5,3,1
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
FYI – I did not scramble your Ftrs from Scotland because they were way outnumbered as you can see (5ftrs and 1 bomber). But if you want to run the battle with the scramble you can do it on the forum.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 airfields, 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
5 fighters moved from Western Germany to 109 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 104 Sea Zone
4 tactical_bombers moved from Northern Italy to United Kingdom
7 armour, 3 artilleries and 3 infantry moved from Norway to 112 Sea Zone
7 infantry moved from Western Germany to 112 Sea Zone
7 armour, 3 artilleries, 1 carrier, 1 cruiser, 10 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
7 armour, 3 artilleries and 10 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 10 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Germans captures 59PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 3 artilleries, 7 infantry and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Germans: 3 infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns and 7 infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 5 fighters
British defend with 1 destroyer and 2 transports
Germans win with 1 bomber and 5 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 2 transports
Battle in 104 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 bomber and 5 fighters moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 bomber moved from 104 Sea Zone to Normandy Bordeaux
1 bomber moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from Rostov to Caucasus
3 armour, 1 artillery and 2 infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
Place Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
1 airfield placed in Holland Belgium
1 airfield placed in Normandy Bordeaux
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,3,2,4,1,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 66 PUs (2 lost to blockades); end with 125 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 130 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 150 PUs