Take heart! The Dutch capitol has been liberated!
Best posts made by Karl7
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RE: Find League Opponents Thread
@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Guess who’s back…
BOOM!
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RE: WaW Team Game VIIII!
I messaged him about his move sine we are coordinating. No message. Last I heard, he told me to move the Thais.
I will message again.
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RE: G40 Balance Mod - Feedback Thread
So… here is my pitch for a BM4.
I’ve just played a series of BM3 as allies with bids from 8 to 14 to allies and lost. Sure, it could just be me or the dice, but there was a distinct pattern wherein the Axis built up strong naval and air defenses that kept UK and US at bay and then dispatched Russia at will. This was more pronounced on the Europe side where Germany could sit in the center position and project power in every direction. The key to this strategy seems to be waiting to bring USA in until R3 or even R4. This allows the Axis to maneuver into a superior position and block the US/UK counter thrust. The bid sort of helps, but loses its impact quickly.
Proposed solution? Well, I think the weak link is, as usual, Russia. It is so weak at the start, and really can’t become an offensive force even if it is ignored by the Axis. If it were beefed up some with some extra NOs, maybe it could pose more of a threat. Say, up the patriotic war NO to 5 and condition it to deactivate only if allied ground units in the USSR, so air would be ok (this would be historically accurate FYI, the US operated bombers out of Russia). Also maybe give another +5 NO for control of Urals, Novosibirsk and Timguska or something. Call it Siberian Industry or something. That would give Russia a relatively safe +7 turn after turn.
Thoughts?
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RE: WaW Team Game VIIII!
First time playing Japan here. Much different than Japan in G40, LOL
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RE: G40 Balance Mod - Feedback Thread
@axis-dominion said in G40 Balance Mod - Feedback Thread:
I like the idea of beefing up Russia some more and giving Germany more of a sense of urgency to go after the mother bear. Otherwise you will have the @trulpen ’s of the world Who will stack like 8 to 10 euro carriers and like Karl said, block any allied progress in the west and med whilst ever slowly choking Russia like a python.
Yes, I experienced that. It hurt.
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RE: Find League Opponents Thread
@simon33 said in Find League Opponents Thread:
@axis-dominion said in Find League Opponents Thread:
hey all, been gone for a while, missing it a bit so would like to try to fit a&a into my life again, let’s see if I can do so without overdoing it again by taking on 10 games at a time :)
looking for a single M or E opponent, preferably someone who won’t move too fast and is ok with possibly a slower, once per day turn. Oh, and I am so rusty right now!
Great to have you back A-D.
Just a suggestion but a number of players didn’t want to accept your forfeits. Why don’t you pick one of them back up? I’m sure they’d be up.
Correct! AD is free to pick our last game anytime!
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RE: The Battle of Winterfell article [spoiler alert]
Also, what difference will the “Golden Company” make when Dyneris (sp) still has 2 dragons… unless they perfect their fledgling AA abilities.
The Lannisters need tech… Roll some 6’s b*tches!
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RE: Post League Game Results Here
ha no, I just made some big mistakes that were laughable as though I was sleeping
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THE CODE OF LOSER'S PRIVILEGE
“Loser’s Privilege” is an ancient and powerful doctrine, seldom seen or used, but can come up in rare occasions. Legend tells its origins were in Shogun games and the massive battles between Daimyos and Ronin armies amongst castles, the dice flopping hard for one side and the loser flipping the board as the ultimate gesture of defeat. A strange form of board game Seppuku.
The strict legal conditions to justify usage of “Loser’s Privilege” are as follows:
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Loser’s Privilege can only arise after a battle decided by dice in a game involving three or more players, and only the attacker may invoke the right.
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The battle in question must be between overwhelmingly in favor to close to 50/50 for the attacker. Attacks at less than 50% are insufficient prerequisites. Before the battle, any player can demand as a matter of right that the odds of victory be verified by an objective measurement. Best practices recommend usage of battle calculator or a “low-luck” analysis.
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The battle in question must be decisive for the entire game and declared as such by the attacker. This must be acknowledged by everyone at the table either explicitly or implicitly. Best practices recommend the attacker declare the battle to be “for the game,” “decisive” or other such effective language. This declaration must be received and acknowledged by the other players. Again best practices recommend usage of a recording of some sort to verify.
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If any players object to the declaration that the battle in question is decisive, the objection will be sustained and the declaration voided if all other players to the game, excluding the attacker, agree with the objection. Otherwise, the objection is overruled. However, any player who did register an objection that was overruled can “Appeal” the declaration. See below.
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If conditions 1 through 4 above are met, the attacker may then conduct the attack with the option of invoking Loser’s Privilege. To invoke Loser’s Privilege the attacker must lose the battle. Any type of loss is sufficient. However, a victory at a cost greater than expected by the attacker is insufficient to allow the privilege, this includes ties.
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After the battle in question has concluded and the battle was lost by the attacker, but before the invocation of Loser’s Privilege, any player who made an objection that was overruled per step 4 above may Appeal the determination of the objection. The appeal is resolved by a vote of the players over whether the battle in question should be redone using low-luck. If a majority agrees to do so, then the battle shall be redone accordingly. In games with an even number of players, any tie vote will be decided by die roll: result 1-3, then no low-luck reroll; result 4-6, then low-luck reroll. There is no Loser’s Privilege right for any attack done according to low-luck.
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If the attacker loses the battle, all conditions above are met and there was no successful appeal, he then may proceed to invoke Loser’s Privilege by physically destroying the setup of the game as it stands immediately after the battle in question to such an extent so the game can no longer be playable. Best practices recommend the player invoking Loser’s Privileged use his best judgment in destroying the setup necessary to make the game unplayable but not so as to create an inordinate mess that would result in an excessively long cleanup time.
Historical Exception: a player who successfully invokes Loser’s Privilege in a Shogun, Ikusa or any original Milton Bradley Game Masters series game may by right physically flip the board.
- If a player invokes Loser’s Privilege but fails to meet any condition above or fails to acknowledge a successful appeal, then that player must clean up the entire game.
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RE: W@W team game 14
But wouldn’t getting a move in be a great gift in and of itself?
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RE: League General Discussion Thread
@gamerman01 said in League General Discussion Thread:
@aequitas-et-veritas said in League General Discussion Thread:
@gamerman01 we need one more to sign up. Karl7 posted above to join as well.
Good catch, but Karl private messaged with me today and isn’t interested in the 2nd playoff.
Yeah, sorry guys. Normally I would but work work work is my game these days. If I had made the top 8, I’d try to make it work…
Things should calm down by Spring and I will get back into it Karl7 Style… Kill Kill Kill!
But for now I am trying to wind down my games. AV is catching me short right and left in our current game!
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RE: "LOSERS PRIVILEGE"
Yeah, agreed, the reality is that “flipping the board” comes from the heat of the moment and can result in chaos and hard feelings through unnecessary destruction.
That is why I think, as a community, we should try to impose the rule of law on such events.
When you see someone swelling up with rage and NO honor at losing and getting ready to flip the board, you say, “Hold on buddy! There’s a law about this! We need to follow procedure!”
Maybe it would work and spare countless minutes of picking up of units from the floor… or maybe even save an otherwise good game via the appeal process.
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RE: THE CODE OF LOSER'S PRIVILEGE
See here for legislative commentary on the code:
https://www.axisandallies.org/forums/topic/33657/losers-privilege/4