@cthuwu The 2 infantry remain and dont regenerate to 8.
Best posts made by kaihlhac
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RE: Neutral Territory Infantry
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Script-assisted battles for Axis and Allies Global 1940 on Tabletop Simulator
Hi,
I work on script-assistance for Axis and Allies Global 1940 on Tabletop Simulator.
What it does so far:
- detect and count units and unit chips on the battle strip
- Provide “Spawn Dice” button for each side
- Count hits when throwing dice
- Provide (+) and (-) Buttons and a number input as hover menu for units to change the stack below it. This is done automatically according to the entered number of units.
Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328Hope you like it!
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Update 3.0.0 out for Global 1940 2nd ed. [Scripted] on Tabletop Simulator
Hi, A&A fans!
I released a new big update for my Tabletop Simulator version of Axis and Allies 1940.
The last bit of manual labour is now scripted, the occupation of territories! You can right-click territories to change the occupier. The IPC strip is adjusted automatically. Also, you can right-click capital ships to damage them, convoy sea zones to mark an active convoy disruption and many more things from other updates since I last posted here! More scripting will follow, like the recognition of national objectives, income calculation and building cost tracking. Please check it out, if you like!https://steamcommunity.com/sharedfiles/filedetails/?id=2290267328