oh right! SZ 93 is in the way and spain is neutral
Posts made by Juan_de_Marco
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RE: Keys to Allied Success
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RE: Keys to Allied Success
Italy strat bomb the air base at gib in I1, German planes kill the British fleet in G2
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RE: The METT Principle to killing Italy before it does anything
It’s because a move to Egypt’s seazone just paints a big target there. Yes the British face a long shot on the defensive at Malta, but now the Italians have to move troops into either Tripoli or Tobruk with their transports or take the danger of having their transports be unguarded, and those troops to Italian africa are not used to take down Greece, Jordan or Syria from the Egypt seazone, or Gibraltar. Also the Italians will have to choose between taking down the French fleet or the British, and if the Italians roll bad enough, you could see if the french fleet can kill it, or soften it up. The French units are dead in the water otherwise, but can hamper the Italian expansion a lot. Why not an airbase? I feel Britain usually has better buys available; lots of infs in turn 1 to deter Sea Lion, an extra transport in south africa, a destroyer near britain or canada to try to clear sealanes. You can sacrifice some units as the allies if you can get a definitive advantage; Limiting or severly delaying Italian influence in Africa, rebuilding the atlantic fleet for the inevitable return to the continent: You can also start that in canada!.
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RE: The METT Principle to killing Italy before it does anything
I disagree with taranto on a different level: positioning and denial of objectives. It’s worth a lot more for the british to keep a larger fleet alive in the med than to kill the battleship of the Italians. And if you get all the good defensive units together at Malta seazone, the Italians have to split up their fleet if they wish to clear it. Now if you can make sure you keep some air units around, the transports will sink too.
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RE: The METT Principle to killing Italy before it does anything
A good plan. But as a matter of principle, and an in-joke with friends when playing, we say “go big or go home”. Spread out over too many targets and fail all of them.
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RE: Can't take control of territory belonging to capital-less ally?
That’s what I do with friends when playing face to face. I won’t take nonsense from a gamedesigner that doesn’t know how to come up with a consistent ruleset. Houserules rule!
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RE: Strategic Planner's Improvement and Critique Thread
That’s some very sound advice, JDOW.
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RE: Someone needs to kick our Axis
low luck is not my game.
edit: changed opinion to more reasonable.
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RE: Paratrooper question
I have played in the past with a houserule allowing bombers (1942 revised) to transport 1 infantry as paratroopers. If the bomber is shot down with AA, the para dies too. I guess you could modify this to allow strategic bombers in 1940 global to work the same way?
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RE: My 1st Top 10 list
You may not mix Chinese resources (units) with that of other nations.
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RE: Axis "J2/I2" Strategy
Allright, interesting strategy from the original poster. It’s also important to think about what the opponent could do to counter it.
It’s clear that Malaya is essential if Japan wants to go for India since you need the staging post. And the Allies can hold Malaya easily against such a declaration on J2, and the 4 transports near Japan can’t be sure to have a clear path into the Philippines, which annuls some of that strategy.
Allies can respond to the strategy in the following way:
Transport infantry to Malaya (UK), land planes in Malaya (UK+ANZ).
Creating 6 inf, 3 fig, 1 tac in Malaya. Hit expectation: around 4.5 hits.
The Japanese are sure to bleed groundunits then in Malaya OR expensive planes. And what dies in Malaya, can’t be transported onward to India. Even if Japan offers up expensive planes, that means that those planes cannot help out in the attack on India later.
And, if there is no declaration of war on J1,
UK can send the BB to Seazone 20, and the US can send the DD or Sub to seazone 21. Now the 4 transports from Japan are blocked from going to the Philippines on J2.I’m also not convinced that war on J1 is worth it, as your transport capacity is so low that you can’t follow up attacks if they go badly, plus your units in Seazone 19 and 20 cannot project any power except the Philippines. In our games, US usually spends most of the money in the Pacific to at least equal the japanese combat fleet. The earlier they manage that, the earlier the Japanese are threatened with game end. Additionally, the Russians can declare war on R2, threatening Japan by allowing US fig and tac planes to land there from Midway on US2 and strat bombers from Hawaii (and it doesn’t matter whether it is a J1 or J2 declaration of war). That’s an 18 inf stack that doesn’t even have to attack, but can chill and defend for a long time while the US pumps bombers and harrasses the japanese to such an extent from Amur that any delaying strategies by Anzac and UK will inevitably cripple Japan. I don’t really see a path to victory for the Axis on the Pacific Map. Does anyone have any ideas beyond the initial moves, however nicely calculated with low losses they may be?
As to a J1 attack on the Philippines, it can maximally consist of:
3 inf, 2 art, 1 tank, 1 fig, 1 tac from Seazone 33 (no shore bombardment since there is a naval combat)
defense: 2 inf, 1 fig
This foregoes the Borneo move to deprive the UK of much-needed income but otherwise would mean only 4 land units land.
It’s completely normal that the US scores 1 or 2 hits. Meaning you have instead of the 6 or 4 land units, only 5 to 2 remaining available to hit Malaya J2, or again, or you have to sacrifce 1 or 2 airunits. Like the previous strategy, this complicates going for India again later similarly. Again, everything you lose as Japan along the way to India, doesn’t fight in India. So again, sacrificing 1 or 2 air units in the Philippines, and another 4 in Malaya MIGHT mean you have 6 land units available for the J3 strike on India, at the cost of ±50 to 60 IPC worth of planes. It’s likely there is a fleet in Seazone 38 in front of India, so no shore bombardment. Unless you also build a naval base adjacent to Seazone 36 on J2, no additional units can land in India. It’s a dicey proposition at best with competent UK buys (1 fig, 1 arm on UK1? 2 arm, 1 mech on UK1? 5 infs on UK1? then later 4 infs on UK2? they have the luxury to see what is coming of course).