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    Topics created by Jocher

    • Jocher

      Miscellaneous Questions Based on Last Game
      Axis & Allies 1914 • • Jocher

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      Krieghund

      @Jocher:

      1 - Tanks.  Can someone explain tanks to us in detail?  They attack at 2, defend at 1?  They soak up hits?  How?  We didn’t understand tanks at all and haven’t used them yet due to this fact.  Please help if you can.

      Tanks attack at 2 (3 when supported by artillery) and defend at 1.  When attacking (not defending), each tank cancels one hit scored by the defender.  However, tanks may not cancel hits scored by pre-emptive artillery strikes while performing an amphibious assault.

      @Jocher:

      2 - Army Movement.  Example -  I am playing as Germany, and I have let’s say 30Inf/20Art and I move them in to hostile French Territory which houses 30Inf/20Art themselves.  We duke it out for that round (Germany attacks, France defends) and the territory becomes contested.  After the initial attack, both Germany and France go down to, let’s say, 20Inf/10Art each.  Now it’s France’s turn.  #1 - Does France have the choice to NOT defend, and instead retreat all their armies and give the territory to Germany?

      France has the option to not attack.  A power is never the defender on its own turn.

      It may reinforce the territory with more units, or withdraw some or all of its units.  Any units in the territory may then attack, or they may do nothing.

      @Jocher:

      Now let’s say France decides to fight.  After France defends, the armies are both split evenly at 10Inf/5Art.  Territory is still contested.  Next turn is Germany’s.  #2 - As Germany, can I move my 10Inf/5Art closer to Paris?  Or must my army stay in the territory until no more hostile units are in it?

      When units move out of a contested territory, they must move into a territory that either was controlled by their power or contained units beloning to their power at the beginning of the turn.  Germany may move its units closer to Paris only if those conditions are met.

      @Jocher:

      4 - If I am Germany and just took Rome, the next round am I allowed to muster units in Rome, or do the Allies/CP ONLY muster units in their capital and NOT in captured capitals?

      You may only mobilize land and air units in your own capital (or in India if you’re the British Empire).  You may only mobilize sea units in sea zones that have a naval base located in a territory that you originally controlled (has only your power’s emblem) and was not under enemy control at the beginning of your turn.

    • Jocher

      Minor Summary of 2nd Game - CP Win
      Axis & Allies 1914 • • Jocher

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      Jocher

      These are estimates…
      USA - 23
      France - around 40.  France had taken Portugal and a bunch of territories in Africa.
      u.k. - around 38 or so, from all the ottoman territories it took.
      Italy - weak.  Around 6 or 8.
      Austria - no territories gained and none lost, so around 25?
      Germany - powerhouse…around 60 from all the Russian territory, and now Italian territory and very close to Rome.
      ottoman empire - around 6 a round.

    • Jocher

      New Jersey / New York / Connecticut
      Player Locator • • Jocher

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      Jocher

      Hey fellas…looking for gamers in either of these three states.  Myself and a buddy who favor the axis side are looking to mix it up with a group of others.  Please reply to this thread if interested.

    • Jocher

      Germany's Blockade of Britain
      Axis & Allies 1914 • • Jocher

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      W

      I have not played a second game, but my first went like yours.
      Is good to know the second is better for the CPs, with a different opening move.
      Do say if you get that victory, thank you.

    • Jocher

      Help w/ Germany going down in just a few turns!
      Axis & Allies Anniversary Edition • • Jocher

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      Gargantua

      I thought the secret in 42, was to maintain a navy in the baltic?

      I could be mistaken…

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