@farmboy said in JDOW (X) vs farmboy (L+12) BM3:
I’m forgetting the specifics but I think your naval base and factory in Malaya that your fleet could retreat to influenced my thinking. Because of that, I thought one choice you had was to attack my fleet and retreat, building 3 carriers and possibly an airbase for insurance. I’d have to damage carriers in the battle not knowing how far you would take the attack and the following turn, I would have to retreat my damaged fleet and set up blockers to keep your now repaired fleet from wiping me out. That was risky enough that I didn’t think you would do it, but I thought it may be less risky than a straight up attack on the fleet. So I wanted to give you a lot of other targets.
Good point, I did not even consider such a hit and run. If this battle goes South, Japan is f**ked and I did not want to risk that so I didn’t look deeply into that option.
But as I said, playing Allies is tough and I am not sure if I had any chance if I played myself as Allies. Axis is just too strong and in order to win, Allies need one of the 2:
A major blunder by Axis
Give them a BIG BIG bait that is too good to resist but that has the potential to go South, so they bite and it goes South.
But regarding 2: I observed games, where the Allies did that and the Axis took the bait but the dice did not punish it.
Wheatbeer once played gamerman. On paper, gamer was supposed to win this game in 95% of the cases. But what just took bait after bait, it all went well and out of sudden there was nothing what the Allies could do.
But I really think that this is inevitable when playing Allies. At some point, you need to make a bold move and put the game into MARTI’s hands. Otherwise, Axis will always be one step ahead.