@newpaintbrush:
NO WAI. Let me propose a simple game. You take ten coins and flip them. Every time you have more heads then tails, or more tails then heads, you remove the “extra” heads or tails. (So if you flip the ten coins and get six heads and four tails, you remove two of the “heads” coins).
Now according to Low Luck, your game is going to last, well, forever.
See how long your game REALLY lasts. Then ask yourself how well Low Luck would have predicted your game. Yeah, see what I mean?
OMG Low Luck is NOT the way to play if you want to test a strategy, UNLESS you’re trying to test a LOW LUCK strategy!
I don’t find this a compelling argument at all. Comparing A&A and your theoretical coin game really is apples to oranges. The rules between the two are so completely different that noting how one reacts to LL as compared to other is basically worthless.
Let me say it explicitly, if you make an incredibly GOOD LOW LUCK STRATEGY, that SAME strategy will get its a** handed to it in an ADS game if the opponent is skilled!
I don’t know, I think KGF is a pretty great strategy in both LL and ADS.
good low luck players are NOT necessarily good ADS players, and vice versa!
Here I agree with you, completely. A player can be a great long term planner and odds calculator but be sucky at adapting to unlikely events that occur. Such a player would be good at LL but not good at ADS, except in those ADS games where the MAJOR battles do not skew far from average. Likewise a player could be average at best at long term planning but be great at recognizing and taking advantage of sudden changes in board conditions when a big battle goes much worse than average for their opponent. Such a player would be good at ADS but not so good at LL.
A BAD strategy will get its a** handed to it in Low Luck OR in ADS,
No, sometimes even a bad strategy will succeed in ADS because of crazy good dice on the part of player using the bad strategy (and/or crazy bad dice for his opponent). This is MUCH less likely in LL since LL greatly minimizes the effects of crazy dice. This is why I think LL is a good tool for quickly weeding out the good strategies from the bad.