Yunnan taken with no losses
Non Combat moves:
To Szechwan: 1 inf-She; 1 fighter-Yun
To Shensi(She): 2 inf-Sui
Placement:
Szechwan: 4 infantry
Collect:
9 + 6 NO = 15
Yunnan taken with no losses
Non Combat moves:
To Szechwan: 1 inf-She; 1 fighter-Yun
To Shensi(She): 2 inf-Sui
Placement:
Szechwan: 4 infantry
Collect:
9 + 6 NO = 15
China 1
Purchases: 12 IPCs
4 infantry
Combat Moves:
To Yunnan: 2 inf-Kweichow; 1 inf, 1 fighter-Szechwan vs 1 inf.
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 3, 3)1@3: (2)
vs
Rolls: 1@2; Total Hits: 01@2: (5)
USA 1
Purchase: 52 IPCs
3 Carriers = 48
1 Artillery = 4
Non combat moves:
To sz 41: Sub, Destroyer-sz35
To sz 10: Empty transport-sz26(Hawaii)
To sz 25 (blocking screen): Destroyer-sz10
To sz 26: Battleship, Cruiser, Carrier, Fighter, Transport(art,inf dropped on Hawaii)-sz 10+WUSA; Fighter-CUSA
To sz 28 via Panama Canal: Cruiser, Transport (art, inf)
To Guam: Fighter-Philippines
To WUSA: arm-CUSA
To Hawaii: Bomber-CUSA; Fighter-WUSA; Tactical-sz10,
To CUSA: aagun-EUSA
Placement:
sz10-3 Carriers
CUSA- 1 Artillery
Collect Income:
52 IPCs
Notes:
USA will scramble 3 fighters from Hawaii to defend against a Japanese air attack on sz 26.
Guam will scramble if there is a fleet/air force without BB or Carriers to absorb hits; else just have Guam fighter defend in a land battle.
yun twlo 3 inf, ncms on map
japan collects 41
arghhh!! battlemap crashed!!!
ill give you the map tomorrow
sorry man
I got to the point of clicking save every 4-5 pieces…I’ve noticed when placing control markers I save first, when adjusting NO’s I save first, when adjusting IPC’s, cities, etc, I click save…after 3 or so combat moves I save, same with non combat. LOL, I even started saving a new file name for the current turn before I do anything that way I don’t overwrite a previous turn :)
I did my next 4 allied moves, but I’m hesitant to post them as I have not seen the Japanese fleet’s current position. :) That would take guts.
I suppose you could play blind using forums :) that would be neat someday.
I’ll toss my hat in the ring, one game of forum play completed :)
United States
1. DarthMaximus - Illinois - Classic, Revised, Spring '42, AA50-41
2. JWW - MA - Revised, AA50-41
3. Ol’Blood&Guts - Michigan by way of Tenn - A50-41, Spring '42, G40
4. Soul - chicago - aa50, aae40
5. Mojo - Detroit - AA50-41-42, Revised, Classic
6. SAS - Pennsylvania - AA50-41, AA50-42, Spring '42, G40
7. Gamerman01 - Iowa- AA50-41-42, Spring '42, G40
8. 450thMSAF - New York - G40
9. BigBadGoo - Idaho - Anni 50 '41, G40
10. Questioneer - Detroit - G40
11. Thatonekid-Janesville,Wi-G40
12. JamesAleman - St.Louis,Mo- G40, E40,P40
Canada
1. Axisplaya (G40 only)
2. PGMatt (classic, revised, AA50, Global)
3. cts17 (AA50, G40, E40)
4. NoMercy (revised)
5. Captainhook - G40
6. TerrorBane (global)
7.
8.
Latin and South America
Europe
1. Amon Sûl - Croatia ( Central Europe) - Revised, Anniversary 41, Anniversary 42
2. Yoshi - France - Revised, Anniversary 41 or 42, eventually something else
3. Captain Kong - Norway ( Northen Europe)- G 40
4. Funcioneta - Spain (Southern Europe) - Revised, G40 OOB
5. Gi_Joe - Holland - Spring 42, AAR, AA50, G40
6. DutchmanD - Holland - Anni '41, G40 any
7.
8.
Asia
Africa
Pacific (Australia, New Zealand, etc)
1. The Definitive S - New Zealand - G40
2.
3.
4.
5.
Thank you for hosting this tournament.
As we have never played each other, please do not take this question the wrong way.
I was curious if previous bids will be posted by player after the round completes, prior to the next round. Since a moderator is participating in the Tournament, access to such information could provide a competitive advantage when bidding(especially after a couple of rounds to see if a pattern exists).
I am in no way accusing or stating that this is likely. In fact,I suspect it would be unlikely that you would review previous bids before bidding. This situation does exist however and I was wondering if there is a remedy. The bid also includes location and type of units expected, which may also tip the hat as to what part of the board players will likely focus or which strategy will likely be exercised.
Obviously, it won’t matter if the Moderator does not advance beyond round 1.
A couple of remedies off the top of my head if you would like suggestions.
Number 7 seems a good compromise, that would not affect other players or the tournaments current structure.
Again, I mean no disrespect. This is just an issue I perceived that could affect outcome slightly. This may have already been addressed in other tournaments, as I am new to forum play and tournaments, please forgive any oversights.
I’ll toss my hat in the ring. I have 1 completed Forum game :)
1. Commander Jennifer
2. NoMercy
3. Sargon the Assyrian
4. The Definitive S
5. BigBadBruce
6. Captain Hook
7. Karl 7
8. Zcion
9. thatonekid
10. ksmckay
11. anchovy
12. Questioneer
13. Tyzoq
14. Axisplaya
15. wheatbeer
16. booger-10
17. jim010
18. DutchmanD
19. BigBadGoo
20. fighter pilot 48
21. LuckyLindy
22. souL
23. TerrorBane
24. Kilroynothere
25. Gi_Joe
26. Whitmann
27. Ol’ Blood&Guts
28. JamesAleman
29.
30.
31.
32.
I think the confusion with transports comes from non combat and combat moves.
A transport normally only moves during non combat, it can only move during the combat move phase if it is participating in an amphibious assault.
The restrictions below, on transports apply only when they are moved during the combat move phase if I understand correctly.
Simply put: if you move a piece during the combat move phase, it must participate in a combat that is resolved during the conduct combat phase.
That means you can not pick up more then you intend to unload in that combat move turn.
However, if you start the turn with units on a transport (loaded previous turns not this turn) then you can still use that transport in your combat move phase, and any or all units not loaded this turn can still land with any units picked up this turn(if any) to support the amphibious assault.
If you had one unit on board (like an aagun that does not move during combat move phase), you can still use that transport during combat move phase to pick up an infantry and drop that infantry during an amphibious assault while leaving the previously loaded unit on board.
You can only have one unit loaded prior to the current turn remain on board a combat moving transport(if there were 2 units already on board not participating, this full transport would wait until non combat to move). If a previously loaded transport moves during combat move phase, any unit picked up on the way during that turn must participate in the battle. Unless you are forced to retreat, thus aborting the combat and leaving all units stuck on board until the next turn, as they may not be unloaded during non combat phase as the transport is considered done with its move prior to non combat and thus the transport is unable to unload until its next turn.
Edit: A transport moving during combat move phase may not pick up units that can only move during non combat(such as an aagun) as it is the combat move phase. These units can stay on board if they had been previously loaded and the transport is used to pick up a combating unit.
Normal non combat moves: You may pick up from 2 or fewer locations up to 2 units total as long as one is an infantry and then you may drop off one or more units to only one location and if you choose, may leave a unit or two on board.
I hope that wordy description helps and is right.
Edit: strike-through above per Krieg below.
For anyone watching the game here is USSR moves typed out. Seem map from earlier post.
USSR 1
Purchase:
37 buys:
1 artillery
3 mechanized infantry
2 fighters
1 IPC saved
Noncombat move:
To Cau: 1 mech, 1 arm-Vol
To Nukr: 2 inf-Epl; 2 inf-Bes; 3 inf-Sukr
To Bel: 3 inf-Bal; 6 inf, 1 art, aagun-Nov; 1 inf-Arch
To Nov: 3 inf-Vyb; 2 inf-Kar
To Bry: 1inf,1art,aagun-Rus
To Vol: arm,mech-Rus
To Rus: ftr-Nov
To Amu(far east): 6 inf,aagun-Sak; 5 inf-Bury
To Yak: 1 inf-Bury
Sz115-sz114 Battleship
Sz127-sz125 Sub
Placement:
Vol: 3 mech
Sukr: 1 art
Rus: 2 ftr
Collect:
37 + 1 saved = 38
z110 cwlo 1 sub
ncms on map:
collect 70
map:
btw did you spend the full 37 with russia??
I saved 1 dollar, 2 fighters =20, 3 mech = 12 i art = 4 = 36
When you finish Germany Germany here is USSR’s plan for you to open.
That way you won’t have to wait for USSR to do Japan.
I trust you to finish Germany first. :)
I’ll scramble 4 fighters in sz 109 using both air bases against the sub
I really want to test a strategy with the allies. If you want to play the axis, start a game and let me know. I can play a second one with you as the axis if you want 4 games going?
Normally, I would play either. I’m just trying to test a new concept. Hope you understand.
Cool, just PM me when you are free. That was a pretty fast game considering it went 11 rounds. You did a great job making me scramble to adjust, in the end I zigged when I should have zagged :)
Just finished my first forum game. Looking to test a new strategy any takers? Therefor, I would request the allies.
I have experience with Abattlemap. I’m ok with anything in the rules if you want tech or other options thats fine.
If there is another format to use, I’m willing to learn that as well. I can post daily.
If you are up for it, create a game post Germany and let me know, I’ll have my response the same day.
Good game, I thought Rostov was going to hold. Oh well. I could have put the 2 fighters there, that will teach me.
The reason I didn’t give up, I had planned on moving the Pacific fleet to W. India, using India’s 18 to build a naval base and then secure Egypt the turn after Italy grabbed Vol.
Did you see how stacking in Spain could create issues for the axis? Granted in this game you had a great income. I figured Moscow would hold around two more rounds and Italy’s income could be dealt with.
The turn I grabbed Egypt, I was debating about moving the Atlantic fleet to Malta. Then both fleets, via combat and noncombat could either park in 97 and grab Romania and assault Sukr. Or try for Italy. I wasn’t sure how the map was going to look.
I’ll test the Spain concept on my next game.
You definitely showed my what Japan with 9 carriers can look like :) I had considered not responding to it with the US, but I figured that would get you 6 cities even if I got Europe handled.
Thanks for the game. That was my first forum game, pretty fun.
We’ll have to play again if you like when you are less busy.
Anzac
10 buys
3 inf
save 1
Forgot about US subs by Alaska, joined them up.
Collect 8+1 saved= 9
Notes:
UK and Anzac fighters flew from India to Moscow via Afghanistan. Thank You :)
US transport has the 2 Anzac men on it still.
French fighter will move onto a US carrier.
Multinational force holds West India.
China is calling up reserves to deal with the Mongol scourge.
2 more turns will tell us if this game is over.