I like the rough idea, “B&BP in SPACE!”, but I do wonder about the execution. Part of the joy of B&BP, as I understand, was in the mixture of ship-to-ship action and then the close-quarters combat.
Nail that part, without the downsides of the original (once built, the ships were too big to fit back in their boxes and the peg system used to hold the pirates in place never worked right), and you might just have something.
Says the guy on the sidelines, to the guy that would have to pony up to do the work…
Remastered/Updated version of AaA1940SE Components Trays available now.
Slightly thicker walls (less chance of bend/warp/breakage)
Slightly smaller footprint (less chance of manufacturing tolerances causing these trays to crack open the seams on the cardboard boxes provided in the game)
Longer print time (slower print speed) to increase surface quality
This holder will hold a typical Axis and Allies Transport playing piece along with 2 load identifier tokens to consolidate your transport payloads, rather than having your loaded units beside, yet separate from the transport when you move them around the battle field.
Designed to keep your naval transport systems neat and tidy.
This is a 3D Printed Accessory. Holds a single typical Axis and Allies scaled transport playing piece plus 2 identifier tokens (supplied).
The original 2001 Axis and Allies Pacific game contained pieces they named “task force markers”, consisting of six numbered plastic roundel holders and six corresponding numbered printed cards. Their purpose was to allow a whole group of ships to be represented on the game map by a single marker (with a roundel holder to denote the controlling player power), convenient for situations where a lot of ships need to be crammed in to a tight space.
6 Large Task Force or Battalion Markers with Roundel holder (numbered 1-6) (32 mm x 39 mm)
6 “Mini” Task Force or Battalion Markers for super tight territories (numbered 1-6) (32 mm x 18 mm)
6 Task Force Cards (numbered 1-6) (64 mm x 89 mm)
Please note that these scales are NOT compatible with the standard Axis and Allies board game, but are compatible with the Axis and Allies Miniatures games (12mm/15mm scales) or other WW2 Tabletop Wargames such as Bolt Action.
Axis and Allies board games are in 6mm (1:285th) scale for ground and varying scales for naval (1:2800 to 1:3600 approximately).
If you have ordered and received your copy of Conflict & Chaos: Vietnam 1965 and it did not come with damage counters and would like some, please email us at firstname.lastname@example.org with your name and mailing address. It appears some went out without counters.
HOWEVER, if you can get away with not having them (for example, using your A&A red plastic counters) it would be appreciated as sending a set of 15 damage counters actually costs more than the profits on each sale of this game.
I also need to note that the quantities of parts in currently supplied copies of this game are off slightly in the rule book. There should be;
It appears there were a few misprints and missed updates in the files on the Game Crafter site. Apologies to those who have purchased this game prior to today.
**Here is a list of errata and clarifications from any copies purchased prior to 23/08/2021:
CONTROL AND ROUND TRACKER MAT
ARVN Starting Production Points should be 22, not 23.
PARU Starting Production Points should be 13, not 23.
2) GAME BOARD/MAP
US Control Markers missing from the following territories;
** Bankok, Nkhon Phanom, Ubon Ratachathani.
PARU Control Markers missing from all Thailand territories.
ARVN Control Marker missing from Sadec.
Country names missing.
3) RULE BOOK
Page 2: Armored Personnell Carriers are NOT in game (removed from components list).
Page 7: Special Unit Rules and Placements: ARVN - “New ARVN units are placed in Saigon. If Saigon is controlled by Communist forces, ARVN may not place new units.”
Page 7: Units and their Values: “*Helicopters are available to purchase by the US and ARVN player powers only.”
Page 8: ANZUS: Anzus units deploy in Saigon, or if Saigon is controlled by Communist forces, Dixie Station.
Page 11: Special Political Rules and Effects: Anti Communist Forces: The Silent War (Cambodia and Laos): add to first line “(Units starting the game in these territories do not count unless they move and remain in Cambodia or Laos)”
Page 13: Bombers: “You may not conduct bombing on any territory you control”
Page 13: Bombers: Bombing the Ho Chi Minh Trail: “Bombing the Ho Chi Minh Trail is not considered invading and therefore does not allow the VC player to gain additional troops”
Can Covert units move on the covert map?
No, covert troops remain in place. If they move, they are no longer covert and must be placed on the main board.
PARU has units starting the game on the Ho Chi Minh Trail. Are those territories US owned at the start of the game?
Those territories begin the game as ‘contested’/occupied and not controlled. If the Communist forces do not take them by the end of the first round and PARU or other Anti Communist forces remain, they will be controlled by the US (or other Anti Communist force).
Much of the 3D Printed pieces stock switched over to remastered versions.
Most pieces moved to no stock management (ie: Unlimited stock, order as much as you want)
This may cause some delays in large orders, but we will continue to create new stock continuously to attempt to keep up, specifically with high demand items
Updated pricing (some larger pieces increased to ca$0.60 per piece due to increase in filament prices
We’ve also found a much better material for the US Olive pieces. Stronger and more flexible with slightly better detail!
I just wanted to make a quick note that our stock of Field Marshal Games’ Italian Units (Sets) are officially out of stock!
Unfortunately this was the last of the stock ever made and will not be available again in their former glory. We are hoping to create a new set ourselves but that may be some time in the future still as it’s a pretty big process, all things considered.
Until then we still have individual pieces left from the sets that were broken up, and we happily recommend any of HBG’s units to use in your games.
Deadline is getting really close & campaign goal has not been met… we need to spread the word !!! I know the game has never been the same since I purchased these stands; totally different feeling when playing & looking at the map!
We appreciate any effort to get this funded!
Of course, the campaign is only 17 days total to begin with so we’re about 1/4 of the way through. It would obviously be really nice to be higher than we’re at.
If things aren’t looking up by next weekend we may have to regroup.
Note: FMG WW1 and WW2 Combat Dice are being re-stocked by Dec 1
PSA: Current rotating strikes with Canada Post combined with IWNGU moving to a new location on December 1 may cause slight delays in your orders delivery. No deliveries will be packed and/or shipped during the weekend of Nov 30-Dec 3 due to the relocation.