@Chris_Henry said in How is the balance in Global War 1936 Version 3:
I’m seeing posts about only being able to build a few units in India. Well, don’t forget the US can Lend Lease a unit to the FEC every turn. Utilize this if you need to.
I think this touches on a great point. While yes FEC only starts with one factory, you can really squeeze a lot of production out of them, on top of lend lease. For example in v3 you can as FEC build:
- One unit from a factory
- One militia per IIP value
- One Colonial Infantry per land zone with an IPP
- One Infantry upgraded from a militia.
- Two Gurkhas (a very good unit for 4 IPP)
As you can see, IPP permitting, you’ll have plenty of things to build.
And when it comes to lend lease, sometimes you have to be a bit crafty with it. UK wants to send some units to FEC, well they cant lend lease them, but they can give money to France who can then lend lease to FEC. Or as USA, you want to rush some aid to FEC? Send them a plane and send the USSR a plane on the condition they send an equal to or lesser value plane to FEC.
Regarding balance, from my limited experience it seems about fair, but there are always room for tweaking it either by the balance team or home rules to make it more fair. For example, if you feel some tech is OP, put a house rule that says add +1 to your rolls for each other nation who has completed that tech or something like that.