That’s a really nice article about Russia opening!
For the W Russia stack, I love to vote for 1 more variance….destroy Germany Baltic Sea force gambit! This hurt’s the Germany’s plan to rip the whole British Navy at 1st round.
That’s a really nice article about Russia opening!
For the W Russia stack, I love to vote for 1 more variance….destroy Germany Baltic Sea force gambit! This hurt’s the Germany’s plan to rip the whole British Navy at 1st round.
I bought all the global board games but never played as table top via face to face…:white_frowning_face: mostly playing via Triple A. about 10-15 games perhaps. I used to play a lot more 42 2E though. I guess 30-40 via Triple A and a few with friends in weekend.
I also did something like this on 42 2E, and worked. A bit risky but worth the fun doing this as an alternative start.
Hi,
If you are still interested to play via PBEM please PM me. I have played a few games on 40G before and like to get back for some action…
Hi Argothair,
I found East Indies factory seem to help most at the initial momentum(I think the best time is R3, because R1build factory, R2 you get 4 infantries, and R3 you can bring them right to attack), because with that factory and transports you can push additional troops from this factory to India at the same time with other ground troops that are already in mainland. For example, the two transports from mainland can bring 4 troops to land at Burma. At the next round, this two transports can carry the troops from East Indies to attack India directly instead of going back to pick up troops that cannot be immediately brought to the fight. I think this is the best moment. After that there are some value, like keeping the East India shuck shuck going using 2 transports or use this to attack Africa, and but I think those are secondary in terms of importance.
But your argument seems valid in terms of logistic, so my initial feeling might not be correct :-D.
Karelia can take 2 infantries at most as the production value is only 2.