I like the ANZAC Brazil thing – takes some resources and a lot of time – but my Kiwi’s usually are stranded anyway ----
You will prob. have the extra 2 income all game.
The real reason NOT to do it is to deny the USA the spot.
As USA move ground troops down to Central America before a DOW
As soon as you are in the war Pounce on Venezuela
( fighting 2 troops for 2 income is the best ROI you will find )
Next turn Activate Brazil
…oops just saw the hitch ALL neutrals go pro-axis!
(We house rule neutral blocks so if a SA neutral is taken only the SA neutrals change status - same for european and Middle Eastern blocks)
The DEI produced a lot of crude oil during WWII and that made it valuable. But you have to refine crude oil into gas and diesel before you can put it on your tanks and trucks, so since DEI is a short way from Japan, this oil was more valuable to Japan, that could put it to good use in no time, than to USA or Europe that had to sail the crude oil to the other side of the globe in order to refine it to gas and diesel, and then sail it back again to use it in trucks and tanks at the frontier.
So your trying to tell me Australia had no refineries?
I’m sure they did, but what was their refining capacity. I think the Allies are stacked enough, without the extra NO
which means the 42 setup is going to have to back track
im all befuddled now
The operation you described (Manstein’s attempt to break the entrapment of the 6th Army at Stalingrad) actually took place in December 1942. If you’re looking into 1943 then you’d have the 3rd Battle of Kharkov (the Germans taking the territory of Rostov) on Feb or even Kursk, although that’s by late summer 1943.
as italy i got attacked by uk and uk-planes landed on cyprus. kind of annoying those islands. that´s why i occupy them if necessary just for protecting unprotected italian transports. helped a lot letting survive them.
but: it is no standard move to get these islands, though the denial of the NO is a good point to consider… 😄
If they hold up the gaps, they are defensive in a sense. I like them to get back from the coast, consolidate and crawl back to Moscow or threaten Japanese gains in the north. I don’t like a straight run back unless Germany skips sea lion for a pure barbarossa
What’s w/ all the whining going on about the “new” tank rule? It’s not a new one either. 3-2-2-5 is the “old” rule since the game was marketed in the early '80s. It’s only a buck more now. Big deal. Simmer down folks and relize it’s only a game. Getting you panties all bunched up and calliing names is pretty lame and infantile. Do some of you need a time out? Or do I have to get the belt out? 😄
As far as the “rule” goes, I like the current 3-3-2-6. Only for the defense factor. But when I play the original, it’s 3-2-2-5. So I don’t rely on tanks for defense as much as I do a stack of Infantry.
Amazing! when tanks defend at three I use them for defense
when tanks defend at two I use infantry for defense
you seemed to have forgotten that his subs could pass through the strait of Gibraltar without owning Gibraltar
I didn’t forget the rule, I was wholly unaware of it’s exsistence. I believe it was an Alpha addition. Yes a mistake. And no you didn’t wipe the fleet, you wholly damaged it, And you still failed to control gibraltar, or keep a significant amount of subs in the med.
And it certainly didn’t stop the Axis from winning that game either, so yea, the strategy is BAD.
You should have been building men and transports instead of Subs.
The straits rule is clearly stated in the manual, there is even an example that mentions Gibraltar.
For the record; that was the F2F game in Aldergrove just prior to Xmas not the game in this post. I (Idi Amin) was playing the UK not the USA. You (Gargantua) played Germany and Italy. It was the USA player (the host and a rookie) who completely decimated your spiffy Italian fleet East of Gibraltar. Control of Gibraltar is a moot point when attacking with sub fleets into the Med.
Axis victory you say?? Wow what game were you playing in?!? And as far as an Axis victory goes….I recall NO Sealion, Japan having NO navy AND air force, China HUGE, ANZAC/India controlling ALL the money islands, Britain building tanks in South Africa, Russia holding Norway and Finland and Italy with NO FLEET. If you call that was an Axis victory will you please give me a ride in your invisible helicopter sometime?
With most people you would be fine doing that. With a few people, you would literally have to stick with the rule and this is a prime example of why these people require the letter of the law, so to speak.
Although, I would agree that:
Number of games = n
As n increases towards infinity
The limit on the number of games that Germany is in position to take Moscow just before Japan declares war on Russia, and Russia or Japan have not yet declared war is zero.
I could be wrong, we do not, yet, have enough data to support my statement, but I leave it to you to disprove my hypothesis.
That was precisely my thought, McLovin. I feel, at this point in time, Germany needs a method to produce warships in the Med. If one allows Italy to take S. France, this - essentially - means that Germany has to build a complex in Yugoslavia. This may be a good idea in the long run anyway, making it a little easier to reinforce the south against Russia. (OOB this could be a major complex, Alpha 2 I do not think it can.)
I feel an Airbase would be nice to accompany the complex in Yugoslavia, if you go this route, since then you can put 6 fighters in the air for cover air patrol. But again, if you have S. France, I think you would not need this. (Little harder since you have to build Italy in one zone and Germany in another instead of combined, but much cheaper.)
Question: Will Italy be able to compete going 8th? Now that USA goes 4th Rome is that much more at risk. Germany has to take Southern France and fill the Med with Naval units to have any hope of stopping Rome from falling.
what are you talking about?
is this an alpha setup?
Talking with allies is a must because for either side to win they have to have a plan. You can’t just add lib the entire game and expect to win. As for talking to other players that is just the fun in the game. Make them second guess their moves.
Also when we play with newer players both sides offer good advice. Now that being said while it may be good advice its not always the BEST possible advice for the situation. Its still a good and valid move though.