Thanks for the quick reply. I certainly understand the appeal of Global, unfortunately it’s just not an option for my regular gaming group.
Posts made by IdaRed
A few 1940 Questions
I have the 1st edition of Europe and Pacific 1940. Will I encounter any difficulties using the 2e rules if I have extra bits from other A&A games?
Do the 2e rules improve the game or make a difference if only playing as a stand alone European theater game? Pacific?
How well does each play as stand alone European theater and Pacific theater games?
Are they generally considered balanced OOB or are bids used and if so what is a typical bid?
I get the impression reading this forum as well as others that not many people play these as stand alone games and Global is preferred. Any thoughts on why or is my impression wrong?
RE: How to stall an opponent?
I appreciate your thorough and well written response. My friend was correct then which is not a shock but he wasn’t able to give me a clear explanation as to why that is a better strategy. Now I understand.
There are a lot of good articles on Axis&Allies.org unfortunately not many discuss the current editions which while similar in concept have changed the specifics somewhat. I suppose beggars can’t be choosers.
How to stall an opponent?
After a long absence from A&A, I got together with a bunch of buddies and played 1942.2 recently. We started BS about strategy/tactics and there were two opposing schools of thought. Is it better to spread your forces out to force your opponent to attack each territory with overwhelming force and thus slow him down, or better to put everything in the giant stack and concede the territory you already know you can’t hold?
Eample: leaving a lone infantry somewhere in Africa to prevent blitzing and force your opponent to stop and attack. You know you will lose but it will cost the other side a turn.
Example: The Axis are closing on Moscow. Do the Russians put everything in Moscow to protect at all costs or try to defend Caucasus and West Russia too?
Example: Defend the Soviet far east to slow Japan down or concede it and group your forces together?
I don’t claim to be an expert and don’t consider myself a top player so I appreciate your insight.
RE: Is it balanced??
It’s one of the two optional rules in the 2e rulebook. Interceptors being one and this being the other. No naval units may move into or out of SZ16 (Black Sea) aka Turkish neutrality. I think that would boost the allies a little since it keeps germany from doing and amphibious assault on CAUCASUS.
RE: Is it balanced??
Are there any games posted online where the Allies have actually won without a bid? Or even with a bid?
I just recently got 1942.2 and the few games I played the Axis steamrolled the Allies every time. Russia is just too weak and USA can’t get in the fight quick enough to matter.
RE: Subs & Destroyers. Help settle a dispute.
It’s the attacker’s option whether he wants to stop and fight the sub or move on through. If he attacks the sub then the destroyer must end its movement in that sea zone for the turn.
Last paragraph on Page 11 of the rulebook states that “An enemy submarine and/or transport does not block any of your units’ movement, nor does it prevent loading or offloading that sea zone. As the moving player you have the option of attacking an enemy submarine that shares a sea zone with you.”