After replaying it on slow speed, it appears that they are using dice as aircraft range markers and bomb damage. I hadn’t thought of using dice for range markers but it makes sense. More practical than using cardboard chits.
Posts made by IdaRed
RE: Time Lapse Video: Axis & Allies 1942 SE Tournament Finals at Gen Con 2015 - Etiq
Time Lapse Video: Axis & Allies 1942 SE Tournament Finals at Gen Con 2015 - Etiq
What is the purpose of the dice the players would sometimes place on a territory or the board throughout the game? They appear to be markers of some sort.
Referring to the 1942 SE time lapse video posted on the home page of A&A.org here.
RE: Converting AA42 into AA50
Doing it yourself can be cost effective if a game is OOP and sells for a steep premium like AA50. Otherwise, yes, it is almost always more cost effective to simply buy the in-print game. Doing it yourself is great if you enjoy the hobby of crafting something or want something unique. But it’s not a way to save money.
Neutral Color Schemes
Anyone have a color scheme or reference for the armed forces of the neutrals? Anyone paint their neutrals anything other than a solid color?
I am trying to decide if it would be nice to have the neutrals painted their own scheme or if it would be distracting and hard to tell apart.
RE: Expanding on Units - New and OOB Types
There were quite a few escort carriers built during the war. Their mission was to provide convoys with air cover to defend against subs and minor air threats. They were too minor to be included in the big picture of the OOB games but if you’re adding naval units they should be included.
Mentioned in the cruiser thread were armored carriers. The British built their carriers that way and the main penalty was a smaller air complement which diminished their primary armament (compared to USN and IJN) but was nice to have when hit. I suggest making armored carriers 2 or 3 hit but carry 1 less air unit to offset.
Something you could use to distinguish battleships would be to let them fire first in a round of combat, like subs.
RE: Cruiser Idea
I think adding AAA capability to the cruiser appears to be easier to balance than lowering the cost. Value of the unit can be adjusted by varying the number of AAA shots. Lowering the cost in addition to AAA seems to throw off the value of the DD and BB. Lowering the Offshore Bombardment of a cruiser to 2 makes sense thematically and might be a good way to go, but I think OOB rules left it at 3 to KISS.
RE: A simple anti-stacking rule
I thought limiting builds to the IPC value of the territory or Major and Minor IC were elegant solutions. They have a similar effect without complicating things.
At the high level of abstraction of A&A, limits don’t make much sense. I’ve always viewed units as all being variations of the same thing. For example, Tanks are elite mechanized divisons with generous numbers of half-tracks and trucks for the infantry and a larger than normal allocation of armor and artillery. Infantry units would be the infantry heavy formations with smaller proportions of armor, artillery and motor vehicles. In WWII tanks were rare (compared to modern armies) and most infantry walked. Another reason why I don’tr think elite units are appropriate in A&A (even though I agree they are cool) as they already exist in the form of the tank unit.
The destroyer issue is a good point but it really works itself out in that DD are the most cost effective naval units and thus there is already an incentive to buy lots without adding rules.
If you really want such a rule, I like the per IC limit much better than an overall limit.
RE: Victory Cities
My OP was referring to AA42–I didn’t explicitly mention because I had posted in that subforum but the Mods moved the post here. :?
I understand exactly what you mean about calling it after Moscow falls–we usually do the same.
So is a minor victory scenario any fun to play? The “minor victory” conditions in the rulebook seem odd since capturing 3 VC would mean the axis have to take Leningrad, Calcutta and one more—probably Moscow or Honolulu. Moscow falls in line with what everyone is saying, BUT Honolulu? Seems like an odd VC choice.