Title: Hang on…where’d my empire go?
Date: June 9, 2009
Special Rules: Played 1941
NO’s + Tech (increased factory production tech works on territories with 2 or more IPC’s)
also due to a misread of the rules, players can build ICs in territories captured that turn, and build units from ICs the turn they capture them. (ruins british capture france,build IC, recapture france,build 6 men strategy lol)
Victor: Axis Victory by Concession
Game Length: 2 hours, 2 1/2 turns
Bias: equal experience (4 players with 8 games each), axis slightly better
Description:
Allies: russia built man man artillery combo, only attack was manchuria turn 3.
U.S. ran away from pacific, sent planes to england, attacked north africa. started building subs in pacific to harrass japanese shipping
england built a factory in france, recaptured it turn 2. didn’t build factory in asia (would be gifting it to japan)
Axis: Germany unlocked IFP, sunk some british fleet, attaked EVERYTHING into russia(karelia first turn, caucuses 2nd, moscow 3rd)
Italy took egypt, then put everything into defending france.
Japan attacked some U.S fleet with planes, rushed india with 3 transports + entire fleet. took china, south-east asia with fighter backup(lost all but 2Inf but no opposition so who cares?). invaded africa,pacific on 3rd turn.
Observations/Recommendations:
The first game where the axis have won :-)(finally got it sorted). it seems that our usual containment tactic doesn’t work against super aggressive axis players. allies had an effective navy/airforce in europe but were being far outproduced with no realistic way of crippling the axis(turn 2/3 assaults on Europe seem suicidal). what am i missing?
Link: None