[about Egypt:] Other than adding an addition UK unit (infantry I guess) I dont know what to tell you.
Ooo, there is a solution :D
Solution… Place 2 more Chinese (in either scenarios) infantry on Yunnan. Make em really pay!
…writing this down…
I cant really argue with a bunch of good players, however. If they say cruisers are a good purchase at 11 and I say they are “an ok purchase” at 12
ok I hear ya.
Hmm, are you saying cruisers are a good purchase at 11?
I dont always agree with this assumption, however.
Damn, you aren’t :( Let’s see why…
Id like to give you some insights on how I see it. I look at the over all cost in IPCs for each unit’s ability to score a hit on the enemy. A sub costing 6 and having a combined attack and defense total of 3 (2 on attack plus 1 on defense) cost me 2 IPCs for each opportunity to hit my opponent. Thats funny, thats the same price-per-opportunity to kill something as a destroyer has
They cost 8 and have a combat value of 4. (8/by4=2). Cruisers at 12 and divided by 6 (3/3) is also 2. A battleships with its price tag of 20 has a cost per potential hit at 2.5. Of course a battleship has two lives so its cost really is 1.25 IPCs per hit opportunity. Good deal! But it cost so damned many IPCs. In defense of the lover priced cruiser, Id like to point out that it has the same cost/kill ability as a destroyer or a sub. So why pick on the cruiser. Yeah, I know DDs have a that special anti-sub thing and subs have their own special points of (I want to say: confusion) value. But a cruiser has a 50% chance of scoring a hit during a bombardment (its special ability). In any case, I assigned a value of 12 to the cruiser perhaps it should have been an 11. I could not always use this simple formula when assigning values to these various units. I also had to take into consideration my perception of what was fun but yet made the most sense. Kind of subjective dont you think. Look at the bomber or the carrier for example. They have a cost of 2.4 and 2.33 per kill ability.
Hmm, nice reasoning. BUT dear Larry Harris, you’re forgetting the most important value of a unit! In your view, a unit’s price is determined by “kill ability” and “special ability”. These are indeed 2 major factors, but you’re forgetting the most important one: “hit taking ability”. Let’s calculate that for each naval unit shall we? sub: 1 hit for 6 IPC’s = ~0.15 DD’s: 1/8= ~0.13 Cru: 1/12= ~0.8 BB: 2/20= ~0.1 (excluding the autorepair after each battle) Loaded carrier: 3/34= ~0.9. Well now, guess who’s coming out at the bottom, also having (imho) the worst “special ability” of all. It’s big plus should be the “kill ability”, so 11 for a Cru would still make it not so good a deal. Imho, 10 would be very defendable, subs would still be bought, DD’s would still be bought to counter subs and for cheap hits, and the cru would simply be good value for the money; yer basic sea unit taking over the role of core fleet unit, from the DD who isn’t made for this role in the first place! Sorry mr. Harris, but the logic you’re using to refute cheaper cruisers is wrong/incomplete, please consider to rethink this…
So summarized: 1 inf extra in Egy, 2 in Yun, and a Cru of 11 (or 10?!). Please mr. Harris, make this the official LHTR for AA50, so I can convince my friends to play with these more balanced rules. Otherwise those shiny new Cruisers in AA 1942 will stay in the box too much :|