@derpsa As Germany you have to eliminate the Allied warships in Sea Zones 110 and 111. If you don’t sink these ships, the Allies will quickly be able to launch amphibious assaults against you. Then you’ll have a lot of trouble holding on to France and you’ll never make it into Russia.
Posts made by HeinzGuderian
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RE: Hallo there, I am a new player.
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RE: Axis_and_Allies_Global_1940_order_of_Play
For those who are interested in a different turn order check out my Axis & Allies Global 1942 setup. The turn order proceeds in this manner:
Soviet Union
Germany
United States
Japan
United Kingdom
Italy
China
ANZACThis turn order gives the Soviet Union, United States, and United Kingdom the initiative against their rivals.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
We played with dice, not low luck.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Hey everyone, my friends and I got the chance to try out this setup in our Axis & Allies game yesterday. We played through four rounds and there was no clear winner in the end. Overall the game is pretty balanced, however, the Axis powers were able to make some reckless moves and pretty much get away with it so I think the Allies need some minor “buffs”.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Thanks for the input! I like the suggestions that you and CWO Marc are putting forward, however, I think that they would make the game just a bit too complicated. It would probably be feasible to give each world power a single special unit but not multiples. Any suggestions as to the placement/number of units in my setup?
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
@CWO:
The following would be too complicated for actual use in a game (because you’d need to differentiate and track too many things), but tech upgrades would be more realistic if they worked differently from the OOB rules in two ways. On the plus side, they’d be more or less automatic for everyone: as the game progresses over the span representing 1939-1945 (a span during which technology progressed enormously), technology would evolve upward automatically (though not in identical areas for the various powers), without any need for research investments or dice rolls. On the minus side, tech upgrades would only apply to the units bought after the upgrade, not to every unit already on the board. It’s that minus factor which would make this idea too complicated for general use.
On the other hand, a managable variant (whch would make use of any special extra sculpts that players own from HBG or othere sources) would be to allow every power to automatically introduce at one or two pre-defined rounds of the game one or two special units with special abilities. These units would not necessarily be the same for each power. The use of different sculpts would solve the visual differentiation problem, and limiting the concept to just one or two special units per power (rather than, say, half-a-dozen tech upgrades) would prevent things from getting too complicated. Players would have the option of buying these special units, but would not be obliged to do so.
I really like your idea of ‘special units’. Which special units would be most beneficial to Axis & Allies Global 1942, in your opinion?
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
The limiting of the techs to one nation makes it too gamy.
If I where russia, I would then take rockets, to prevent germany from taking rockets and killing me.
If I where germany, I would take Improved Shipyards, because, NO WAY i am letting usa have 15% discounts on ships, that would just end the game right there.
US is then either taking super subs, long range aircraft or, increased factory production, just to prevent japan from producing 4 units in each of the main land factories of japan.
japan will then take the one US didn’t take
and UK takes Warbond.The long version is: US, UK and Japan gets something good, USSR gets something decent, and germany screwes over US.
Improved shipyardes for US from round 1 is just insane.
If you wanted to balance it, you could have each side get three techs, and they would get to chose which power would get them. but, the clinch is, the least important powers would chose first. Important is determined according to the scenario. What way, you can chose between getting a good tech, or getting it with an important nation. Improved shipyards is great with US or japan, not that good with USSR, italy or anzak.
as a suggestion:
Anzac(/china?) chose first
Italy chose second
USSR Chose third
Japan chose fourth
UK chose fifth
Germany choose sixth
US choose seventh.Different suggestion:
Anzac(/china?) chose first
Italy chose second
UK chose third
Japan chose fourth
USSR Chose fifth
Germany choose sixth
US choose seventh.Okay Kreuzfeld I’ve made a few changes to the Research and Development Rules. Please tell me what you think!
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
I should mention that I have a group of friends who are going to try playing this set up with me on the 11th of November so we’ll see how it goes.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Here’s the issue with not limiting the techs to one nation. If I’m the US and I did get the Improved Shipyards tech I don’t want Japan to be able to pick it up as well and just cancel out my tech. However I do kind of agree with you I’ll consider making changes.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Ya China is a lot stronger but the Japanese can still over power them quite quickly since the Chinese units are pretty spread out. I’ve done a little play-testing of this set up and I find that it’s pretty balanced. For Russia I would choose the Advanced Artillery cuz you can really boost your offensive capabilities.
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RE: Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Ya, you’ve gotta set it up to get a feel for what it’s like.
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Axis & Allies Global 1942(An alternative to Larry Harris's Global 1942)
Hey everyone! I was very interested in playing Larry Harris’s Global 1942 Setup, until I actually set it up on my game boards. One problem I(and everyone else who only owns Europe 1940 2nd Edition and Pacific 1940 2nd Edition)have is that Germany doesn’t have enough tanks since only 12 are provided in Europe 1940 2nd Edition. However, my main complaint is that the setup displays a severe lack of historical accuracy. For example why does Russia start with Bryansk when the Germans took the city in 1941? Also why doesn’t the United Kingdom possess Syria and Iraq? These two nations were conquered by the British in 1941. Anyway enough said. I created this Global 1942 Setup for those of you who are dissatisfied with Larry Harris’s setup. I also included some new rules about Research & Development one of which is derived from Young Grasshopper(Research Dice costing 3 IPCs each). Please take a look at my setup and tell me what you think. I am open to suggestions as to how it might be changed.
Axis & Allies Global 1942
This game is intended to be played on the two game boards included in Axis & Allies Europe 1940 and Axis & Allies Pacific 1940.
Rules of Play
**-All powers begin the game at war regardless of their initial diplomatic status in Global 1940. **
-The National Objectives from Global 1940 remain the same in Global 1942.
-The world power of France does not exist when the game begins. However, if Paris is liberated by the Allies, France may take their turn after ANZAC providing that Paris is not under Axis control and/or French units are present on the board.Turn Order:
Russia
Germany
United States
Japan
United Kingdom
Italy
China
ANZACChanges to Research and Development
#1 Research dice now cost 3 IPCs each.
#2 Each major world power(Soviet Union, Germany, United States, Japan, and United Kingdom) may choose two weapon developments to start the game with. ANZAC and Italy can each choose one weapon development before the game begins.
Initial Setup:
Soviet Union�28 IPCs
Karelia: 2 Infantry
Novgorod: 9 Infantry, 4 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Minor IC
Archangel: 4 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank
Vologda: 3 Infantry, 1 Mech. Infantry, 1 Artillery
Urals: 1 Infantry
Timguska: 1 Infantry, 1 Mech. Infantry
Siberia: 1 Infantry
Amur: 1 Infantry
Russia: 12 Infantry, 2 Mech. Infantry, 5 Artillery, 2 Tanks, 2 Fighters, 1 Tactical Bomber, 1 Strategic Bomber, 3 AAA, Air Base, Major IC
Tambov: 4 Infantry, 1 Artillery, 1 Tank
Rostov: 5 Infantry, 1 Artillery
Volgograd: 3 Infantry, 2 Mech. Infantry, 2 Tanks, 1 Tactical Bomber, 1 AAA, Minor IC
Kazakhstan: 2 Infantry
Caucasus: 2 Infantry, 1 Tank, 1 AAA
Northwest Persia: 1 Infantry, Control Marker
Sea Zone 127: 1 Submarine
Sea Zone 100: 1 Submarine, 1 DestroyerGermany�56 IPCs
Norway: 3 Infantry, 1 Fighter, Air Base
Finland: 4 Infantry, Control Marker
Vyborg: 2 Infantry, Control Marker
Denmark: 2 Infantry
Normandy-Bordeaux: 2 Infantry, Naval Base, Control Marker
France: 3 Infantry, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1AAA, Air Base, Minor IC, Control Marker
Holland-Belgium: 2 Infantry
Western Germany: 5 Infantry, 1 Fighter, 1 Tactical Bomber, 2 AAA, Air Base, Naval Base, Major IC
Germany: 4 Infantry, 2 Artillery, 2 Tanks, 1 Strategic Bomber, 2 AAA, Major IC
Poland: 2 Infantry, 1 Artillery, 3 Tanks, 1 Tactical Bomber
Baltic States: 4 Infantry, 2 Mech. Infantry, 1 Tank, Control Marker
Belarus: 3 Infantry, 1 Artillery, 1 Tank, Control Marker
Smolensk: 4 Infantry, 2 Artillery, 1 Tank, Control Marker
Greater Southern Germany: 2 Infantry
Slovakia-Hungary: 1 Infantry, 1 Artillery, 3 Mech. Infantry, 1 Tank
Eastern Poland: 3 Infantry, 1 Fighter, 1 Tactical Bomber, Control Marker
Western Ukraine: 3 Infantry, Control Marker
Bryansk: 4 Infantry, 1 Artillery, 1 Mech. Infantry, 1 Tank, Control Marker
Romania: 2 Infantry, 1 Mech. Infantry, 2 Tanks
Bessarabia: 1 Infantry, Control Marker
Ukraine: 6 Infantry, 2 Mech. Infantry, 2 Tanks, 1 Fighter, 1 AAA, Minor IC, Control Marker
Southern France: 1 Infantry, 1 Artillery, Naval Base, Minor IC, Control Marker
Yugoslavia: 1 Infantry, 1 Mech. Infantry, Control Marker
Southern Italy: 1 Fighter
Bulgaria: 1 Infantry, Control Marker
Greece: 1 Infantry, 2 Mech. Infantry, Control Marker
Crete: 1 Infantry, Control Marker
Morocco: 2 Infantry
Algeria: 1 Infantry
Tunisia: 1 Infantry
Libya: 2 Mech. Infantry, 2 Tanks, 1 Fighter
Tobruk: 2 Infantry, 1 Artillery
French West Africa: Control Marker
French Central Africa: Control Marker
French Madagascar: Control Marker
Sea Zone 108: 2 Submarines
Sea Zone 113: 2 Submarines, 1 Cruiser, 1 Transport
Sea Zone 93: 1 TransportUnited States�50 IPCs
Central United States: 2 Infantry, 1 Mech. Infantry, Major IC
Eastern United States: 5 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Strategic Bomber, 2 AAA, Air Base, Naval Base, Major IC
Alaska: 2 Infantry
Western United States: 4 Infantry, 2 Mech. Infantry, 1 Artillery, 1 Fighter, 1 Strategic Bomber, 2 AAA, Air Base, Naval Base, Major IC
Midway: 1 Infantry, 1 Fighter, Air Base
Hawaiian Islands: 2 Infantry, 2 Fighters, 1 AAA, Air Base, Naval Base
Sea Zone 101: 1 Destroyer, 1 Cruiser, 2 Transports
Sea Zone 26: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier(carrying 1 Fighter and 1 Tactical Bomber), 1 Battleship, 1 Transport
Sea Zone: 10: 1 Destroyer, 1 Cruiser, 1 Battleship, 1 TransportJapan�53 IPCs
Chahar: 2 Infantry, 1 Artillery, Control Marker
Anhwe: 3 Infantry, 2 Artillery, Control Marker
Jehol: 1 Infantry, Control Marker
Shantung: 1 Infantry, Control Marker
Kiangsu: 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Strategic Bomber, Naval Base, Control Marker
Okinawa: 1 Infantry, 1 Fighter, Air Base
Manchuria: 4 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 AAA, Control Marker
Korea: 2 Infantry
Japan: 3 Infantry, 1 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Major IC
Iwo Jima: 1 Infantry
Aleutian Islands: 1 Infantry, Control Marker
Wake Island: 1 Infantry, 1 Artillery, Air Base, Control Marker
Guam: 1 Infantry, Air Base, Control Marker
Kwangtung: 2 Infantry, 1 Artillery, Control Marker
Philippines: 2 Infantry, 1 Artillery, 1 Fighter, Air Base, Naval Base, Control Marker
Palau Island: 1 Infantry
Caroline Islands: 2 Infantry, 1 AAA, Air Base, Naval Base
Gilbert Islands: 1 Infantry, Control Marker
Burma: 5 Infantry, 1 Mech. Infantry, 2 Artillery, Control Marker
Shan State: 2 Infantry, Control Marker
Malaya: 2 Infantry, Naval Base, Control Marker
Sumatra: 2 Infantry, Control Marker
French Indochina: 3 Infantry, 2 Artillery, 1 Fighter, Control Marker
Java: 2 Infantry, Control Marker
Borneo: Control Marker
Celebes: 1 Infantry, Control Marker
Dutch New Guinea: Control Marker
New Guinea: 1 Infantry, Control Marker
New Britain: 1 Infantry, Control Marker
Solomon Islands: 1 Infantry, Control Marker
Sea Zone 19: 1 Destroyer, 1 Transport
Sea Zone 6: 2 Destroyers, 1 Cruiser, 1 Aircraft Carriers (carrying 1 Fighter and 1 Tactical Bomber), 1 Battleship, 2 Transports
Sea Zone 31: 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber), 1 Transport
Sea Zone 35: 1 Destroyer, 1 Transport
Sea Zone 33: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber)
Sea Zone 42: 1 Aircraft Carrier (carrying 2 Fighters), 1 Battleship
Sea Zone 49: 1 SubmarineUnited Kingdom (Europe)�36 IPCs
Iceland: Air Base
Quebec: 1 Infantry, 1 Tank, Minor IC
New Brunswick-Nova Scotia: Naval Base
Scotland: 1 Infantry, 1 Fighter, Air Base
United Kingdom: 3 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 1 Strategic Bomber, 3 AAA, Air Base, Naval Base, Major IC
Gibraltar: 1 Infantry, 1 Fighter, Naval Base
Malta: 1 Infantry, 1 Fighter, 1 AAA
Alexandria: 1 Infantry, 1 Artillery, 1 Tank
Egypt: 2 Infantry, Naval Base
Syria: 1 Infantry, Control Marker
Trans-Jordan: 1 Infantry, 1 Artillery
Iraq: 2 Infantry, Control Marker
Persia: 2 Infantry, 1 Mech. Infantry, Control Marker
Eastern Persia: Control Marker
French Equatorial Africa: 1 Infantry, 1 Mech. Infantry, Control Marker
Anglo-Egyptian Sudan: 1 Infantry
Ethiopia: 2 Infantry, Control Marker
Italian Somaliland: 1 Infantry, Control Marker
South Africa: 2 Infantry, Naval Base, Minor IC
Sea Zone 106: 1 Destroyer, 1 Transport
Sea Zone 109: 1 Destroyer
Sea Zone 111: 1 Cruiser, 1 Battleship, 1 Transport
Sea Zone 91: 1 Destroyer
Sea Zone 99: 1 Cruiser, 1 Transport
Sea Zone 71: 1 Destroyer, 1 TransportUnited Kingdom (Pacific)�6 IPCs
West India: 2 Infantry, 1 Mech. Infantry
India: 7 Infantry, 3 Artillery, 1 Tank, 2 Fighters, 2 AAA, Air Base, Naval Base, Major IC
Sea Zone 39: 1 Destroyer, 1 Cruiser, 1 Aircraft Carrier (carrying 1 Fighter and 1 Tactical Bomber), 1 TransportItaly�12 IPCs
Northern Italy: 2 Infantry, 1 Mech. Infantry, 1 Artillery, 1 Tank, Major IC
Southern Italy: 3 Infantry, 1 Artillery, 1 Fighter, 2 AAA, Air Base, Naval Base, Minor IC
Albania: 1 Infantry
Morocco: Control Marker
Algeria: Control Marker
Tunisia: Control Marker
Libya: 1 Infantry, 1 Mech. Infantry, 1 Fighter
Tobruk: 2 Infantry, 1 Artillery
Sea Zone 97: 1 Destroyer, 1 Battleship, 1 Transport
Sea Zone 96: 1 Submarine, 1 Destroyer, 1 Cruiser, 1 TransportChina�12 IPCs
Kansu: 1 Infantry
Suiyuan: 2 Infantry
Tsinghai: 1 Infantry
Shensi: 2 Infantry
Hopei: 3 Infantry
Sikang: 1 Infantry
Szechwan: 6 Infantry, 2 Artillery, 1 Fighter
Kweichow: 3 Infantry
Yunnan: 5 Infantry
Hunan: 3 Infantry
Kiangsi: 4 Infantry, Control Marker
Kwangsi: 3 Infantry, Control MarkerANZAC�10 IPCs
Egypt: 1 Infantry
Western Australia: 1 Infantry
Northern Territory: 1 Infantry
Queensland: 2 Infantry, 1 Artillery, 2 Fighters, Air Base, Naval Base
New South Wales: 2 Infantry, 1 Tank, 2 AAA, Naval Base, Minor IC
New Zealand: 2 Infantry, 1 Fighter, Air Base, Naval Base
Sea Zone 62: 1 Destroyer, 1 Cruiser, 1 Transport -
RE: HOW TO PLAY AS THE ALLIES PROPERLY
Hey man I really like your idea of building land units for ANZAC and not naval units!!! I’ve always assumed that the best thing to do with ANZAC was to build a navy. Thanks for sharing your ideas!
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RE: Playing Solo
I have played Axis & Allies Global 1940 and other deviations of the G40 setup several times. I find playing solo quite fun! The first couple times I played solo I found myself allowing one side to defeat the other. What I do now is play the side of my preference just a little bit better than the other and I have found that it works quite well.
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RE: Global 1942 Scenario by Larry Harris
This 1942 is pretty well balanced and fun to play. However, it is historically inaccurate. The United Kingdom should have control of Iraq and Syria since these two nations were invaded in 1941. Japan should have control of Burma, the Aleutian Islands, the Gilbert Islands, the Solomon Islands, and Celebes. I could list more problems with Larry Harris’s G42 scenario but I think these issues will suffice. It is disappointing to see that Larry Harris didn’t do his homework when creating this setup.