Posts made by hansworst
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RE: 1 vs 1 tournament: A&A Anniversary 1941 (2022)
@the_good_captain Did you put the forum on the correct one?
I still get the boolean error when I try to post, so it doesn’t seem fixed for me.
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@the_good_captain I would say the allies have to go balls out to make a big impact where it counts and not a weak impact everywhere. Problem with that is that you basically hand over economic power to the axis and an experienced player will always see the mass-attack coming. An uncontested Japan will become a monster and an uncontested Germany will simply walk all over SU.
A well placed bid would really help slow the axis down in some strategical places. I find Egypt a real weak spot in round 1, so one could say that 1 or 2 infantry there could already help restore balance. Make Italy and Germany work for the African income.
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@ozymandiac I do agree with you Ozy, a small bid wouldn’t make a difference. It’s comparable to for example the British Battleship and transport surviving G1. It’s still advantage axis, even if that happens.
Catching on to Ozy’s words, that even a blow-out victory on the IJN-Italian fleet wouldn’t have turned things around, it seems that a bid of 25 with restrictions would be the least allies need. I mean, the axis haven’t even tried hard or have had to resort to taking any form of risk in the past 4 games.
Putting the imbalance aside, I don’t feel that we have made the most of our allied game. We didn’t find the punch or the surprise move this game. As SU player I was very happy with the 5 IPC from Scandinavia. It didn’t help the UK and the US players though. What are your thoughts on that Captain?
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@the_good_captain I think your assumption is correct. For myself at least, I can say that current outlook in the game is a big part of risk-assessment. I would say that a 27% chance of glory are good odds when you think there’s a 1% chance you would win the game.
It’s a part of the decision making, but surely not the only part. In the case of the 27% battle, I felt it was a good thing to do. If it were a 5% battle, it could be considered bad gamesmanship. You have to stay realistic and have a reasonable chance on a good outcome and a good outcome should always bring you a good gain in the game. Also, if you have to try a risky one to try to get back in the game, try it on a fleet. Single hits or misses can bring about huge IPC swings.
This battle would have been particularly entertaining if the 20% on Birma would have worked, but that was a big ask. -
RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@the_good_captain I would like to offer my surrender and hand you my capital if you promise not to exterminate the populace. Do you accept?
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@The_Good_Captain You can change casaulties for Birma to what you want :)
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 32 Sea Zone to 37 Sea Zone 1 infantry moved from Russia to Caucasus 2 fighters moved from Russia to Caucasus 1 armour, 5 artilleries and 8 infantry moved from India to Burma 3 armour moved from Persia to Burma Combat - Russians Battle in 37 Sea Zone Russians attack with 1 submarine Italians defend with 1 transport; Japanese defend with 2 transports 2 transports owned by the Japanese and 1 transport owned by the Italians lost in 37 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 21 Casualties for Japanese: 2 transports Casualties for Italians: 1 transport Battle in Caucasus Russians attack with 2 fighters and 1 infantry Germans defend with 1 factory and 1 infantry Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Burma Russians attack with 4 armour, 5 artilleries and 8 infantry Italians defend with 1 artillery and 1 infantry; Japanese defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 15 infantry Russians roll dice for 4 armour, 5 artilleries and 8 infantry in Burma, round 2 : 2/17 hits, 5,83 expected hits Japanese roll dice for 2 armour, 2 artilleries and 16 infantry in Burma, round 2 : 6/20 hits, 7,00 expected hits 1 infantry owned by the Japanese, 6 infantry owned by the Russians and 1 infantry owned by the Italians lost in Burma 2 infantry owned by the Russians, 4 armour owned by the Russians and 5 artilleries owned by the Russians retreated to India Japanese win with 2 armour, 2 artilleries and 14 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 6 infantry Casualties for Italians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Caucasus to Russia 1 aaGun and 10 infantry moved from Chinghai to Kazakh S.S.R. 1 infantry moved from Karelia S.S.R. to Archangel Place Units - Russians 1 infantry placed in Karelia S.S.R. 2 armour, 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Japanese regular : -1,00 Germans regular : -0,33 Russians regular : -3,00
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RE: TGC (axis) vs Ozy, LH, and HW (allies) AnA Anniversary '41, no bid
@the_good_captain
To answer at least 1 part of the question, I think all 3 of us could be considered quite “aggressive” players, although when we play amongst us there are some minor differences in risks we accept or avoid. I think it’s an interesting topic that I would love to discuss after the game. It’s a big part of the game, which attacks you make, which defensive positions you are willing to take. And I feel it’s not being talked about enough, at least i I haven’t really read intense discussions on this topic on this forum. Map, units, tactical movement and strategic territories are really well worked out, but actual gameplay is difficult to really discuss because the basis for these decisions is so fluid.