Dear foe,
Do you want to scramble your airplanes to sz 39?
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter and 2 transports; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 submarine moved from 49 Sea Zone to 62 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 cruiser and 1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from French Indo China to 39 Sea Zone
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 4 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber moved from Japan to Yunnan
Hee Hansiehansie, tegelijkertijd aan het posten zie ik. Wilde net het volgende zeggen:
Die Young Grasshopper heeft een variant op SBR+2 die ik wel aantrekkelijk vindt. Het is een milde wijziging die het huidige spel niet drastisch verandert. Mocht dat niet bevallen, dan kunnen we het weer wat verder trekken en de +2 verder inperken. Hij gebruikt:
- +1 als de strategic bomber vanaf een operationeel vliegveld vertrekt
- +1 als er geen intercept plaatsvindt
(http://cliffsidebunker.com/files/YG_House_rules.pdf)Ik ben het verder eens met wat je zegt, wil dit potje nog wel eens de huidige regels gebruiken als jullie geen bezwaar hebben.
Dat vind ik idd wel een mooie variant, dan loont intercepten ook wat meer :) Komt toch het meest ten gunste van Duitsland, en maakt bomber tactieken tegen uk pac en rusland ook minder aantrekkelijk. Nu is het toch vaak die bombers maar wild over fabrieken slingeren omdat de opbrengst zo groot is als je niet uit de lucht gaat. Eerst nog wel een laatste poging met huidige regels :)
Ik ben er klaar voor. Verdeling bij ons is:
@Lederhosen:
@MrMJH - Als je gewoon was blijven staan had ik India en Hawaii prima kunnen houden :P
1942 is prima. Maar we moeten binnenkort ook maar even kijken of we de balans wat beter kunnen tweaken in
toekomstige potten :)Ik denk dat die +2 schade die bombers doen weghalen al een prima tweak is. Spel wordt nu behoorlijk hard beslist door AA schoten. Een keer bomber uit de lucht scheelt over 5 rondes al ca. 30 ipc voor bijvoorbeeld duitsland.
Selfquote. Ik denk dat we het in deze samenstelling nog wel eens kunnen proberen met de huidige regels, maar als de axis er weer genadeloos afvliegen, is tweaken wel nodig, of gewoon weer even 1940 van stal halen en later met fris gemoed en nieuwe ideëen opnieuw beginnen.
@Lederhosen:
@MrMJH - Als je gewoon was blijven staan had ik India en Hawaii prima kunnen houden :P
1942 is prima. Maar we moeten binnenkort ook maar even kijken of we de balans wat beter kunnen tweaken in
toekomstige potten :)
Ik denk dat die +2 schade die bombers doen weghalen al een prima tweak is. Spel wordt nu behoorlijk hard beslist door AA schoten. Een keer bomber uit de lucht scheelt over 5 rondes al ca. 30 ipc voor bijvoorbeeld duitsland.
Ik heb nu twee keer op rij het zoet van de allies mogen proeven, dus het zuur van de Axis 1942 zou ik zeker geen slechte optie vinden, ben eigenlijk nooit echt Japan geweest. Een 1940 ben ik uiteraard ook helemaal bij, maar lichte voorkeur 1942.
Wat mij betreft is het spel voor de Allies als Engeland nu India terugpakt. Maar dan wil ik die slag wel zien! Mocht mijn bondgenoot meer perspectief zien, dan sluit ik mij uiteraard bij hem aan.
Ik heb nog het schaamrood op de kaken. Deze pot voelt sterk als de eerste keer dat je Herdersmatje tegen je krijgt gezet bij schaak. De kapitale (:-() blunder die ik bij deze versie maak is de denkfout dat je als Europese Axis het spel domineert / de zetten dicteert. Je moet veel meer reageren op wat de ander doet dan ik gewend ben, waarschijnlijk een kwalijke erfenis van 1940.
Ik denk ook dat het een erfenis is van 1940, waar je in beurt 1 rustig gaat kijken of je ditmaal Londen wilt hebben of dat je in beurt 4 in Moskou wilt staan. Ik ken dat gevoel wel van herdertjesmat toen je in G4 een Moscow rush succesvol had afgerond ;)
Je bent in 1942 gewoon erg afhankelijk van wat de allies beslissen. Als de britten het midden oosten minimaal verdedigen en de amerikanen maximaal komen, is het inbinden en verdedigen voor de Duitsers, of een net zo onconventionele ingreep, denk aan 3 fighters en 2 bombers G1 als je de amerikanen zo ziet komen.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Tsinghai to Shensi
1 fighter and 1 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 3 bombers and 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 2 bombers and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 11 infantry, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 9 Sea Zone
1 fighter moved from 10 Sea Zone to 12 Sea Zone
1 tactical_bomber moved from Western United States to 12 Sea Zone
2 fighters moved from Western United States to 11 Sea Zone
1 tactical_bomber moved from Solomon Islands to 12 Sea Zone
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Morocco to Algeria
French take Algeria from Germans
2 bombers moved from France to Finland
1 fighter moved from 113 Sea Zone to Finland
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 transports moved from 113 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 11 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Finland
Americans attack with 2 bombers and 1 fighter
Germans defend with 1 factory_minor and 3 infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Norway
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 3 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Americans retreated
Battle in 12 Sea Zone
Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 11 Sea Zone to 12 Sea Zone
1 fighter moved from 9 Sea Zone to 12 Sea Zone
1 fighter moved from 11 Sea Zone to 12 Sea Zone
1 fighter moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
3 carriers, 3 destroyers and 1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from Finland to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
2 bombers moved from Finland to Western Germany
Place Units - Americans
1 battleship, 2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 tactical_bombers placed in 10 Sea Zone
10 infantry placed in Central United States
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
@Lederhosen:
@Lederhosen:
Battle in Kansu
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 fighter and 4 infantry; Chinese defend with 1 fighter and 1 infantry
retreated to Kansu
Chinese win with 2 fighters and 5 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 1 artillery, 2 fighters, 1 infantry and 1 mech_infantryWaar de AAA van India feitelijk niet werken, maken de chineze het allemaal goed :D
Oi Oi, en hoe…. ik neem aan dat het spel hiermee dan ook officieel gespeeld is of willen we nog pro forma de slag om India zien?
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 aaGun moved from Queensland to New South Wales
2 artilleries and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Is wel een kistje waard :-D
Haha, de tragiek van de allies, beurtenlang plannen, pompen, tellen, varen en dan heb je 1 kistje :-D
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 110 Sea Zone to 113 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 mech_infantry moved from Southern France to Yugoslavia
Americans take Yugoslavia from Germans
2 bombers moved from Normandy Bordeaux to Germany
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 transports
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 4 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Battle in Germany
Americans attack with 2 armour, 1 artillery, 2 bombers and 5 infantry
Germans defend with 1 bomber, 1 factory_major, 2 mech_infantrys and 2 tactical_bombers
Americans captures 55PUs while taking Germans capital
Americans converts factory_major into different units
Americans win, taking Germany from Germans with 2 armour, 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 1 bomber, 2 mech_infantrys and 2 tactical_bombers
Casualties for Americans: 3 infantry
Battle in 96 Sea Zone
Americans attack with 1 destroyer
Italians defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Southern France to France
1 infantry moved from Southern France to France
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
5 transports moved from 102 Sea Zone to 101 Sea Zone
2 bombers moved from Germany to France
Place Units - Americans
1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 62 PUs; end with 117 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 122 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 127 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 137 PUs
De volgende teerling is direct ook maar geworpen. Wil Herr Adolf vanuit de bunker aangeven of hij wel scramblen?
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 fighters moved from 110 Sea Zone to 113 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 artillery, 5 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 armour, 1 artillery and 5 infantry moved from 113 Sea Zone to Germany
1 mech_infantry moved from Southern France to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 mech_infantry moved from Southern France to Yugoslavia
Americans take Yugoslavia from Germans
2 bombers moved from Normandy Bordeaux to Germany
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to South Australia
2 artilleries, 2 fighters and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 tactical_bomber moved from Queensland to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 artillery, 3 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Germans launches 8 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 tactical_bomber killed by AA
Bombing raid in Western Germany rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Western Germany causes 15 damage total.
Battle in Southern France
Americans attack with 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 4 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 2 tactical_bombers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 26 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 32
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier, 2 tactical_bombers and 2 transports
Battle in 30 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from 1 Sea Zone to Western United States
3 fighters moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to Solomon Islands
2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Western Germany to Normandy Bordeaux
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 infantry moved from British Columbia to Western United States
5 transports moved from 110 Sea Zone to 102 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Lieve dolf,
wil je intercepten boven west duitsland en if so… OOL please :)