@SS-GEN said in [Global 1940] Reasons for a cruiser.:
If you want more action in the Pacific you need to make the Islands more
juicy. I have 3 island group NOs and some islands worth more money. Also Barney in another post on this subject
has a 3 Island Group NO worth 3 icps and any captured Island receive a 2 icp bonus plus territory value 1 Icp = 6 Icps.
Here’s our house rules for going after islands:
The Battle For Pacific Islands – To create incentive to recreate the fight for the many different islands of the Pacific there is a bonus for the first time capture or recapture of the following islands that increases for each successful win and the immediate placement of units to be permanently garrisoned there. Any capture or recapture progresses the bonuses for the nation. The islands that qualify for this are: Okinawa, Iwo Jima, Marianas, Palau, Marshall, Caroline, Philippine, Guam, Wake, Midway, and Aleutian Islands. A nation may only receive one bonus a turn and must choose only one island to place bonus units if there have been multiple islands captured in a single turn. The progressive bonuses are:
1st island victory - $5 + the placement of 1 coastal/naval gun for defense, and an airfield
2nd island victory - $7 + 1 naval gun, 1 infantry, an airfield (if there isn’t one)
3rd island victory - $9 + 1 naval gun, 1 infantry, 1 AA, airfield
4th island victory - $10 + 1 naval gun, 1 infantry, 1 AA gun, 1 fighter, airfield
5th island victory - $12 + 1 naval gun, 2 infantry, 1 fighter, 1 AA gun, airfield
Also, airfields and coastal/naval guns are added units in this expansion. Airfields are different than Airbases. Airfields allow you to land 1 plane in noncombat phase after winning the battle, and they negate the 2 movements it takes to get “off” and back “on” the island. They don’t give any +1 movement to aircraft. The idea behind this is that the island is a threat to enemy ships passing by and are left in sea zones after their turn and they are close enough to be attacked by aircraft from the island airfield. Coastal guns can fire at ships in an amphibious assault, but also go on a battle board for defense in combat rounds. Coastal Gun - 0-3-0-5 unit that is permanently garrisoned on islands. Gun functions like artillery in combat for defense, but it also may fire at landing craft or ships being used in the invasion using the mechanics of AA guns (attacker chooses casualties). This happens before combat begins.
I always enjoy seeing what other people’s house rules are - so that is why I am posting this here. It is a work in progress and maybe someone can point out some deficiencies in this. The Cruiser rules I posted above work in conjunction with this rule.