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    Topics created by Gravy

    • G

      Important question??
      Axis & Allies Global 1940 • • Gravy

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      cminke

      thanks krieg. my head was starting to hurt

    • G

      Anyone ever play with no luck Dice rules
      Axis & Allies Global 1940 • • Gravy

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      LHoffman

      @molinar13:

      Seeing that Axis and Allies does not use rules such as terrain effects, experience of troops, or weather effects I consider the luck of the dice to compensate for these items.

      I tend to view it the same way. Axis and Allies does not take a lot of things into account… including scouting and supplying your armies. I always viewed these things as being incorporated into the game, sort of expected and assumed.

      For example, many times neither side knew where the other’s forces were. They needed scouts and intelligence organizations to figure it out. There is no “fog of war” in a boardgame. You can see everything that everyone does.
      Also armies/navies needed to be supplied. Axis and Allies does not require you to maintain a merchant fleet or a force of supply trucks. It is sort of given and expected.

      Now these things do not directly relate to your die rolling, but it shows that not everything needs to be accounted for by the player… including the fixing of his odds. Dropping a (fair) die and letting it bounce and roll is entirely fair and just. It is random, and that is the purpose.

      Artificially compensating for losses due to bad rolling just seems like diluted cheating to me.

    • G

      Are Bombers too powerful at 12 ipc's
      Axis & Allies Global 1940 • • Gravy

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      docfav7

      HA!  My guys are idiots.  It is only one extra space.  Can’t wait to bust their A$$e$.  I’m glad they know how to read.  I was REFing our the Double Blind game and going back and forth.  I’ll have an After Action report on it AFTER they rewrite it!!

      Thanks guys…

    • G

      Question regarding the capture of Paris
      Axis & Allies Global 1940 • • Gravy

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      W

      @Gravy:

      2)Can subs pass through the straits even if you don’t control Denmark, Gibraltar and Turkey?

      @GrizzlyMan:

      2. I think they can, but I want a second opinion on this

      Subs can move through Gibraltar, but can’t move through the other two.

    • G

      Question about subs
      Axis & Allies Pacific 1940 • • Gravy

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      Krieghund

      @Gravy:

      Also, I’m attacking your lone sub with 2 of my own subs.  Do we all get a “first strike” ability since there are no destroyers involved.

      Yes.

      @Gravy:

      I know you need a destroyer in order for planes to attack them but you don’t need a destroyer for lets say your battleship to attack an enemy sub do you?

      No.

    • G

      2 questions
      Axis & Allies Pacific 1940 • • Gravy

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      M

      Yes, damaged battleships can bombard.

      A single attacking warship (or any unit with an attack value of 1+) in a sea zone with just enemy transports will destroy all the transports. The undefended transports rule is there so you don’t have to keep rolling the dice to finish a battle that has only one possible outcome - the destruction of all the transports.

      You can keep hitting them, but they can’t hit you back. It might take you ten additional rounds of combat, but eventually you will roll the number of hits needed. No point rolling the dice, just remove the transports.

    • G

      Carrier question
      Axis & Allies Pacific 1940 • • Gravy

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      Krieghund

      Whenever a carrier is attacked, its planes are assumed to be launched and defending in the air.  This is not optional.  If the carrier is hit, the planes can’t land on the carrier and must find another place to land within one space or be lost.

      The only way that planes can be trapped on board a damaged carrier is if there are planes belonging to an ally on an attacking carrier.  Since it’s not their turn, the planes remain on the carrier as cargo rather than participate in the battle.  If the carrier is damaged during the attack, these “guest” planes will be trapped (unable to take off) until the carrier is repaired. If the carrier is attacked while still damaged, the planes will remain cargo.  They will be unable to launch and defend, and will be lost if the carrier is sunk.

    • G

      New US strat thats tough to beat
      Axis & Allies Pacific 1940 • • Gravy

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      G

      sorry. should point out that he has at least 7 bombers by end of round 4 unless I attack J1, then he has 8.  I might just try and put alot of pressure on Hawaii in our next game…force him to have to buy more ships off the start instead of the 2 bombers.

      Or I will have to try an amphibious assault on Queensland.  Not easy considering he has all the ANZAC fighters and infantry on their.  But doing that takes away from capturing the DEI…I usually fall back and take the DEI, thats where the money is.  Taking AUST doesn’t reward the Japanese player economically!!

    • G

      Question on subs
      Axis & Allies Pacific 1940 • • Gravy

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      kcdzim

      @Gravy:

      Can I move my carriers into a sea zone that has 2 enemy subs in it in order to land my fighters on them during non-combat phase.

      Also do subs get to fire at surface ships that move thru their sea zones. I know they get to fire at transports but not sure about surface ships.  Thanks

      Yes, if there is no enemy surface warship present, you can always choose to ignore enemy subs (and transports) during movement in combat or noncombat.

      No.

    • G

      Strategic Bombing NB or AF
      Axis & Allies Pacific 1940 • • Gravy

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      W

      Yes. He/she can.

    • G

      Important question on Borneo
      Axis & Allies Pacific 1940 • • Gravy

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      B

      only when india has fallen it turns anzac
      else it’s back to UK
      or create a new free independant state 😄

    • G

      Question on new units/purchasing
      Axis & Allies Pacific 1940 • • Gravy

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      G

      Thanks guys…my friend and I believe this rule is huge for Japan since it allows Japan to build fully loaded carriers quite easily at crucial times in the game, so many extra planes that can land on new carriers.

      Makes it tough on the Allies whenever they get in close.

    • G

      Question on transports/subs
      Axis & Allies Pacific 1940 • • Gravy

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      MaherC

      right, so he can destroy the xport, or bombard, but not both.

    • G

      Question regarding subs first strike
      Axis & Allies Pacific 1940 • • Gravy

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      kcdzim

      @Gravy:

      Okay, don’t have the rules in front of me so I  have another question.  US attacks a Jap  fleet with only subs.  Since the Jap fleet has a destroyer and the US doesn’t, do the Japanese subs in her fleet get a first strike attack and at what die roll. Totally confused with this rule.

      My reading of the rules is that yes, the Japanese subs get first strike as the US doesn’t not have ASW provided by a destroyer.  Subs roll at a 1 for defense.  Roll for your sub stack, US removes hits (rolls of 1) from the board immediately.  Then US can roll for his remaining subs at 2 (for attack).

    • G

      Question regarding damaged carriers
      Axis & Allies Pacific 1940 • • Gravy

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      G

      I get it now…thanks for the help gentlemen.

    • G

      Any Canadians here from the Greater Toronto Area
      Axis & Allies Pacific 1940 • • Gravy

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      G

      Van Trump, thanks for the info. Can’t play this Saturday…I will register into the site so I can meet up with some of you guys for a few games down the road.

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