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    Topics created by GoSanchez6

    • G

      Who Wins
      Axis & Allies 1914 • • GoSanchez6

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      @Tyberius:

      @zanetheinsane:

      @Tyberius:

      I guess what I find most puzzling is the relatively puny size of the Russian Army.  The Central Powers have a huge concentration of inf and art right on russia’s doorstep.

      It is very deceptive. Russia has the strength that all of their starting units can easily mobilize in one territory: the Ukraine. The Russian “super stack” round one is immensely intimidating at the start of the game and the Central Powers have to walk on eggshells in the Russian territories, planning each move carefully.

      If you slip up on a single move or attack as the central powers, Russia can bring the hammer down and wipe out your forces on one side. Germany and Austria have to work together. You don’t beat Russia in this game by force, you beat them by outmaneuvering them and forcing the Russian revolution. In all of our games when the Russian revolution happens Russia still has an overwhelming mass of troops left in one spot. The trick is that you have to make it so that Russia can’t risk splitting up so many troops to attack everywhere or else they leave Moscow too weak to defend and Germany or Austria will simply conquer Russia.

      Instead of a brute smash it’s more of a cat and mouse. Russia will still be making 15-17 IPCs even toward the end and can still pump out troops all the way to the end. With their starting units and a few rounds of buildup the Central Powers are easily looking at fighting against a 60+ infantry stack and a decent amount of artillery.

      Excellent point.  Looking at the map I can see how a blustering player can very easily botch things on the Eastern Front.  But surely, most players with a fair amount of A&A experience should be able to shrewdly maneuver the Russian stack into a contested fight in Moscow?  I agree, the Russian army cannot be so big that the game becomes lopsided in favor of the allies.  However, making the Austrian army larger than the Russian one is far more historically inaccurate than allowing the U.S. to offload troops to Europe in turns 1 to 3.  At least the U.S. was shipping war goods to the allies in the early years of the war.  But AHO with a larger army than Russia when the reality was that the Russian Army was twice the size of the Austrian one?  It’s a major historical flub.  While I’m at it, I’m not a big fan of assigning a 1 IPC value to Switzerland which instead should have just been labeled “Swiss Alps” and declared unpassable.

      Still, this map looks AWESOME and this game has an epic scope on the scale of A&A 50th Anniversary, which is my favorite of all the games.  Wish the game would already hurry up and get here.

      No army in any A&A game is historically accurate beyond the basic ‘Germany had a lot of subs and Japan had aircraft carriers.’  Additionally, there is no distinction between units- a German tank is the same as a british one, so they have to fudge the numbers a bit.  This is to make the game balanced, or else you would have the same result as the real wars- Germany and her allies losing.

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      Question for HBG
      Other Axis & Allies Variants • • GoSanchez6

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      HBG

      @GoSanchez6:

      I know you guys are busy and this question was bound to get asked so here goes. Larry’s WW1 game in my opinion needs some updated pieces how far on the depth chart would these be if they are even on it. I know I am getting greedy any info would be good. Keep up the good work guys it shows.

      Thanks
      Dave

      I agree that the new WW1 game falls short in many ways and also that IL is talking about a new WW1 game in development that will add many units left out by WOTC. We are evaluating to see where we can fill in fro both games. We may do a set for WW! Neutral but with French pieces since a lot of nations used them. I will start a thread to see if there is any interest.

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      Was this the best game?
      Axis & Allies Anniversary Edition • • GoSanchez6

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      Slackaveli, the tech is the same as old rules and continued in to Global, except research is not lost like it is in Global.
      NOs are:
      Germany: 5 if Axis control all of: France, NW, Germany, Hung, Rom and Poland.
                    5 if Axis control 3 of these: Baltic, E Poland, Ukraine, E Ukraine and Belorussia.
                    5 if Axis control either Karelia or Caucasus.
      Russia:    5 if Russia controls Archangel &no Allied units present onRussian controlled Territory
                  10 if Allies control 3 of: Norway, Finland, Poland, Romania, Hung or Balkans.
      UK:         5 if Allies control E and W Canada, Gib, Egy, Aus and S Africa.
                    5 if Allies control any original Japanese territory.
                    5 if Allies control either FrNce or Balkans.
      Japan:     5 if control all: Manc, Kiangsu and French Indo- China.
                   5  if con 4 of: Kwant, EI, Borneo, Phil, New Guinea or Solomons.
                   5 if control one of: Hawaii, Aus or India.
      US.         5 if con all West, Central and Eastern US.
                   5 if con Philippines.
                   5 if Allies control France.
                   5 if control 3 of: Midway, Wake, Hawaii or Solomons.
      Italy:      Do you need this?

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      A REQUEST FOR HBG
      Other Axis & Allies Variants • • GoSanchez6

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      Orizen

      So say we all.
      😄

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      Any of you guys fisherman?
      General Discussion • • GoSanchez6

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      Pvt.Ryan

      Ahhh fishing. A nice sport. Fun to attach the rod to your neck and take a nap. Then when you get a biter it chokes you and WHAM! Theres dinner.

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      Would you buy historical control marker piece?
      Other Axis & Allies Variants • • GoSanchez6

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      Use them for large armies on the board if you like. You really don’t need the FMG pieces coming out you just want them as I do because they are better than WOTC. It was a just a thought I think they would look awesome. It is purely eye candy on the board. Maybe use them as Victory city markers if you don’t want to have that many of them on the board. After about 3 hours and 4 or 5 coctails I need an easy way to count them.

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      Hockey fan anyone?
      General Discussion • • GoSanchez6

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      LHoffman

      @Deaths:

      It’s all over but the crying in Philly…… Go Devs, Eastern conf. Finals Baby, Lord Stanley, here we come… yippeeee

      Nice… my predictions were wildly off the mark.

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      World war 1
      Other Axis & Allies Variants • • GoSanchez6

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      Table Tactics used to have available the Central Powers units, which if you combined them with say the infantry figures and artillery from Attack, you could pretty much have what you needed for a WW1 land game, and the naval units, less carriers, would cover the naval aspect.  You could pretty much eliminate the Asian aspect as that lasted a very short time.  You did have the Emden raiding in the Indian Ocean and Von Spee’s squadron sailing across the Pacific, sinking Cradock’s two cruisers, Good Hope and Monmouth, and then attacking the Falklands, where 4 our of 5 of his cruisers were sunk in December of 1914.  Aside from those naval actions, you do not have much at all.

      You would need the Mid East and Africa for those campaigns, and Lettow-Vorbeck was still fighting in November of 1918, and you cannot pass up the Arab Revolt and Allenby’s campaigns in the Mid East, nor Gallipoli.  The current Europe 1940 board would be about right, reset to 1914. Another option for a start would be the basic Attack Game board covering Europe and the Americas, and then redraw the boundaries.

      I am talking to Table Tactics about doing some more WW1 tanks besides the Mark II that they have: the French Renault, maybe a British Whippet as a later war tank, the German A7V, and a Rolls-Royce armoured car for the Mid East.  Given the small size of most of your WW1 fighters, you probably would want to use 1/300 scale for the fighters, rather than 1/600.  I am checking with another company on Zeppelins, and they already do a nice blimp.  Get a mix of 1/2400 scale and 1/4800 scale WW1 ships, and you have the basis for a prototype.

      For Countries in the Game, you have the German Empire, the Austro-Hungarian Empire, and the Ottoman Empire on one side, and the British Empire, France, Italy, and a Russian/US player.  The US comes in with either the Russian Revolution or the use by Germany of Unrestricted Submarine Warfare.  I have thought of a couple of ways to trigger the Russian Revolution, with the option of preventing it if the Ottomans are knocked out soon enough.  Hard to say how to handle the Balkans, as Serbia has a claim to be in the game somehow, unless they are controlled by the Russian player until knocked out of the war.

      There should be some nice naval actions between the German and UK, and the Italians, the Austrians, the French and the UK in the Med, with some chance for action in the Baltic and the Black Sea.  Not sure how to handle the stalemate on the Western Front as yet.  However, it is only 2011, so there is time yet.

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      Color for Japan
      Customizations • • GoSanchez6

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      Ritterkrieg

      @gosanchez6 IMG_2948.JPG

      Vallejo Japanese Army uniform for the win!

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      Favorite Rock band.
      General Discussion • • GoSanchez6

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      poloplayer15

      Neil Peart by far.

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      If I made a 1939 start what it would be like. How about yours?
      Other Axis & Allies Variants • • GoSanchez6

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      Johnson73

      What about a AA game that started in 1936?  Like Hearts of Iron.

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      Remember your 1rst game?
      Axis & Allies Classic • • GoSanchez6

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      Young Grasshopper

      It was 1990, I was 18 years old… I moved to the big city of Toronto and my new friends were gamers who played Risk all the time. I quickly got bored of it and was looking for an alternative game I could introduce to them and I saw on the store shelf Axis & Allies from Milton Bradley “a game of high adventure” and “decide the fate of the world in just a few short hours” (lol). Unfortunately we were all pretty hammered by the end of the night and the only thing I remember of my first game was punching out all the plastic pieces from the plastic stencil racks and all the roundels from the cardboard sheets. it was an instant hit with the whole group and I played it with them religiously for up to 2 years until I moved back home to Peterborough. I brought my game with me and it wasn’t long before I hooked some old high school friends to it, and over the next 8 years I played Classic edition even more than I did before. After that in 2000, I moved back to Toronto where I discovered Spring 1942, then A&A Anniversary edition and finally Global 1940… ironically, I met someone from that first group from the early 90’s almost 20 years later, we accidentally bumped into each other online and we have been playing 1 on 1 1940 Global games every month for the past 5 years.

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      Is it time for Beta +1
      Axis & Allies Global 1940 • • GoSanchez6

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      Adalwolf

      @Cow:

      In order to balance the game I need to know if UK is supposed to fall or not. In every other game holding uk was easy. just buy 10 inf if you are worried.  In this one you can max out the number of guys on your capitol and still be overwhelmed. Which leads me to believe UK should die.

      Worse case scenario: subtract 12 total unit value from USA and +4 inf on uk.

      UK is NOT supposed to fall.  I have yet in my games seen Germany take UK and actually win the game.  Mainly because they can’t defeat Russia when they spend an ungodly amount of money the first 3 turns attacking UK and for what, ONE VC. I know that w/o UK in the game, africal opens up for ITaly, but only one VC down there.

      G1 build is a CV, SS and TT from what I have read here
      OR
      G1 Build:  3 Transports
      Bank 9 IPC

      G2 Build:  6 Transports, 1 Airbase (Normandy), 1 Bomber

      G3 Sealion Attack:  10 Infantry, 8 Tanks, 2 Artillery, 4 Fighters, 4 Tactical Bombers, 2 Strategic Bombers
      Run 1 Fighter and 1 Tactical Bomber with Battleship and Cruiser

      Meanwhile, Russia has built up their forces and is ready to invade on turn 4.

      So you have committed 100 IPCs plus an enormous amount of military units that will never see Russian soil.  Plus now you have to defend uk against the US coming in a few turns.

      Germany can win by holding UK at bay and concentrating on Russia.

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