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    Topics created by General Di Caro

    • G

      Carrier Question
      Axis & Allies Pacific 1940 • • General Di Caro

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      kcdzim

      @Omega:

      Just a quick question : So the AC now has 0 attack. What is his defense? Still 2?

      Did they modify the defense on the battleboard?

      Robert

      0/2/2/16 with 2 hits.  the battleboard is incorrect and lists it as attacking on 1.

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      Convoy quirk QUESTION
      Axis & Allies Pacific 1940 • • General Di Caro

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      allboxcars

      I haven’t had a chance to play yet but I’m thinking this may elevate subs to the strategic asset they should be.  😄

    • G

      Dutch East Indies
      Axis & Allies Pacific 1940 • • General Di Caro

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      B

      personally, i’m fan of returning them back to dutch
      in real US just put soms subs over there, but didn’t liberated them, cause they were worthless to them.

    • G

      Question about Political Situation
      Axis & Allies Pacific 1940 • • General Di Caro

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      KH Stuka

      Does that mean it’s thinkable (I know it’s not logical, smart, wise and/or strategic at all) that UK & ANZAC are not going to war during the hole game?? When USA attacks, Japan can retaliate without provoking UK & ANZAC . Correct?

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      Question about ANZAC National Objectives
      Axis & Allies Pacific 1940 • • General Di Caro

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      Stoney229

      @Llordbone:

      this topic has been brought up earlier. ANZAC does not have to “control” the territory, they just have to “occupy” it. So if the UK or US control an area, and the ANZAC later land on the territory, than they will get their 1 time bonus 😉

      Thanks.  I figured it must have been addressed already, but I couldn’t find it.

    • G

      Go For Africa!
      Axis & Allies Anniversary Edition • • General Di Caro

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      Constantinople

      In our 5 player AAA, Italy was about to make a breakthru in Africa and thru Transjordan to India. Egypt was being lightly held by the UK, India was open, no units at all, (in Burma), but the UK had earlier begun a move of Australian units and transports to Egypt & literally snatched victory from the jaws of defeat by landing those units and transporting the So Africa by means of the Australian transport.

      It was so close for the Italians to be on the verge of a major game changing situation!  If Egypt had fallen on that turn, Africa and India lay open……

    • G

      Suggestions for Germany?
      Axis & Allies Anniversary Edition • • General Di Caro

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      jeffdestroyer

      @Cowboybob:

      @jeffdestroyer:

      If Germany is trading Poland as a dead zone, they are in trouble whether are not an IC is located there.
      It is about logistics and getting INF to the front.

      What do you mean by “Dead zone”?

      I mean that each nation keeps trading a territory on its turn, thus not holding it.

    • G

      Is anyone alive at Avalon Hill?
      Axis & Allies Anniversary Edition • • General Di Caro

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      Romulus

      Revised miniatures on average are better than Anniversary miniatures. I have seen several boxes open (in my playgroup we have three Anniversary boxes overall) and read reports on the net.

      I have personally compared the miniatures. As an example Anniversary T-34 is worst than Revised T-34: it is smaller, narrower, lack the details, and its turret is also asymmetric. Ships structures are a mess.
      The only Anniversary miniature largely better then the Revised one is the Panther, which is a miniature taken from A&A Battle of the Bulge not specifically made for Anniversary. I already used Panther from Battle of the Bulge in Revised before Anniversary was released.

      From a gaming point of view Revised is more balanced than Classic and presents more challenging in planning.

      The Revised rules, in my playgroup we use the LHTR, are more clearly written than Classic. We use LHTR also in Pacific and in Europe. Anniversary rules are based on LHTR not on Classic rules.

      Teaching A&A with Classic is a waste of time imho. There are few rules that are the same. The remaining rules are completely different. Learning A&A with Classic require a lot of effort for learning Anniversary. Learning A&A with Revised requires only few rules clarification (or complication in case of China) for being ready to play Anniversary.

      Revised has been sold as a balanced historical games? I do not trust advertising.
      Anniversary Adverstising said that the new nations will have new unique sculpts … and other amenity that are not true, as the release date.

      Revised is still a solid light wargame, cheap and quite challenging. I own all the games of A&A series and Classic is less played than Revised. We play Classic only when we feel nostalgic.

    • G

      Sherman "Easy Eight" Tank
      Miniatures (Original) • • General Di Caro

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      G

      Aah, yes.  I don’t know what I was thinking.  It functions just like any other battle.

    • G

      German Tanks
      Miniatures (Original) • • General Di Caro

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      G

      Tank        Produced
      Panzer I    3000
      Panzer II    3500
      Panzer III  5644
      Panzer IV  9000
      Panther    4814
      Tiger        1350
      King Tiger  484

    • G

      Defensive Fire
      Miniatures (Original) • • General Di Caro

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      K

      right you are

    • G

      What about….?
      Miniatures (Original) • • General Di Caro

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      K

      yeah, don’t tell me, I lost a disrupted Chi-Ha to a russian PTRD-41.

    • G

      KV-1 Stat card
      Miniatures (Original) • • General Di Caro

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      S

      thats my point, things like that all over the place. the MG-42 should be so much more powerfull than the other MG’s. the panzer IV’s should not be able to be distroyed by a sherman head on. I could go on for awhile, but i wont, i shall spare you…

      …the type 92 MG didnt appear until 42, not 39. do you really think that the Japenese had better firepower than the Germans!!! ok now i am really done, i need a nap. :x

    • G

      Possible Paratrooper House rule??
      Miniatures Variant Rules • • General Di Caro

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      G

      Good suggestion, but to balance your rule I suggest that

      On a roll of of 1 to 3, the player who owns the paratrooper chooses in which he wants the unit to land, consistent with the rules as printed on the stat card.

      On a roll of 4 to 6, you would roll two more dice as you are suggesting.

    • G

      Snipers
      Miniatures (Original) • • General Di Caro

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      M

      I found my own answer.  Removed after second turn.

    • G

      Best German Tank?
      Miniatures (Original) • • General Di Caro

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      djensen

      So to help give Germany a slight extra advantage, we play as a house rule that the vehicles must setup on the back hexes. It really helps balance the game.

      Apparently in the original play tested versions of the game all units started on the back hexes but the game took to long. So instead of having infantry setup 5 in and the vehicles on the back. They did everything in the first 5 hexes.

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