What is the killer is how if axis attacks 1 strict neutral or allies attack 1 strict neutral minus Mongolia rule, all the rest of the strict neutrals join the other side.
Just so not right. But you gotta do it if it’s a free for all game.
What is the killer is how if axis attacks 1 strict neutral or allies attack 1 strict neutral minus Mongolia rule, all the rest of the strict neutrals join the other side.
Just so not right. But you gotta do it if it’s a free for all game.
Got another game in. Axis won on during turn 5. Moscow actually held on with some great dice but still lost Stalingrad and Rostov to help seal the deal. Germany influenced Turkey turn 1 and went after Cairo and got it early in game. In the mean time Japan took Calcutta turn 2 based on all of the India fleet went to the Red Sea. And while Germany took there points back without Moscow and Japan shows in pic they can get back 2 Asian cities, HK and Singapore to complete the win.
This pic shows us what happens if Calcutta falls in game and becomes a state of vichy like France.
The New capital goes to Bombay territory which Fec had already built a IC so at least they could build on following turn. Plus UK fleet did leave Red Sea and landed some help in the future turns but Japan was able to hold on with transporting by air and some ground from Assam where they cut off any hump supplies.
FEC keeps all ships and then Japan rolls for the territories in India and the 2 islands South. Japan rolls and gets 3 territories and joins there side but did not get the other 3 territories and including the ground. The ground would of flipped to Japans side.
That is a sweet rule to have in your game if you can get it to work.
So long story short I think axis had 36 points and to much for allies to take back. Axis wins with 30 points.
Great Game. Meet a new player and will be back. Thanks for coming again Kris !
to take contr
Putzin with a new game dedicated to the Marine Corps.
It Says never destroyed. So the attacker gets the flak and with any damage if they capture the capital since they were very hard to destroy.
Had a game Saturday. The allies conceded on turn 6 after Italy’s turn. Germany took Moscow on turn 4 but lost Paris on turn 4. Germany had to decide which way they were going to go. After a general’s meeting it was decided to go for Moscow. Germany also influenced Spain.
Germany was able to to take back Paris on turn 6.
Also what helped axis was Germany had sub Interdiction and was able to wolf pack for most of game. Allies dice were on the weak side for sub kills this game.
Italy tried to take back Spain on turn 6 but the dice gods showed up and came up short.
But then Italy was able to take a 5th oil Territory for a point and Rostov for another point to get the win.
Germany also captured the new capital on turn 6 against Samara and get another point.
Maybe Russia put to much into fighting over Leningrad
early and not using those extra pieces to hold Samara and retake back Rostov while still protecting Stalingrad.
hey Russia’s a player in game even after Moscow falls.
They still have a lot to do in this game.
In the mean time Allies in the Pacific were getting back points and making a great push on Japan but would come up a bit short even though they got back 3 points and axis had 30 at end of turn 6 for a win.
The orange chip on pacific side on map represents the Japan naval fleet which is not in pic but in upper right corner some.
Another great game. We played drawing 2 event cards per turn. The neutral cards were great to. US got both Venesuala and Colombia to join their side for an extra 10 icps per turn.
Only changes is swapping out a few M> Bombers for Stg. Bombers and making the US UK NA bombers cost 9 instead of 11 based on they had a lot so this gives them a slight better chance to buy more Stg. bombers.
The one pic of battle board shows how the FEC and China were able to do a joint strike in Burma to get back Rangoon which is worth a point. Based on LL.
The bottom pic is of 6 of 7 generals. I took pic.
Double click on pics to get a great close up.
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
@General-6-Stars said in [Global 1940] Changing AA in the game:
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
Another way to keep 5 IPCs AAA interesting is to make it a 2 hits unit, which could be repaired on next purchase phase.
Up to 3 preemptive rolls @1, then can soak 1 hit before being destroyed. No roll during regular battle.
Someway to figure strongholds and somekind of defensive fortifications.
Buying them is still a niche units for specific defensive situation but cannot buy only such.
Cost to low for a 2 hit unit. Be used as a fortification.
Hi General,
Can you develop a little more, please ?In many occurrence, unless a very large stack of units in Capitol Victory city, when on defense with AA guns, they might be destroyed in many battles due to overwhelming attacking units. In addition, beside the opening rolls, it is only value as hit soaker while an Inf or Arty still roll @2.
5 IPCs for 2 hits, is 2.5/ hit but AA gun has no mobility Combat move and cannot be use on offense, to the contrary of standard units.I don’t see how it can drag down so much a game to make it an all purchase favorite to turtle up. 2x 5 IPCs can provide a Fighter and is much more interesting in many aspect.
Maybe it can be interesting to compare all cases :
1- 10 infantry (A10 D20, 10 hits)
2- 6 AA guns (A0 D1* vs up to 18*, 12 hits)
3- 3 Fighters (A9 D12, 3 hits)4- 5 Inf, 3 AA (11 hits)
5- 5 Inf, 1 AA, 1 Fg (8 hits)
SO if you have 5 AAA Guns in Moscow. Can shoot at 15 planes in this so called G40 game etc etc.
But if you only use 3 guns then the other 2 AAA Guns get a Defense shot @2. You can make it they all get a defense shot too if each AAA Gun can only hit 3 planes.
many ways to play it.
@baron-Münchhausen said in [Global 1940] Changing AA in the game:
Another way to keep 5 IPCs AAA interesting is to make it a 2 hits unit, which could be repaired on next purchase phase.
Up to 3 preemptive rolls @1, then can soak 1 hit before being destroyed. No roll during regular battle.
Someway to figure strongholds and somekind of defensive fortifications.
Buying them is still a niche units for specific defensive situation but cannot buy only such.
Cost to low for a 2 hit unit. Be used as a fortification.
We use AAA Guns For defense also in battles.
So if planes attacking get your normal AAA Gun shot at them.
Then on second round of combat they defend @2 in ground battles. We use the AAA Gun as a artillery piece.
If no planes attacking, then the AAA gun gets to defend @2 in the first round and beyond.
Can take as a casualty. Great piece on islands.
Other option is to add more AAA Guns to setup or make them cheaper.
WE have it were theirs plenty of them on setup. You still need to move them.
@AAGamer said in General 6 Stars 1941 WW2 Game:
So does the event cards give Germany 2 aircraft carriers and 2 fighters on each. Hehe, just kidding. Curious as to what is in those neutral cards!!
Looks great Ray!!
Thanks guys. If you double click on pic it will blow up to see.
Ya Germany gets 2 AC’s ! LOL
Got neutral event cards now for game.
@The-Captain said in General 6 Stars 1941 WW2 Game:
Hi General,
Great game - looks very interesting… after all, it seems that Sea Lion does not come first in every game… ?
How does the game mechanism work concerning German influence on Turkey ?
Do you have any similar rule concerning Axis influence on Spain ?
Pretty much now if Sea Lion happens you need to in fluence Spain on turn 1. Other wise no Spain and its a 50 50 chance on getting without Spain. Plane kills. Paratrooper kills and not looking good.
Both influences show on chart how its done. The Event Cards will have a few saying who joins a side and other stuff. Some good some bad.
We use this chart for games. Been using it for a few years now. I am making a set of event cards for the Strict Neutrals too now.
Ya thanks barnee ! Ya great action again. Next game Jan 27th.
We had the main group this time. 7 of us generals.
No changes to game. Just a few clarified rules.
Here’s game report from last Saturday Dec. 16, 2023.
Axis most likely will lose.
Germany influenced Turkey on turn 1. Made a push mostly south towards the oil fields in middle east. Also from the get go axis went after Cairo and took it. Got some Med Island group bonus money and then the US took Gib to deny a few bonuses.
Germany left Leningrad worth 2 victory points some what weak so Russia probably could take it next turn and hold. US landed in Oslo to deny a 1 victory point with the Germans not being able to take back as of now.
The Germans had a nice stack in Georgia and then the Russians attacked it and wiped out the Germans’ there. But Germany did get major diced so the Russians would have less units there on ave but that’s the dice gods.
On the pacific side the Commonwealth had a nice naval fleet south of Java and when Japan went for the oil money islands the US fleet went North and landed in China. Japan could take out most of Commonwealth fleet but doesn’t have enough to take out US fleet. So I’m assuming Japan would move there fleet north to force out US fleet but then with Japan mostly abandoning China, China now is a huge threat to hold the Victory cities for a few turns. Japan may be able to over come there issues in 3 turns but Germany is not doing to well. Besides the allies have landed in Normandy and putting pressure now there.
The whole idea of game is to make Japan also have to do the work for a win. Don’t leave all the work for Germany. Makes the games way more better. Pics are at the end of turn 4 with charts showing income, tech, NA’s and victory points.
@The-Captain said in General 6 Stars 1941 WW2 Game:
Looks great - we will follow your game with interest.
Is the SetUp still Early 1941 or Late 1941 ?
Dec 1941 setup.
“Operation Bear Trap” coming Dec 9 Sat at 8 am at the General’s Fortress in Kenosha Wisconsin.
May Koba order no retreats !!!
@Bigwatcher said in AA50 on Steroids!:
@GoekaWar said in AA50 on Steroids!:
@Bigwatcher Hi there Bigwatcher, How is the work going on, with that Great map?
Just printed out a sample of the map… will have some slight changes to it
Using LT Dans map ? And changing colors. Looks sweet !
@The-Captain said in General 6 Stars 1941 WW2 Game:
Hi General,
Great War Room - where did you get thos WWII flags ?
Can’t remember. I’ll try and find out again. Basically was the cheaper side of 3x5 flags
Just not cloth.
Edit
Try Ultimate Flags.com Just bought some more.
Update changes to pieces. The mechs will now attack @3
and the elite mechs will go to attack @4.
The Spa’s will now go to attack @5 and if roll is a 2 or less can pick any target since we use that piece as a 2 unit.
The Russian NA Spa will be the same attack @5 but now if roll is a 3 or less can pick target.
Next game is Dec 9th at 8 am and it will be played at the General’s Fortress in Kenosha, Wisconsin.