Thanks for the great shirt!
Thanks for the great shirt!
Questions about air combat? We have got you covered! Today we are offering part 1 of our 3 part series breaking down the rules for air combat in Axis & Allies! We are kicking this off with a look at Fighters!
Join us for Part 2 when we take on Bombers and Strategic Bombing Raids!
Check out part 1 today!
Tired of trying to explain bombs and bombing raids to new players? We have got you! Today we are offering part 2 of our 3 part series breaking down the rules for air combat in Axis & Allies! Part 2 when we take on Bombers and Strategic Bombing Raids!
Part 3 will be everything you need to know about Anti-Aircraft Artillery.
By the way, we added a big shout out to AxisandAllies.org at the top of the video! Thanks for being a great resource!
@aardvarkpepper - Wow! I appreciate your interest and respect for our work.
Here is a link to the video you referenced regarding a Turn 2 Axis victory using a Sea Lion attack. [https://youtu.be/fh7OZV3x4l4](link url)
This game was against the Beamdog AI, which clearly didn’t make the best moves, but my goal with the video was to make some strategic points and show some “what not to do” moments. To that end, I feel like the video has been successful.
The amount of thought and research that has gone into your comment is truly impressive. At some point in the future, Board Game Nation will be making a full KUKF strategy video that will include the math and my rationale for why I think a Sea Lion attack does work. To be clear upfront, for me, “working” doesn’t necessarily mean taking London. It means focusing pressure in such a way that it forces the Allies to make purchases and position units in a way that isn’t strategically advantageous to them in the short or long term.
In the end, I might be wrong, but I think there is value in giving players strategic choices that will allow them to play the way that best suits them. After all, the goal is to enjoy trying to solve the puzzle.
Check our interview with Larry Harris! We talked about Axis & Allies, War Room, and got a sneak peek of Imperial Borders! We also talked about his ties to WWII, his Army service, growing up in Iran, and so much more.
We hope you enjoy this complete interview.
Wow! Thanks for the amazing feedback! We really appreciate you taking the time to go through the whole thing so carefully. We hope you will share this with others interested in learning the game.
Audio balancing with other folks is always tricky. We did our best.
The Geronimo Easter egg is available in both videos. Each has one subtle error. Find them and win a prize.
During an interview with Larry Harris we did a few months ago, I mentioned house rules for A&A centered around Espionage. We got a ton of feedback about it. So, now that we have completed the complete series on Air Combat and Sea Combat, we decided to double back to make a video about possible set of house rules that center around the concepts of spycraft.
We worked with our friend Jonathan Bosch to develop a few fun options. We aren’t claiming these are 100% flushed out, but our hope is that folks will give them a try and have some fun with them. Let us know what you think in the comments and if you would like to see more videos like this one!
Enjoy!
Here is the end of our series breaking down the rules for Sea Combat. Part 5 brings the series together to discuss Amphibious Assaults. Enjoy!
Let us know if you have any questions or comments! Next up, Air Combat!
Here is Part 4 of the 5 part Board Game Nation series breaking down the rules for Sea Combat in Axis & Allies. Part 1 was all about Subs and Destroyers. Part 2 was Aircraft Carriers. Part 3 tackled Transorts. This time, we take on Cruisers and Battleships. Next time, we bring it all together with Amphibious Assaults.
If you are enjoying this series, let us know!