If USA try ignore Japan, Japan should go Polar Express by Alaska and make a full campaign against american mainland AND at the same time eat all at sight in Asia and Africa. That will stop USA reinforcements to Africa and Europe for ever. Economical advantage of axis (from turn 3-4) will do the rest. Easy win for axis. And I think that California could fall even before than Moscow if USA gets too uncared (it’s nearer, after all)
Posts made by Funcioneta
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RE: AA50 1941 w/NO - Allied Allways Win
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RE: National Objectives vs Balance
@Craig:
what I am trying to say is that we didn’t get enough time to playtest some things (like NOs) to my liking. And even if we had gotten the time I felt necessary, the WotC types would have probably changed them anyway. :-P
As for the placement of the Chinese fighter, you would have to talk to Larry about that. :roll:
So, you are saying they didn’t let you enough time to playtest China? Or simply Larry said this?: “the Flying Tigers must die round 1 in any scenario and China must die J1 in 1941. I’ll not change this, test the other stuff”
Any case, I fear you are right and we’ll have to ask Larry about this hidden knowledge :|
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RE: National Objectives vs Balance
@Craig:
If it is shown to be a problem one way or the other, then action should be taken to fix things. Let’s just take the time to properly log the necessary amount of games to legitimately show such a problem exists.
OK, those are questions I have to ask:
- First, I’ll reserve my thoughts on China status and setup and for the sake of this question, I’ll assume the game is 100% balanced
- Second: is a fact that you can kill China with Japan, round 1, in 1941 scenario, reducing them to a lone and last infantery. It doesn’t reduce Japan’s power of taking Dutch East Indies, Philippines or making Pearl Harbour, all at J1
Now the questions:
1941: what is the reasoning to say the game is balanced when you can kill an enemy power (China) in round 1, before even that power gets her first move? What is Japan losing if they kill China round 1 (being the advantages of doing it clear)? Really needs axis this to win?
And now for 1942: you cannot kill China J1, but you can still kill their lone and last offensive unit, the fighter, without losing focus in other areas, J1; it’s so easy that is a no brainer move. What is the reasoning for this? Really needs axis this badly to win? What is Japan losing if they kill the fighter J1?(because the advantages of doing it are pretty obvious)
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RE: How to re-balance the -41 Scenario (team effort!)
Consider that though the UK is rarely under the threat of attack, allowing them to use most of their IPCs offensively (at least once they secure the strait).
UK gets massive attacks round 1 in all the globe: Egypt, Hong Kong, Dutch East Indies and Atlantic fleet. It gets severe damage and needs each one of her 43 starting IPCs just to start building ICs and fleet. UK will be on defense the first 3-4 rounds. England itselt is also threatened because of paratroopers tech. Round 2 is not good too: probably India, Australia and trj or Sudan will fall. Fail to build saf IC and you’ll see how UK will struggle to mantain even 25’s, collecting even less than Italy :-P UK will not secure the strait if Italy plays well: it’s very difficult sink italian navy before axis reach economic advantage
Many still think that USA can send all to Germany as if we were still playing Classic, but that is as play hara-kiri for allies, with JTDTM or with Polar Express (Japan campaing on Alaska and Canada), simply because axis economic AND military advantage, greater with KGF than with a balanced strat.
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RE: After Action Reports
:-o whoa! What a great game! Do you have some pics of final board?
Mmmm… I guess 5 starting trannies leads to this surprise moves. Interesting …
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RE: AAR and AA50, 'A speedy game' Any tips..?
I’d say playing 1942 scenario also speeds the things. The clock stuff is good. I suggest paying 1 IPC for each minute played after time limit :wink:
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RE: CSUB solution to the German Baltic Navy Problem; "the Un-Baltic"
@Nix:
tbh thought this is a better move combined with a sub bid in sz8 abd killing the sz 2 navy.
Ugh… that hurts …
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RE: How to re-balance the -41 Scenario (team effort!)
And if your playing with NO’s, its even better for the Allies.
Sorry, I just read that, and I cannot believe it. Two plus two are still four
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RE: How to re-balance the -41 Scenario (team effort!)
KGF, dead in AA50???-brave words my friend. Oh its alive, and even better than Revised if you play the Allies right and hit Europe hard. Against a forceful KGF, Japan’s best moves are to either
a.) try hitting the U.S. through Alaska- hard!! or
b.) get to Africa ASAP and help Italy.Yes, Alaska path is the way to counter KGF, and by itself alone it’s a good reason to even not trying KGF. USA can have 5 more IPCs now with NOs, but Japan will have at least 10 more from the same source, probably 15. Anyway, the fun thing is that Japan can go Alaska path and attack Africa at the same time because they have enough income.
DM said you cannot land directly in wcan. Well, not from Japan, but you can from bur or sfe. Simply land guys there from Japan and setup a 4x4 chain. And there are many wicked tricks for Japan when you start with 5 trannies.
You should take techs into account, but that’s another history. I’m not sure if I would play a game without techs or without NOs
Too risky trying KGF. And adds no fun to the gameplay -> I would not try it even against a novice player
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RE: The Burma Road: A Chinese National Objective?
Unusable with current OOB rules and setup. Japan will conquer Yunnan 1st round and allies will not recover it at time to China survive and use it. China needs being a full power to give allies a chance in 1941, each time I see the board and that…. page 10 of rulebook, I get more convinced of this.
However, it’s clear that Burma road should be a NO for China when fixed or modded. Karma +1
Edit: By the way, Burma alone should not be enough. You should have Burma, Yunnan and India (just checked your rule again)
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RE: How to re-balance the -41 Scenario (team effort!)
@Cmdr:
No, you start with the premise that the game is balanced and then prove that it is unbalanced in some way.
You have to prove the positive, not the negative.
My point is simple: axis will have economic advantage round 3 or 4 as much if Japan kills utterly China (as they should) playing with NOs (the standard from I’m seeing). It doesn’t mind if allies try ignore Japan or not (they will never ignore Japan if Japan doesn’t want). Since axis has military advantage from starting, the axis will have secure victory unless wacky dices (this include getting HBs) by round 3-4.
I fail finding the way of chasing the economic advantage of axis. If you find it, better for the gameplay (but don’t start speaking about KGF, it’s dead in AA50). Japan is unstoppable unless USA builds all in California coast, and if USA does that, the combined income of Germany (40-45) and Italy (20-25) will beat USSR (28-35) and UK (25-28). Anyway, Japan still outproduces USA by 60-43.
With this reasoning, the 1941 setup is unbalanced even before from starting the very first game, only doing some maths. Now, if you find a combo of moves that can recover at least economic parity, you’ll have proven the game can be balanced.
I have the feeling that 1942 also gives axis advantage, but the maths are not so clear: China ends round 1 with 4 inf instead 1 and there is only one jap trannie opposite to 5, so India can maybe hold enough for allies killing italian fleet. As the maths are not clear, I’ll wait many games to decide if 1942 also gives axis the advantage.
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RE: How to re-balance the -41 Scenario (team effort!)
You have not to prove is unbalanced. Basic gameplay with Pacific USA fleet leads to axis economic advantage too soon (round 3-4). Simple mathematics. Sub-optimal KGF gameplay leads to greater axis economic advantage (also at round 3-4) if Japan attacks America by Alaska. Sub-optimal SBR strat leads to a even more agressive Alaska path or to a axis SBR strat over Soviet Union.
You have to prove me that the scenario is balanced. I still fail to see a way allies could have a 50-50 win ratio, or even a 40% of victories unless wacky dices or bad axis playing.
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RE: Conservative Germany
Axis has advantage in 1941. And big. Why risk when you are wining from the begining? A conservative approach is better for Germany, because axis starts with military advantage, and by round 3 or 4 as much they will have also economic advantage. There is no reason for being haste playing Germany.
Japan in the other hand has no way of being conservative. Just start eating all on your sight at pleasure. Yummy :-D
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RE: Updated FAQ Posted
I don’t like the new SBR rules. Allies need the power of their starting bombers to try balance their starting massive disadvantage in 1941. I would buy one bomber to replace loses, but not fighters for escorting SBRs (better used in Pacific theater or as defense in atlantic ACs). I would not risk a soviet fighter to defend from SBR, by the way :-P
The Black Sea … not sure. It means Caucasus will be safe from sneaky italians, but it will focus Italy in Africa, a thing I don’t like playing UK. :|
Make a fixed setup and/or make China a full power. This is much more needed. But I said that before :wink:
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RE: AA50 League and/or Tournaments
Yep, you are right. Me, per example, could stand playing without allied bid (I just have to pick axis each time I can :-P), but I would not play without techs or NOs unless that would be the only way of finding opponents. And with optional tech, I would evade non-tech opponents. A good analisis deserves a +1 karma :-)
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RE: Victory Cities - Same Old Japan Race to Moscow… but wait...
Has anyone really tried to go after the US?
I plan on trying and certainly see potential to make it my default J strat but I’ve been playing mostly Allies so far.
I tried this in Revised a couple of games with success, and I think other guy tried also. It should be a lot easier now that Japan starts with 5 trannies and collects easily 60 IPCs a round, probably more.
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RE: Victory Cities - Same Old Japan Race to Moscow… but wait...
Delete page 10 of rulebook, put a IC in China and give more value to chinese territories. Make Chongquing a VC instead Ottawa AND delete 2 starting jap trannies.
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RE: AA50 League and/or Tournaments
1941 is far from being competitive, giving axis a monster advantage (many players are not killing China round 1 and that is the reason of many allied victories, even some players don’t kill the fighter).
Is the Allied player building an IC in India when you kill China on J1?
Better if not, or axis victory will be quicker. Without China, India cannot hold, no matter Japan does 1st round. But again, even with China, Japan should be able of taking India round 3-4 with so many starting trannies.
No more asian front in AA50, 1941. We are reduced to Pacific front (a setback from Revised). If I had to choose, I would pick 1942 as base for competitive playing, at least China starts mediocre instead dead, and India can hold against a lone starting trannie.
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RE: AA50 League and/or Tournaments
We should start talking about allies bid. I can stand a no tech game (even if I think a no tech game needs less strategical and tactical knowledge than a game with techs), but each game I play in 1941, I hate more and more Godzilla Japan. I almost never pick Japan in fun games if I can (too easy to be fun), but if we get a vanilla competitive league, I’ll play Japan all the games I can :-D
I say at least bid 12 IPCs to China in 1941, maybe more :-P
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RE: OK, OK so we've been playing AAA, so who has been winning? Axis or Allies??
@GUY:
Well we all take turns being Axis. It’s basicly the same three people I’ve played these games out, so it’s hard to say if our Axis game needs work.I’ve read the posts on Germany moves but in the end the games all end the same. Germany gets right up next to Russia but because the Allies are nipping on Germanys butt, it’s unable to keep a front going and ultimatly fails at Russias doorstep. And if Germany actually gets Russia Allies are able to take Germany same round.
Would love to expand my play sessions with more people to see new styles of play strategy.
Maybe you’re Allied players need some practice? :P
Nope. I would say axis players need stop thinking they are still playing Classic version. If USA is so kind of giving Pacific to Japan, why should Japan be so kind too? If you see USA don’t build Pacific fleet, setup your attack to mainland America by Alaska. Keep going more and more guys to America and USA will have to stop pression on Germany. If you are playing 1941, you should have economic advantage round 3 or 4 as axis. In this point you have won. Japan has so many income AND starting trannies that they can make this and still send many troops to Asia and later to Africa (you should kill China round 1).
Building Pacific fleet is a must if you want have a chance. But even then, probably axis will have still economic advantage round 4. Of course, it will be lesser than if you don’t build Pacific fleet. Good luck playing allies in 1941 anyway.
1942 is another issue. I still think axis has a slim advantage, and Japan can still smash America if they suicide and ignore Japan. But I could be wrong and this scenario could be even balanced: China is killed round 3 to 5 instead 1, India IC can resist and being a pain to Japan because Japan starts only with 1 trannie, and finally Japan cannot kill so many USA ships as 1941