You should watch Young Grasshopper’s strategy video about Italy it’s really helpful and you should watch his other strategy videos.
Here’s the video https://www.youtube.com/watch?v=QGow98LUYl4
You should watch Young Grasshopper’s strategy video about Italy it’s really helpful and you should watch his other strategy videos.
Here’s the video https://www.youtube.com/watch?v=QGow98LUYl4
I see your point guys but why start with Japan controlling Siberia? They may attack each other but I would like a bit more historical.
Also thank you on my oil idea.
Hi Ryuzaki_Lawliet, you could….
A. add more inf to Russia.
B. add to the German navy in some areas.
Those are some thoughts I have right now.
Wow I had to read a lot of good post because I was pretty busy. Argothair, in one of your post you have Japan controls the russian Siberian area which is not historical, even Russia and Japan weren’t at war with each other until 1945 after Berlin had fallen so maybe there should be a nonaggression pact between them. Something like a G40 rule like…
Russia and Japan are not at war until Round 4 unless one of them attacks the other. Or something like that.
Also about Leningrad there could be 1914 type rule like russia owns it but the Germans can contest it in the start if you know the 1914 rule. Even though I don’t own the game I know almost about the game. Japan should get higher roles for their kamikazes and starts with 10 of them (is that to much). Germany will soon be losing oil after the fail to gain the oil fields in caucasus if Russia took it back, so at a certain round like R6 or R7, the german Mech inf. and tanks should move 1 space since of the oil shortage if they don’t own territories like Ukraine, or Caucasus. They could also own some territories in the middle east to have their Mech inf. and tanks move 2 spaces. This also could affect their planes.
I’m sorry if this is off topic what does TUV and MB mean?
wittmann, good idea on the italian rule. Here’s a quick thought if the allies capture rome the italian player (which is usually the German player) rolls a dice if they get a 3, 2, and 1 your rule takes place but if 6, 5, and 4 is rolled your rule doesn’t take place.
Black_Elk, why does it look like Germany controls Leningrad in your map? A 5 player is a good idea with Germany controlling Italy is fine because Hitler really bossed Mussolini around.
For Veal, I do see your points but wouldn’t the transports you build will be immediately destroyed by RAF because usually a fighter in the region then once the transport is built the fighter destroys it and wasn’t able to land troops in africa.
For Black_Elk, bombers are great but when you purchase them that’s barley any tanks to purchase. Also I didn’t fully understand your bomber plan I get the 6 rounds purchase but what do you do after that?
Veal how are you going to protect you transports from the RAF without a carrier with fighters since a DD is not enough it’s just unit to take the hit for the BB saying “Kill me not the battle ship.” a cruiser could work but it’s a destroyer with better defense value. If someone has a better idea then a carrier with fighters please share.
Maybe free tech should go to Germany because Japan didn’t do much tech and japanese inf on islands should defend on 3 or less.
There should be a rule that if Rome is captured by the allies then Italy is out of the war since historically at that point of the war they wanted to get out of it and if Germany captures original Italian territory they control it instead of liberating it even Rome.
The German navy builds is best in the Med because the RAF can kill it easier in the Baltic than in the Med where their fighters are mostly out of range. One thing that annoys me is that if I build a carrier and expecting the fighter to destroy the DD in sz17 and land on the carrier but both the DD and fighter are destroyed. Then the RAF will try to take it out with what they got. When I could get the same defense value of the carrier from a DD for 6 ipcs cheaper.
Good idea Veal on buying one thing at a time. :wink:
Hey Black_Elk when you said about bringing troops from NWE, and Norway, what I do is bring my tanks from NWE and France and replace with fighters to keep the allies away and some inf to get some hit points. Do you usually empty Norway? Is there any worth defending it?
Back to the allied bombing on Germany maybe Germany should start with some damage ICs or it’s a bit to much. Any thoughts on that?
SEP, good idea on the purchase for G1 even it’s a bit low on hit points. Buying a bomber can really help by trying to take out a BB built by the british or americans or a aircraft carrier with a fighter on it with the help of fighters.
Black_Elk, if you go North and stack in Karelia wouldn’t the russians attack with their own stack in WRussia?
My bad I must of skip that. You said that there’s not enough chips I think there’s enough I usually don’t run out.
Which axis and allies game are we referring to or are we making another type of axis and allies? I don’t own Global but since to Young Grasshopper’s videos I basically know the game and map and here’s an idea that some powers should start with some tech because if you start with germans in Tunisia they should have the paratroopers tech. Well historically the germans flew their troops over there by plane or another is like when the allies was bombing Germany and then America or UK should have the heavy bombers tech. So some starting tech is my idea for 1943.
SEP aren’t you forgetting the green chips that are worth 3 units.
major_payne, like these guys I also would recommend it. Since you been playing Global you will think this game is quite easy to play.
I would say for victory conditions for the axis they need to gain certain objectives. Trying to gain Allied capitals in this time is really hard for them then years like 1942, 1941, and 1940.
Are we talking about the 1939 scenario in 1942.2 or are talking about 1943?
Hey wittmann, good job so far and it looks like Libya and Tobruk are empty are they up for grabs?
1943 is not very popular as I think it is maybe Larry should make a version of it.
I did see your mistake. :wink:
Oh I’m sorry wittmann, that question was for Argothair, my question was talking about the french and dutch pieces for the setup. Because I was wondering what units represent french and dutch so then I figured if it was like G40 where in the 1939 case if Germany attacks France then the french setup would activate then british units would then represent the french or if it was not like G40 and the starting setup is already there. Wouldn’t you get pieces mixed up because I only own 1941 and 1942.2 so I don’t have different types of units to represent the french and dutch. I know it sounds confusing.
Maybe if you own an Italian set you could have Italy, and give Germany some extra ipcs to start with.
Also wittmann, is that G40 setup your posting and is that 1943?