Anytime any Italians can kill any Soviets, leadership back in Berlin feels better about propping up the government in Rome… I was actually hoping you’d attack those guys and they could kill 4-5 infantry that they otherwise wouldn’t have any opportunity to kill. The planes, well, that’s just dumb luck.
Posts made by Fortress
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RE: Stalingradski (Allies) vs. Fortress (Axis) - G40
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RE: Stalingradski (Allies) vs. Fortress (Axis) - G40
They’re there more for to give you pause and to soak a couple hits rather than actually be expected to do their primary job. That’s pretty crazy, though.
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RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
I hit twice in egypt. OOL, please
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RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Hopei to Shensi
Chinese take Shensi from Japanese
5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 5 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 9 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 58
Russians : 41 / 58
Japanese : 46 / 36
Americans : 56 / 76
Chinese : 10 / 17
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 21 / 40
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.340
Median : 3.000
Variance : 0.630
Standard Deviation : 0.794
Total rolls : 47Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.875
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.867
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 3 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 3 fighters and 2 tactical_bombers moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 armour, 3 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
2 submarines moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 2 infantry and 2 mech_infantrys
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 1 : 0/1 hits
Americans roll dice for 2 infantry and 2 mech_infantrys in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Morocco from Germans, taking Gibraltar from Germans with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 submarine in 19 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 3 fighters in 19 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer and 2 transports in 19 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 2 transports owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 21 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Manchuria
Americans attack with 2 bombers, 3 fighters and 2 tactical_bombers
Japanese defend with 1 armour and 2 mech_infantrys
Americans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in Manchuria, round 1 : 5/7 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Manchuria, round 1 : 3/3 hits
1 armour owned by the Japanese , 1 tactical_bomber owned by the Americans , 2 bombers owned by the Americans and 2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Americans: 2 bombers and 1 tactical_bomberNon Combat Move - Americans
2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Wake Island to 17 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Manchuria to Korea
3 fighters moved from Manchuria to Korea
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from 21 Sea Zone to 6 Sea Zone
3 transports moved from 6 Sea Zone to 8 Sea ZonePlace Units - Americans
3 aaGuns placed in Korea
3 transports placed in 10 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 3 aaGuns, 1 airfield, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
10 Sea Zone : 1 flag, 4 transports
19 Sea Zone : 1 flag, 1 destroyer
18 Sea Zone : 1 flag, 1 destroyer
17 Sea Zone : 1 flag
7 Sea Zone : 1 flag, 1 destroyer and 1 submarine
8 Sea Zone : 1 flag, 3 transports
6 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines
Central United States : 1 flag, 1 armour, 1 factory_major and 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
Morocco : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 destroyers, 3 submarines and 5 transportsProduction/PUs Summary :
Germans : 38 / 58
Russians : 41 / 58
Japanese : 50 / 36
Americans : 56 / 76
Chinese : 6 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 21 / 40
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 2.931
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
Average roll : 1.800
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22 -
RE: A 3 1.6 this time
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 2 infantry
Yunnan : 1 flag, 2 infantry
Szechwan : 1 flag, 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 44 / 70
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.200
Median : 5.500
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.625
Median : 6.000
Variance : 2.857
Standard Deviation : 1.690
Total rolls : 8 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour, 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 artillery moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 fighter moved from Russia to Belarus
1 fighter moved from Nenetsia to Belarus
1 tactical_bomber moved from Nenetsia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
1 armour and 2 mech_infantrys moved from Russia to Ukraine
1 infantry moved from Vologda to Archangel
4 artilleries and 13 infantry moved from Vologda to Smolensk
6 infantry moved from Russia to Bryansk
1 aaGun, 3 artilleries and 13 infantry moved from Russia to Smolensk
2 aaGuns and 13 infantry moved from Novosibirsk to Vologda
2 fighters and 1 tactical_bomber moved from Belarus to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
4 artilleries placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 58 PUsTerritory Summary for Russians :
Romania : 1 flag
Norway : 1 flag, 1 infantry
Bryansk : 1 flag, 6 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters and 1 tactical_bomber
Ukraine : 1 flag, 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 3 mech_infantrys
Vologda : 1 flag, 2 aaGuns and 13 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Smolensk : 1 flag, 1 aaGun, 7 artilleries and 26 infantry
Bulgaria : 1 flag, 1 artillery
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 3 artilleriesProduction/PUs Summary :
Germans : 39 / 58
Russians : 41 / 58
Japanese : 46 / 44
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 21 / 40
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
4 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
Holding my daughter in my arms for the first time and getting to watch that movie with the remastered audio were the two moments that changed my life! When it was on VHS, the audio would go from barely audible to blaring. The DVD made the experience 100 times better!
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RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
What are you going to do? Bleed on me? :lol:
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RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
Of course! :lol: All 3 fighters need to get their butts in the air!!
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RE: Randmacts ( Axis) vs Fortress ( Allies ) G40
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 13 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vologda to Archangel
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
3 artilleries and 1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 1 : 3/6 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 armour moved from Caucasus to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Bessarabia to Bryansk
1 armour moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
4 infantry moved from Smolensk to Belarus
4 aaGuns, 16 artilleries and 34 infantry moved from Smolensk to Bryansk
10 infantry moved from Russia to Bryansk
2 aaGuns moved from Vologda to Russia
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to TsinghaiPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUsTerritory Summary for Russians :
Shensi : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 infantry
Norway : 1 flag, 3 artilleries and 1 infantry
Tobruk : 1 flag, 1 armour
Belarus : 1 flag, 5 infantry
Bryansk : 1 flag, 4 aaGuns, 2 armour, 16 artilleries, 1 bomber, 2 fighters, 46 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor and 4 infantry
Vologda : 1 flag, 10 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 42 / 54
Russians : 37 / 54
Japanese : 52 / 46
Americans : 57 / 79
Chinese : 4 / 3
British : 33 / 38
UK_Pacific : 10 / 10
Italians : 15 / 12
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 2.833
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 41 / 72
Russians : 39 / 45
Japanese : 46 / 44
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 21 / 40
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 submarine moved from 57 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Burma to SikangPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Korea : 1 flag, 2 fighters
Sikang : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 41 / 72
Russians : 39 / 45
Japanese : 46 / 44
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 21 / 40
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
sub orders for philippine sea, please
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RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 41 / 72
Russians : 39 / 45
Japanese : 46 / 44
Americans : 55 / 75
Chinese : 10 / 16
British : 32 / 34
UK_Pacific : 7 / 7
Italians : 17 / 32
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.779
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 122Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.423
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.688
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Chinese Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.740
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 109 Sea Zone
2 infantry moved from Burma to Shan State
1 artillery moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - British
Battle in Normandy Bordeaux
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Shan State, round 1 : 3/4 hits
Japanese roll dice for 1 armour in Shan State, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shan State
British win, taking Normandy Bordeaux from Germans, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 109 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer and 3 fighters in 109 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Iraq, round 1 : 1/3 hits
Germans roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 armour owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Germans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 armour owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 infantry moved from India to Burma
3 fighters moved from 109 Sea Zone to United Kingdom
1 fighter moved from Burma to KansuPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 34 PUs totalTerritory Summary for British :
Kansu : 1 flag, 1 fighter
Shan State : 1 flag, 1 artillery and 3 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery and 11 infantry
India : 1 flag, 1 airfield and 1 harbour
Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 battleship
Northwest Persia : 1 flag
Persia : 1 flag
110 Sea Zone : 1 flag, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 41 / 72
Russians : 39 / 45
Japanese : 46 / 44
Americans : 55 / 75
Chinese : 10 / 16
British : 32 / 34
UK_Pacific : 7 / 0
Italians : 17 / 32
ANZAC : 14 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 21 times
3 was rolled 19 times
4 was rolled 19 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.779
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 122Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 4.423
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 26Germans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.688
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Chinese Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.740
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 0.160
Standard Deviation : 0.400
Total rolls : 26 -
RE: Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
There must have been heavy fog in Szechwan Province. That combat took SEVEN rounds. I rolled 47 dice to kill 4 units. You had 37 pips and killed 3 units. That’s some strong tea over in China… :roll: