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    Fortress

    @Fortress

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    Location Northlake, IL Age 47

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    Latest posts made by Fortress

    • RE: Server issues

      In the past it hasn’t been a TripleA issue – to wit, you can’t attach “any” file to a post. That time Veqryn tried attaching a jpeg to a post and aa-org wouldn’t let him. And the site is behaving the same way now. I’d guess whatever was going on before is happening again.

      posted in Play Boardgames
      Fortress
      Fortress
    • RE: Axis Europe Victory Conditions

      That is why I prefer to incorporate the “no more than one unit per territory or seazone” rule.

      I think the great variation that bids provide allow for great replayability. Who wants a game that always depends on what kind of dice Germany got G1? Pick sides, set up the board, roll a couple dice, quit. Blech.

      To your point about a 12 being too much, though - only 1 game has been finished in the league this year with a bid over 11, and the axis(-15) won.

      Most good players are not going to give their opponent more than 10, is what we’ve been seeing in the league results. And among what appear to be opponents of close skill level, the Allies have won at +9, +10, +8, +10, +9, and +8. And the Axis have won at -9, -15, -7, -9, and -11. Yes, that’s a small sample size, but it seems to be pretty even.

      I think the best judges of when a game is fair and balanced are the players. As you can see, over half the games have been run at an 8 or 9. And 2/3 of those games have been won by the Allies. You have people that don’t want to give bids too big, people that acknowledge the Axis has an advantage, people that don’t really want to play the Allies - it’s an interesting and fluid dynamic that always seems to find its own level.

      posted in Axis & Allies Global 1940
      Fortress
      Fortress
    • RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)

      I’ll send to your email after UK…

      posted in League
      Fortress
      Fortress
    • RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)

      Looks like aa-org is having the usual uploading problem…

      posted in League
      Fortress
      Fortress
    • RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)

      Hey, no pressure. But I was just messaged that you’re a really good player. So the bar is set high. I expect you to win on both maps, now.  😉

      posted in League
      Fortress
      Fortress
    • RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

      Good thing I had it saved!

      posted in Play Boardgames
      Fortress
      Fortress
    • RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :4

      Politics - Germans
                  Germans takes Political Action: Political Action Germans To War With Chinese
                      Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

      Purchase Units - Germans
                  Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 unit repaired.
                  1 infantry moved from 96 Sea Zone to Malta
                  1 armour moved from 96 Sea Zone to Malta
                  2 bombers moved from Southern Italy to Malta
                  2 fighters moved from 99 Sea Zone to Malta
                  1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                  1 fighter moved from 91 Sea Zone to 105 Sea Zone
                  1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
                  1 mech_infantry moved from Germany to Baltic States
                        Germans take Baltic States from Russians
                  7 infantry moved from Finland to Karelia
                        Germans take Karelia from Russians

      Combat - Germans
                  Battle in 105 Sea Zone
                      Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Russians defend with 1 submarine
                          Russians roll dice for 1 submarine in 105 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 :  2/3 hits
                          1 submarine owned by the Russians lost in 105 Sea Zone
                      Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Russians: 1 submarine
                  Battle in Malta
                      Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                      British defend with 1 aaGun and 1 infantry
                          AA guns fire in Malta :  1/3 hits
                          1 bomber owned by the Germans lost in Malta
                          Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 :  4/5 hits
                          British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                          1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                      Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 bomber
                      Casualties for British: 1 aaGun and 1 infantry
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Karelia: 1 infantry
                  EDIT: Adding units owned by Germans to Vyborg: 1 infantry
                  EDIT: Changing ownership of Vyborg from Russians to Germans
                  EDIT: Turning off Edit Mode
                  1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
                  1 carrier moved from 91 Sea Zone to 95 Sea Zone
                  2 submarines moved from 91 Sea Zone to 109 Sea Zone
                  1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                  1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                  5 mech_infantrys moved from Western Germany to Poland
                  3 armour moved from Germany to Romania
                  1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
                  1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
                  1 carrier moved from 99 Sea Zone to 95 Sea Zone
                  2 fighters moved from Malta to 95 Sea Zone
                  1 fighter moved from Algeria to 95 Sea Zone
                  1 tactical_bomber moved from Algeria to 95 Sea Zone
                  1 tactical_bomber moved from Algeria to Southern Italy
                  1 bomber moved from Malta to Southern Italy
                  2 infantry moved from Greece to Bulgaria
                  2 armour moved from Greece to Romania
                  8 artilleries moved from Germany to Poland

      Place Units - Germans
                  3 infantry placed in Germany
                  1 bomber and 2 infantry placed in Western Germany
                  1 submarine placed in 93 Sea Zone
                  2 submarines placed in 112 Sea Zone
                  2 submarines placed in 93 Sea Zone

      Turn Complete - Germans
                  Germans collect 48 PUs; end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

      Territory Summary for Germans :

      Gibraltar : 1 flag, 1 harbour
          Malta : 1 flag, 1 armour and 1 infantry
          Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
          Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
          France : 1 flag, 1 airfield and 1 factory_minor
          Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
          Romania : 1 flag, 5 armour
          Poland : 1 flag, 8 artilleries and 5 mech_infantrys
          Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
          Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
          Karelia : 1 flag, 6 infantry
          Baltic States : 1 flag, 1 mech_infantry
          Vyborg : 1 flag, 1 infantry
          Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
          112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
          95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
          93 Sea Zone : 1 flag, 3 submarines
          Bulgaria : 1 flag, 2 infantry
          109 Sea Zone : 1 flag, 2 submarines
          Greece : 1 flag
          Yugoslavia : 1 flag
          Finland : 1 flag
          105 Sea Zone : 1 flag, 1 destroyer

      Production/PUs Summary :

      Germans : 48 / 53
          Russians : 37 / 41
          Japanese : 31 / 42
          Americans : 52 / 76
          Chinese : 3 / 5
          British : 32 / 32
          UK_Pacific : 25 / 25
          Italians : 14 / 20
          ANZAC : 16 / 23
          French : 7 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Play Boardgames
      Fortress
      Fortress
    • RE: G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

      Hmmm. Not sure what happened…

      posted in Play Boardgames
      Fortress
      Fortress
    • RE: Axis Europe Victory Conditions

      IMHO, I think the bid addresses any imbalance nicely. If there is an axis advantage, then there should be a limit as to what a player would be willing to give the other to play the allies.

      I think Pacific victories would be harder to come by, and make it easier on the USA. I think the game works pretty well as it stands, with the ability to bid.

      posted in Axis & Allies Global 1940
      Fortress
      Fortress
    • RE: 13L G40 - Tyzoq (Axis) vs. Fortress (Allies +9)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

      Game History

      Round :2

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

      Purchase Units - Russians
                  Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Buyant-Uhaa to Amur
                  1 infantry moved from Buryatia to Amur

      Combat - Russians
                  Battle in Amur
                      Russians attack with 3 infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 3 infantry in Amur, round 1 :  2/3 hits
                          Japanese roll dice for 1 infantry in Amur, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Amur
                      Russians win, taking Amur from Japanese with 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Russians
                  2 infantry moved from Olgiy to Kansu
                  1 infantry moved from Dzavhan to Tsagaan Olom
                  1 infantry moved from Ulaanbaatar to Dzavhan
                  2 aaGuns and 17 infantry moved from Buryatia to Yakut S.S.R.
                  1 mech_infantry moved from Russia to Bryansk
                  1 armour moved from Belarus to Bryansk
                  1 mech_infantry moved from Belarus to Bryansk
                  1 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Western Ukraine
                  2 aaGuns moved from Bryansk to Western Ukraine
                  3 artilleries moved from Ukraine to Western Ukraine
                  3 artilleries moved from Novgorod to Belarus
                  1 aaGun moved from Novgorod to Belarus
                  3 infantry moved from Russia to Bryansk
                  2 infantry moved from Rostov to Caucasus

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  3 artilleries placed in Ukraine
                  1 mech_infantry placed in Volgograd
                  3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 36 PUs total

      Territory Summary for Russians :

      Kansu : 1 flag, 2 infantry
          Amur : 1 flag, 3 infantry
          Yakut S.S.R. : 1 flag, 2 aaGuns and 17 infantry
          Olgiy : 1 flag
          Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag
          Buyant-Uhaa : 1 flag
          Ulaanbaatar : 1 flag
          Tsagaan Olom : 1 flag, 1 infantry
          Belarus : 1 flag, 2 aaGuns, 4 artilleries and 11 infantry
          Bryansk : 1 flag, 2 armour, 3 infantry and 3 mech_infantrys
          Russia : 1 flag, 1 airfield, 1 factory_major and 3 infantry
          Ukraine : 1 flag, 3 artilleries and 1 factory_minor
          Western Ukraine : 1 flag, 2 aaGuns, 5 artilleries and 9 infantry
          Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
          Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
          Caucasus : 1 flag, 2 infantry
          125 Sea Zone : 1 flag, 1 submarine
          114 Sea Zone : 1 flag, 1 cruiser
          115 Sea Zone : 1 flag, 1 submarine

      Production/PUs Summary :

      Germans : 46 / 56
          Russians : 36 / 36
          Japanese : 30 / 42
          Americans : 52 / 52
          Chinese : 9 / 15
          British : 28 / 41
          UK_Pacific : 21 / 21
          Italians : 12 / 12
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 2 times
                  3 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.750
              Median : 2.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      Japanese Combat
                  3 was rolled 1 times
              Average roll : 3.000
              Median : 3.000
              Variance : ?
              Standard Deviation : ?
              Total rolls : 1

      Russians Combat
                  1 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 2.667
              Median : 1.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      posted in League
      Fortress
      Fortress