I changed my last casualty in battle off N. Brit and also off Sumatra, from a ftr to a bomber. Ftr off Sum would land on new CV and a ftr that attacked in sz80 would go to India instead of the new CV. Learned a good lesson to move ships from Japan > sz20 instead of sz36. Its farther from attacking allies and can still go as far south since there is a naval base, and ships can return to Japan, which they can’t do from sz20. I could have had lots of ships in position this turn, if I had done that last turn. Edited surviving ftr from N. Brit sea battle went back to Carol.
Posts made by FMErwinRommel
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Eastern Persia to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Iwo Jima to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 32 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 3 bombers, 2 destroyers, 2 fighters and 3 submarines British defend with 1 fighter; Americans defend with 1 carrier; ANZAC defend with 1 carrier, 1 destroyer, 1 fighter and 3 submarines Japanese roll dice for 3 submarines in 41 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 carrier owned by the Americans ANZAC roll dice for 3 submarines in 41 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits ANZAC roll dice for 2 carriers, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the ANZAC, 3 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers, 2 destroyers and 2 fighters in 41 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 2 carriers and 2 fighters in 41 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits 1 carrier owned by the ANZAC, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 3 bombers and 2 fighters in 41 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits ANZAC roll dice for 2 fighters in 41 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 fighter owned by the ANZAC and 1 fighter owned by the British lost in 41 Sea Zone Japanese win with 3 bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines Casualties for ANZAC: 1 carrier, 1 destroyer, 1 fighter and 3 submarines Casualties for Americans: 1 carrier Casualties for British: 1 fighter Battle in 80 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer Japanese roll dice for 2 fighters in 80 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 80 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 72 Sea Zone Japanese attack with 2 submarines British defend with 1 destroyer Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from British with 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kazakhstan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 mech_infantry Battle in 47 Sea Zone Japanese attack with 1 bomber, 1 fighter and 2 submarines Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 47 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 47 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 47 Sea Zone Japanese roll dice for 1 bomber and 1 fighter in 47 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser and 1 transport in 47 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 47 Sea Zone 1 transport owned by the Americans lost in 47 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter and 2 submarines Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 47 Sea Zone: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 bomber EDIT: Adding units owned by Japanese to India: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 bomber moved from 41 Sea Zone to Malaya 3 infantry moved from French Indo China to Shan State 1 infantry moved from Shan State to Burma 3 infantry moved from West India to Eastern Persia 1 bomber moved from Kazakhstan to India 2 aaGuns and 1 mech_infantry moved from Tsinghai to Kansu 1 armour and 2 mech_infantrys moved from Kiangsu to Hopei 1 fighter moved from Japan to Hopei 2 fighters moved from Japan to Philippines 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 1 Sea Zone to 3 Sea Zone 5 destroyers and 6 submarines moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 39 Sea Zone 3 infantry placed in West India 3 mech_infantrys placed in French Indo China 2 artilleries, 1 fighter and 2 infantry placed in Japan 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -1.00 ANZAC : 0.67 Americans : 1.17 Russians : 0.33 Japanese : -1.17
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
you have 2 ftrs 2 damaged CV and a sub
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
Saw your Rus move by email but not right away on the forum. Just your comment, which came later. But finally the move and save game appeared.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
TripleA Move Summary: Japanese round 27
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber and 1 mech_infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Eastern Persia to 80 Sea Zone 1 submarine moved from 71 Sea Zone to 72 Sea Zone 1 submarine moved from 70 Sea Zone to 72 Sea Zone 1 submarine moved from 38 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 41 Sea Zone 2 bombers moved from India to 41 Sea Zone 1 bomber moved from Malaya to 41 Sea Zone 2 fighters moved from Philippines to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from Iwo Jima to 47 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 32 Sea Zone to 47 Sea Zone 1 submarine moved from 33 Sea Zone to 47 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
Ger has a better chance of breaking out in Europe than the Japanes have in saving their islands. Rus has 4 Jpn controlled terr and W. Ukr to recapture, but only 2 mech units to do it with. The Brit mobile force can retake some, but after Jpn collects the cash.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 27 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 39 PUs; Germans buy 3 aaGuns, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Romania to Western Ukraine Combat - Germans Battle in Western Ukraine Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 8 armour and 11 mech_infantrys moved from Finland to Novgorod 1 aaGun and 1 artillery moved from Finland to Karelia 1 submarine moved from 113 Sea Zone to 114 Sea Zone 3 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland 3 aaGuns and 1 infantry moved from Western Germany to Greater Southern Germany 7 mech_infantrys moved from Western Germany to Poland 1 aaGun and 1 artillery moved from Romania to Bessarabia Place Units - Germans 3 aaGuns placed in Novgorod 2 fighters and 1 mech_infantry placed in Greece Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,3,6,2,5,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3,1,2 Germans collect 40 PUs (4 lost to blockades); end with 40 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.67
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
@Desert_Admiral It was a mistake for Japan to have retreated most of its dd’s and subs to the home waters. Japan’s has lost its dice touch lately. 50/50 in Celebes and you won. Sum and Java defenders inflicted no hits. I can build tt’s this coming turn, but can’t invade until turn after, while you can keep re-invading. And ANZ is getting more cash.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
The current situation is interesting, but still highly unlikely for me to win. It took the Germans, Italians and Germans a second time to take Greece. The odds were for an overwhelming victory after the U.S. was worn down. But the Germans took heavy air losses. This prevented them from sinking the Allied fleet off of Italy on the next turn. With Germany having an I.C. and naval base on the Med to threaten wide-open Africa, it could have been a game changer. With the convoy blockers sunk, Italy could have built tt’s to take out the Rus controlled terr and thus denied Rus a significant cash flow similar to what Ger lost in Nor and its N.O. Ger no longer has planes or the cash to build enough new planes and ships to take out the allied fleet. And Japan no longer has excess planes to spare to provide air cover.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
@FMErwinRommel The heavy air losses of the allies this turn, offset the -95 TUV of Japn the prior turn. From UK24 to UK 26, each sides total units declined 95-97. During that period, total Allied TUV in excess of Axis TUV grew by +43. This roughly equaled the 20 or so income per turn advantage. So, battle losses for the 2 turns were roughly offset each other. At one time you said that the U.S. had 59 planes. At the end of U.S. turn 26 combat, the U.S. only had 24 planes left. And excluding 7 plane builds on turn 25, that means you lost 42 planes in combat in 2 turns.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
TripleA Turn Summary: Italians round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun and 3 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,6,5,6,3,6,5 Italians collect 7 PUs (9 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
There’s a lot to look at and assess. Even tho I probably won’t continue, I at least wanted to see the big allied air attacks and what you would do in the Pacific. I thought my tt builds in India were safe, but you brought the U.S. CV to land the Brit ftrs. Bummer. I should have only built 1 tt and or moved my ftrs from E. Persia to scramble.
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
I can’t make the edit without going to your build. Please edit 1 dd from sz6 > sz36
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RE: FMERommel (Axis) vs Desert Admiral (Allies+16)
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 26 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Belarus: 1 bomber EDIT: Removing units owned by Japanese from Belarus: 1 bomber EDIT: Adding units owned by Germans to Belarus: 2 aaGuns EDIT: Turning off Edit Mode Japanese buy 1 armour, 1 destroyer, 3 fighters, 6 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 7 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Tsinghai to Caucasus Japanese take Caucasus from Russians 1 armour moved from Tsinghai to Kazakhstan 1 armour moved from Kazakhstan to Volgograd Japanese take Volgograd from Russians 1 mech_infantry moved from Tsinghai to Urals Japanese take Urals from Russians 1 bomber moved from Eastern Persia to 41 Sea Zone 1 bomber moved from India to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Caroline Islands to 47 Sea Zone 1 submarine moved from 35 Sea Zone to 47 Sea Zone 1 bomber moved from Malaya to 55 Sea Zone 1 bomber moved from Philippines to 46 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone retreated to 46 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 41 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 41 Sea Zone 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser and 1 transport Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 47 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 47 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 47 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 47 Sea Zone to Caroline Islands 1 bomber moved from 46 Sea Zone to Iwo Jima 1 bomber moved from 55 Sea Zone to Malaya 1 bomber moved from 41 Sea Zone to India 2 fighters and 3 tactical_bombers moved from Tsinghai to Belarus 2 mech_infantrys moved from Szechwan to Tsinghai 1 mech_infantry moved from Hopei to Kansu 1 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from West India to India 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 bomber moved from 41 Sea Zone to India 1 submarine moved from 35 Sea Zone to 38 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 32 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 9 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in West India 1 destroyer and 2 transports placed in 39 Sea Zone 3 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 78 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : 0.50 Japanese : -1.00