1 damage to complex in Vol
ncm
mech,arm Nita to Rom
2ftr Alx to Sukr
3inf Nita to Yugo
bmb Vol to Sukr
mobilize
3arm to Sukr
5inf,art to Nita
collect
26+15(no)=41
1 damage to complex in Vol
ncm
mech,arm Nita to Rom
2ftr Alx to Sukr
3inf Nita to Yugo
bmb Vol to Sukr
mobilize
3arm to Sukr
5inf,art to Nita
collect
26+15(no)=41
sbr on Vol
Rolls: 1@6; Total Hits: 11@6: (1)
Anzac 5
purchase(37)
3arm,5inf,art
combat
sbr on Vol-bmb Nukr
Egy-2art,mech,3inf,arm Alx/5inf,3art Tob(via 4trn z96){walk in}
Tjr-inf,arm Nita(via trn z95){walk in}
roll for aa gun against bmb Vol
Rolls: 1@1; Total Hits: 01@1: (4)
China 9
purchase(24)
6art
combat
Kan-5inf,2art Tsi (walk in)
Kw8inf,2art Yun(walk in)
ncm 8inf,5art Anh to Hop
mobilize
6art to Kwa
collect
22+6(no)=28
UK 9
purchase(10)
inf,trn
combat
Npr-inf Cpr(walk in)
Epr-mech Ind(walk in)
ncm
bmb Sud to Vol
2ftr,tac Ind to Cau
bmb Sud to Cau
ftr Sud to Cpr
11inf,art,2aa Ind to Bur
2arm Fwa to Sud
mobilize
inf to Ind
trn to z39
collect
9
Anzac
ncm
2arm Que to Nte
USA 9
purchase(72)
3dd,2sub,3rtn
inf,3art
combat
2trn z101/inf Eus=>Bra activate 3inf
ncm
troops in Sita to Gib
ships in Med to z91
sub z109 to z91
7sub,trn,dd z10 to z26
mobilize
2sub to z97
dd to z95
2dd,3trn to z101
inf,3art to Eus
collect
55+15(no)=70
ncm
2bmb Ind to Irq
4ftr,tac Epr to Irq
sbr Ind-2bmb
Rolls: 2@3; Total Hits: 22@3: (2, 1)
China 8
purchase(8)
2inf(save2)
ncm
9inf Man to Jeh
mobilize
2inf to Sik
collect
5+2(saved)=7
UK 8
sbr on Ind-2bmb Epr
aa fire
Rolls: 2@1; Total Hits: 02@1: (5, 5)
Jeh twlo mech
ncm
sub z42=>z37
sub z42=>z43
sub z42=>z44
8sub,2dd,4cv z26=>z33
7ftr,tac z25=>z33
3bmb Jeh to Bury
ftr,bmb Kor to Bury
bmb Sud to Vol
4trn z10=>z89
dd z26=>z22
ddz26=>z23
mobilize
10 sub to z10 3inf,3art to Cus
collect
52+15(no)=67
Kor twol
battle for Jeh
A-mech,art,3bmb
Rolls: 2@2 3@4; Total Hits: 32@2: (3, 5)3@4: (3, 4, 2)
D-2inf
Rolls: 2@2; Total Hits: 12@2: (2, 4)
z25 cwlo sub
mattle for Kor
A-arm,ftr,bmb
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 2)1@4: (5)
D-inf
Rolls: 1@2; Total Hits: 01@2: (5)
Car twlo 2inf
battle z25
A-sub,7ftr,tac
Rolls: 1@2 7@3 1@4; Total Hits: 41@2: (5)7@3: (3, 2, 6, 2, 5, 4, 1)1@4: (6)
D-dd
Rolls: 1@2; Total Hits: 11@2: (2)
USA 8
purchase(82)
3inf,3art,10sub(save 1)
combat
Car-bb,3ca z26/3inf,3art Haw/7inf,3mech z30
Kor-arm,ftr,bmb Man
Jeh-mech,art,3bmb Man
z25-sub,7ftr,tac z26
z87-dd z86(take out trn)
battle for Car
A-10inf,3mech,3art,3ca,bb
Rolls: 10@1 6@2 3@3 1@4; Total Hits: 810@1: (5, 5, 1, 2, 5, 1, 1, 3, 5, 3)6@2: (5, 4, 6, 1, 5, 4)3@3: (1, 2, 3)1@4: (4)
D-2inf,aa
Rolls: 2@2; Total Hits: 22@2: (1, 1)
Yun held empty
ncm
3mech Hon to Ksi
2arm,mech Ksu to Ksi
3art Kwa to Ksi
dd,cv,ftr,2tac z43 to z35
ftr z42 to z35
2bmb Bor to Phi
2sub z35 to z6
ftr,4tac Yun to Hon ftr,tac Kwa to z6
mobilize
3inf to Hon
3inf to Ksu
3inf to Kor
2inf,2art to Jap 2trn,2sub to z6
collect
52
Japan 5
purchase(67)
11inf,2art,2trm,2sub
combat
Yun-inf Fic/ftr,4tac Kwa
z42-ftr z43(take out trn)
battle in Yun
A-inf,ftr,4tac
Rolls: 1@1 4@3 1@4; Total Hits: 11@1: (5)4@3: (5, 5, 1, 6)1@4: (6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2)
Here is the thread on aa guns:Air Defense: AA guns can only fire at an air unit when that unit attacks the territory containing that AA gun. AA guns fire only once, before the first round of combat. Each AA gun in the territory may fire up to three times, but only once per attacking air unit. In other words, the total number of air defense dice rolled is three times the number of AA guns, or the number of attacking air units, whichever is the lesser. Once the number of air defense dice is determined, the dice are rolled. For each �1� rolled, the attacker must choose one air unit as a casualty. These casualties are removed immediately, and will not participate in the remainder of the battle. This AA gun attack is made immediately before normal combat occurs in the territory containing the AA gun. AA guns do not defend facilities against strategic or tactical bombing. Facilities have their own �built in� air defenses.
As to picking up and moving with the trn my understanding was a trn can pick up cargo,move one sea zone,pick up more cargo,move one more sea zone,and offload the cargo-this would be added to if the trn began it’s movement at a naval base. I could be wrong so we should clarify this.
revised map with updated money and turn
z104 cwlo sub
ncm
4inf Bra to Gib
3trn z92 to z91
2trn z92 t0 z89
2aa Cus to Wus
2aa Eus to Cus
3ftr Haw to Que
dd,sub z103 to z109
4ftr,tac z91 to z104
tac,bmb z91 to Gib
mobilize
ftr to Wus
5inf,5art to Cus
5trn to z101
collect 79
z104 round 2
A-2sub,2dd,2ftr,2ca,bb
Rolls: 4@2 4@3 1@4; Total Hits: 44@2: (6, 3, 2, 2)4@3: (4, 6, 6, 2)1@4: (2)
D-dd
Rolls: 1@2; Total Hits: 01@2: (3)
z91 cwol
battle for z104
A-2dd,3sub,2ftr,2ca,bb
Rolls: 5@2 4@3 1@4; Total Hits: 15@2: (3, 3, 5, 1, 3)4@3: (6, 4, 6, 4)1@4: (6)
D-sub,dd
Rolls: 1@1 1@2; Total Hits: 11@1: (5)1@2: (1)