@Adam514 Lol I think balance is probably part of it but the higher income makes the games more complex too which can lengthen it (and lengthen the time it takes for some of us to decide on our move). And I suspect I’ve been the other opponent in 2 of the longest games of the year (including the one with Oysteilo) so it might just be that I’m ruining things. :)
Best posts made by farmboy
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RE: Find League Opponents Thread
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
This is my suggested build for US. The sb goes Atlantic, the rest Pac.
Not sure I understand why you are buying the two transports since you have a transport coming back from hawaii. I probably would just bring the one transport back in the pacific and build the one inf and then focus on navy and air.
I think fighters still have precedence over bombers because you want to be able stack the carriers to defend them
In the Pacific, I would consider using hte US fleet to take Marianas. It puts the air in range of Japan so he has to be mindful of that (although it looks well protected at the moment) and it also threatens Philly. Plus it will make it easier to grab all the islands around Caroline. This has less value in BM for income but it reduces the threat to Caroline islands since he loses places to land his air. You also might be in a position where you can split the fleet between Marianas and Caroline Islands in order to increase your threat in the south.
I’m not sure what you are thinking with the UK but I would recommend stacking the fleet and the subs in 98.
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RE: League General Discussion Thread
@ksmckay this is what the rules say:
4b Bidding - Bidding is normally used to ensure that both players are satisfied with the side they are playing. Bidding is not required - whatever the players agree to, for mutually satisfactory rules and starting conditions, is allowed.
Default settings for bidding:
Limit one bid unit in a territory or sea zone.
The nation placing a unit in a territory or sea zone must have started with a unit in said territory or sea zone prior to placing the bid.
China is limited to bid units of: Infantry, Artillery and/or Fighters (the units China is legally able to purchase or start the game with.) These units are still limited to movement/placement restrictions of Chinese units.Based on that, there are situations where you could place a bid unit in land territories that you don’t control but in which you have units. That is limited to France, Egypt, and Malaya I think. But there aren’t many of those. As these are default rules, it also depends on what is mutually agreeable to the two players.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
I want to get the bomber-production going. When having Norway, it’s great for staging multiple SBRs all over Germany.
Makes sense. I’d still see if you can get 2 to 3 fighters built so that on the next turn you can have 10 air on the US carriers in the Pacific and have the US carriers in the Atlantic loaded too. Maybe with the savings from the transport and reducing the sub build, you might be able to get that.
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RE: farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
@DizzKneeLand33 I’ll scramble 111. Interesting to see someone go for 109.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
I think it looks good. On the US turn, I wouldn’t have attacked Tunisia because you are not set up to take it back. But that is pretty minor.
Also, I presume you are building a couple of extra land units for London. Are you actually going to need them in London on the next turn? I presume your ncm will grab units from London to drop in Norway, but that two of those units will be AA? I don’t think this is too big a deal either, but I’m wondering if you might want to think of another fighter in Persia instead, or another mech in South Africa. Or even another transport in Egypt to raise the pressure on Italy.
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RE: farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
no worries. UK might take me a bit longer (and possibly a few days). I’ve been able to play while on a flight but about to land. And your start is different from what I’ve played recently so its taking me more time to decide on the moves.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:
The UK bs and aussie des and cr will also reinfoce z22. Should make everything very safe, unless I’ve missed something.
What I can see J may attack z22 with 5 fig, 3 tac, 2 sb and z33 with 3 fig, 3 tac.
I believe this is correct too.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
@trulpen I think it looks good to me. Three subs is the right build, and the other moves look good too. My only thought is that it might be time to move the ANZAC inf to TransJordan from Egypt.
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RE: farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
I assume you were referring to the Egypt roll that just happened.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
My suggestions are in the Atlantic to: take Normandy with the US, Finland with the UK, build a factory in Norway, and another transport and 1 inf in EUS. I don’t think you need the Norway AB yet.
Otherwise the spending should be in the Pacific. Another transport and 1 inf and the rest a mix of subs, figs, and a carrier.
In the pacific, return to Caroline Islands. If to be safe, you need to take the islands then take Marshall with ANZAC and Paulau with the US. If the fleet can safely hold Caroline Islands without taking the islands (because too much of his air is too far away) than I wouldn’t worry about Paulau yet.
I would consider using the ANZAC destroyers to block for the subs (since there is no German/Italian bomber in range), but if so, I would switch the ANZAC and US subs so that the US subs are in range of the Philippines. Not sure if it is worth it though and might just retreat the US subs to 24 (in range of Car and 6 and out of his range) and use the ANZAC to continue to convoy. He doesn’t have a lot of destroyers to commit and can’t build more without forgoing land units on the mainland (or retreating his fleet to 6). It is good then to keep convoying and force him to use destroyers where they can be counter attacked by subs and air, but I’d avoid stacking them.
I’d consider bringing a US bomber to the Pacific too to have more range against destroyers and transports without committing .
In the med, there is a benefit to Britain of taking Cyprus. Even so, I might consider pulling the fleet back to 80 in order to add to the pressure to Japan. If you do this though you might need an airbase or (preferably) a naval build to protect the fleet (he has 6 air in range). It may not be worth it, but I like the idea of putting pressure on Japan from the West and East simultaneously. It may be possible to hit Cyprus and pull the fleet to 80.
The Italian fleet survives another day, but it can’t support any landings and the following turn, you have the option of bringing the British fleet down to 92 and the fleet in 80 back. Along with a sub and/or fighter build, you will be in a better position to take out his fleet.
I’d also be mindful that he might be close to having enough to attack the stack in W India. You want to be in a position to protect that while being able to counter a German move into NW Persia.
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RE: Find League Opponents Thread
@Erinmore said in Find League Opponents Thread:
@farmboy you in charge of this place? I’m looking to get into the league to try my luck at G40
Hi Erinmore,
Welcome to the league! I’m not at all in charge. But if you want to play just let people know in this thread, and usually within a day or two you should get a response. Sometimes it can take a bit longer and it is worth posting a reminder or checking to see when others post here looking for games. It is very self directed.
You also should read through the league rules as well (which you can find on a different thread on the page).
If you end up having trouble finding an opponent, I might be available in a few days.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
Its a good build, but I would also consider building a sub, transport, and inf.
The move with the subs is good but only if you can take out his destroyers after. He doesn’t need destroyers in 35 for a turn because you don’t have US subs that can hit him there.
So I would only suggest doing it if you are going to be able move the fleet in such a way that those subs are in range of your US or ANZAC air. And that might be difficult to do in both the South and the North.
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RE: farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
note that the UK units on transports in 110 and 92 are on US transports.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
I think this is fine. I might still mix in a few inf to increase the Soviet build but 7 art should be fine.
You can decide on the Fr fighter after the Italy turn so you will know if it needs to stay. I get 30% odds for him if the fighter stays.
Tambov is better than Samara if it is an option It does looks 55-45 in his favour. I don’t think those are odds he would take but those aren’t odds I would risk if I could avoid it too.
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RE: farmboy (X) vs Simon (A + 10)
that was some very ugly dice for hte allies, except for the AA and yugoslavia.
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RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB
In the Atlantic, I would probably retreat from Normandy. I haven’t looked close at the odds. I don’t think Italy can take it alone if you land enough air, but I think you would have to worry about Italy softening it for Germany. I would build the Gib AB, and move the US/UK fleet to 92. You have Norway, this gives you range to hit Italy, Normandy and Greece.
A blocker is useful in NWP, but only if you have enough units to counterattack if he stacks with Germany alone in NWP. You just have enough I think with an all art build in Persia and a blocker of 4. May want to build an air in Egypt too.
I would take India, and leave 2 inf and a AA in W India. The remaining units I would move o E Persia and I would stack tanks and mechs there. It forces him to commit more units to taking W India to secure it.
Because of this, I would be very tempted to move the fleet to 80, although it has a lot of value where it is. 81 Might be a good option since it can hit 79 from there, and you can still threaten the Med.
In the Pacific, I would take Celebes with ANZAC (it likely forces him to waste a transport) and grab Marshall Islands with the US (since with minimal protection you can likely keep that transport safe.) Otherwise, I would just build up the pressure by building the US fleet.
I would probably keep the China stack where it is and just attack Hopei and Yunnan. Yunnan is also tempting. I’d be nervous because all his air can reach and that is a near 100% battle for him. But the cost to him would probably be enormous and he would not be able to use air anywhere else in the game. Worth considering at least.
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RE: farmboy (A+9) vs DizzKneeLand33 (X) BM3 L20
note the assumptions around scrambles below on both US and UK turns. My odds were at or very near 100% but let me know if you would do it different.
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RE: Farmboy (X) vs Erinmores (A +14) BM
That poor first round of combat in 111 (for both of us) really messed things up though. I had hoped to retreat the battleship after one round of combat, but I didn’t want to finish it with so little damage done.