TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
Germans buy 6 armour and 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
12 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 105 Sea Zone
1 artillery and 1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in 105 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 105 Sea Zone to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 battleship moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 111 Sea Zone to 112 Sea Zone
1 destroyer moved from 111 Sea Zone to 112 Sea Zone
1 cruiser moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
4 artilleries placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs