I live near Williston, ND.
Posts made by Faramir
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RE: Japan is too strong?
I haven’t tested this, but what if while you were setting up the game, you put 1 extra Chinese infantry on all the provinces they control, and then don’t do any other setup changes or bid?
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RE: German bomber strategy - How to play and How to counter
My 2 cents:
Buy a few AAAs and Fighters as Russia. Be sort of aggressive.
Threaten Germany in 2 separate locations on the same turn. The bombers can only take out 1 threat effectively.
Suicide transports to make landings in Europe.
Neuter Italy and blockade Germany with all subs.
Build bombers to bomb German factories and kill the bombers if Germany leaves them exposed.
You probably won’t be able to do all of these in 1 game but you can do a few of them.
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RE: Faramir (Axis) vs AeV (Allies +12)
That battle did not go well for you.
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RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,3,2,6,5,3,2,5,6,2,3,5,5,6,6,4,5,5,6,4,1,1,3,2,1,2,3
Japanese collect 2 PUs (11 lost to blockades); end with 3 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,6,4,6,2
Japanese collect 9 PUs (8 lost to blockades); end with 10 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to Greater Southern Germany
1 artillery and 1 infantry moved from Germany to Western Germany
2 artilleries and 2 infantry moved from Germany to Western Germany
1 bomber and 4 fighters moved from Germany to Holland Belgium
5 armour moved from Germany to Western Germany
3 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western GermanyCombat - Germans
Battle in Greater Southern Germany
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Greater Southern Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Germany
Germans attack with 8 armour, 4 artilleries and 4 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Western Germany from British with 8 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 4 fighters
French defend with 1 fighter and 3 infantry; British defend with 3 infantry; Americans defend with 1 aaGun, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry
Americans win with 2 bombers, 4 fighters and 5 infantry remaining. Battle score for attacker is -41
Casualties for Germans: 1 bomber and 4 fighters
Casualties for French: 2 infantry
Casualties for Americans: 1 aaGunNon Combat Move - Germans
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 14 PUs; end with 14 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
6 artilleries, 1 infantry and 14 mech_infantrys moved from Korea to AmurCombat - Japanese
Battle in Amur
Japanese attack with 6 artilleries, 1 infantry and 14 mech_infantrys
British defend with 1 infantry
Japanese win, taking Amur from Russians with 6 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer; British defend with 1 battleship, 2 cruisers and 4 submarines
4 submarines owned by the British Submerged
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 battleship and 2 cruisersNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 aaGuns moved from Korea to AmurPlace Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,2,6,3
Japanese collect 12 PUs (6 lost to blockades); end with 13 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 1 infantry moved from Germany to Western Germany
1 fighter moved from Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Norway to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 mech_infantry moved from Poland to Slovakia Hungary
1 bomber moved from Germany to Slovakia Hungary
2 fighters moved from Germany to Western Germany
1 fighter moved from Germany to Western GermanyCombat - Germans
Battle in Slovakia Hungary
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Western Germany
Germans attack with 4 artilleries, 3 fighters and 2 infantry
Americans defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor and 1 harbour
Germans win, taking Western Germany from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 1 armour and 4 artilleriesNon Combat Move - Germans
3 fighters moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Germany
1 bomber moved from Slovakia Hungary to GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
You still have to take your turn for ANZAC.
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RE: Faramir (Axis) vs AeV (Allies +12)
Yes scramble all of them. take 1 hit on each battleship and then take the fighters as casualties.
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RE: Faramir (Axis) vs AeV (Allies +12)
Take the ships as casualties before the aircraft.
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RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 aaGuns and 1 airfield; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Korea to 19 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 22 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports
Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 aaGuns and 1 airfield placed in KoreaTurn Complete - Japanese
Japanese collect 20 PUs; end with 20 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Western Germany
1 fighter moved from Germany to Slovakia Hungary
1 fighter moved from Germany to Denmark
2 bombers moved from Germany to FranceCombat - Germans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Western Germany
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Western Germany from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans win, taking Slovakia Hungary from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Denmark
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery and 1 infantry
British defend with 1 artillery
Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
2 fighters moved from Slovakia Hungary to Germany
1 fighter moved from Western Germany to Germany
1 fighter moved from Denmark to Germany
1 infantry moved from Germany to Greater Southern Germany
5 armour moved from Poland to Germany
1 bomber moved from France to GermanyPlace Units - Germans
8 armour and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,5,5,1,6,2,5
Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
RE: Faramir (Axis) vs AeV (Allies +12)
I forgot to post it to the forums again and clicked next turn.
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RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 46 Sea Zone to 22 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Non Combat Move - Japanese
6 artilleries moved from Manchuria to Korea
1 infantry moved from Amur to KoreaPlace Units - Japanese
3 fighters placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,5,6,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Japanese collect 23 PUs (1 lost to blockades); end with 25 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 2 PUs;Combat Move - Germans
Non Combat Move - Germans
5 armour moved from Novgorod to Poland
1 mech_infantry moved from Novgorod to Poland
4 artilleries moved from Western Germany to Germany
2 bombers moved from Western Germany to Germany
1 fighter moved from Western Germany to Germany
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Denmark to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 aaGun moved from Denmark to 113 Sea Zone
3 infantry moved from 113 Sea Zone to Germany
1 aaGun moved from 113 Sea Zone to GermanyPlace Units - Germans
2 aaGuns, 1 artillery, 3 fighters and 4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Germans collect 39 PUs (2 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 bomber and 2 fighters moved from Southern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 2 armour and 1 artillery
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 2 armour and 1 artillery
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Albania to Northern Italy
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Northern ItalyPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 5 PUs (2 lost to blockades); end with 6 PUs total -
RE: Faramir (Axis) vs AeV (Allies +12)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 16 PUs;Combat Move - Japanese
2 bombers moved from Jehol to 6 Sea Zone
3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
18 mech_infantrys moved from Jehol to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 18 mech_infantrys
Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 14 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Japanese: 4 mech_infantrys
Casualties for Americans: 3 infantry and 1 mech_infantry
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 1 fighter; British defend with 1 destroyer; Americans defend with 2 battleships, 2 carriers, 3 fighters and 2 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 bombers, 3 fighters and 3 tactical_bombers
Casualties for ANZAC: 1 fighter
Casualties for British: 1 destroyer
Casualties for Americans: 1 carrier
3 fighters owned by the Americans could not land and were killedNon Combat Move - Japanese
6 artilleries moved from Jehol to Manchuria
1 infantry moved from Central Mongolia to Dzavhan
1 infantry moved from Siberia to Amur
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 46 Sea ZonePlace Units - Japanese
1 fighter and 9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 22 PUs (4 lost to blockades); end with 38 PUs total