@jim010 that’s an easy thing to miss in Triple A. For one thing, the way the game loads up, the SZ is practically hidden where that French Destroyer was parked. I almost missed it myself. Another reason the board game is much better.
Posts made by erinmores
-
RE: Erinmores Allies +12 vs jim010 Axis
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans Purchase Units - Germans Germans repair damage of 9x factory_major, 4x factory_major; Remaining resources: 17 PUs; Germans buy 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat - Germans Battle in Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Slovakia Hungary to Germany 1 fighter and 1 tactical_bomber moved from Poland to Germany 1 mech_infantry moved from Southern Italy to France 1 mech_infantry moved from Germany to Holland Belgium Place Units - Germans 1 submarine placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 2 infantry placed in Germany Turn Complete - Germans Germans collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.33
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary Airborne Attack Move - Germans
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 9 Politics - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Rockets Advance for UK_Pacific EDIT: Removing Technology Heavy Bomber for UK_Pacific EDIT: Removing Technology Increased Factory Production for British EDIT: Turning off Edit Mode Combat Move - Germans 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Bulgaria to Poland 1 tactical_bomber moved from Bulgaria to Slovakia Hungary 1 artillery and 1 infantry moved from Germany to Slovakia Hungary
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
@Omega1759 eh, you have a few mechs as well I see
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians Combat - Russians Non Combat Move - Russians 1 artillery and 4 infantry moved from Tambov to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Egypt to Tobruk Russians take Tobruk from Italians
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 fighter moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 armour moved from New South Wales to Queensland 1 infantry moved from Egypt to Alexandria Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Move Summary: ANZAC round 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 artilleries, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo
-
RE: Erinmores Allies +12 vs jim010 Axis
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 95 Sea Zone 1 fighter moved from Malta to 95 Sea Zone Combat - French Battle in 95 Sea Zone French attack with 1 destroyer and 1 fighter Italians defend with 2 submarines French roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Italians lost in 95 Sea Zone French win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 2 submarines Non Combat Move - French 1 fighter moved from 95 Sea Zone to Malta 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Egypt to Alexandria Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33 French : 1.17
-
RE: Erinmores Allies +12 vs jim010 Axis
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 3 submarines; Remaining resources: 4 PUs; Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser moved from 49 Sea Zone to 26 Sea Zone 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4 ANZAC collect 15 PUs (3 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 2 armour and 3 fighters Americans defend with 4 armour and 1 factory_minor Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Italians: 1 armour Casualties for Americans: 4 armour Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 6 PUs from War Bonds; end with 20 PUs Turning on Edit Mode EDIT: Removing Technology Long Range Aircraft for Italians EDIT: Removing Technology Improved Artillery Support for Italians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.00
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 2 armour and 3 fighters Americans defend with 4 armour and 1 factory_minor Italians roll dice for 2 armour and 3 fighters in Northern Italy, round 2 : 2/5 hits, 3.00 expected hits Americans roll dice for 4 armour in Northern Italy, round 2 : 1/4 hits, 2.00 expected hits 2 armour owned by the Americans and 1 armour owned by the Italians lost in Northern Italy Italians roll dice for 1 armour and 3 fighters in Northern Italy, round 3 : 2/4 hits, 2.50 expected hits Americans roll dice for 2 armour in Northern Italy, round 3 : 0/2 hits, 1.00 expected hits 2 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 18 Casualties for Italians: 1 armour Casualties for Americans: 4 armour Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 6 PUs from War Bonds; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50 Americans : -2.00
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians Rocket attack in Gibraltar does 2 damage to harbour owned by British Rockets in France roll: 2 Rocket attack in Gibraltar does 4 damage to harbour owned by British Rockets in Southern Italy roll: 5 2 armour and 3 fighters moved from Southern Italy to Northern Italy Airborne Attack Move - Italians
-
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech
TripleA Move Summary: Italians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 8 Combat Move - Italians 2 armour and 3 fighters moved from Southern Italy to Northern Italy
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
@Omega1759 you are just out of reach. Kind of pesky. That’s two turns in a row UK was ineffective.
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 fighters, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 2 cruisers, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone 2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from Midway to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 bomber moved from Midway to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to Queensland 2 bombers moved from Eastern United States to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Central America 1 armour and 3 mech_infantrys moved from Western United States to Mexico Place Units - Americans 1 harbour placed in Central America 1 carrier and 2 transports placed in 101 Sea Zone 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 9 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 5 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Yunnan 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs Purchase Units - British British buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 fighter moved from Szechwan to India 3 armour and 7 mech_infantrys moved from India to Yunnan 1 fighter moved from Eastern Persia to India 1 tactical_bomber moved from India to Yunnan 1 fighter moved from Eastern Persia to Yunnan 2 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia 1 submarine moved from 81 Sea Zone to 80 Sea Zone 1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Iceland to United Kingdom 1 destroyer moved from 123 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone 1 armour and 1 infantry moved from 64 Sea Zone to Central America Place Units - British 1 fighter and 2 mech_infantrys placed in Persia British undo move 1. 3 mech_infantrys placed in Persia 3 infantry placed in Egypt 1 fighter placed in United Kingdom British undo move 3. 1 fighter placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Americans : 0.67 Chinese : -0.67 Japanese : 0.33
-
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 9 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Chinese undo move 1. 5 infantry placed in Szechwan Chinese undo move 1. 1 infantry placed in Yunnan 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00