All I ask is a tall ship, and a star to steer by.

Best posts made by Elrood
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RE: Napoleon 8 players - Game #17
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RE: Napoleon 18 with a 10 bid.
@Witt said in Napoleon 18 with a 10 bid.:
Could AetV make two edits , please? It is his first game and this is an unforgiving game .
Could the 4 units in Jutland be moved to Holstein and the 4 units in Finland be put in Karelia?Waaaa? But that influences my whole move!!! Impossible!!
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just kidding.
I see no reason why not.
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RE: NML 1914 - Team Game #1
@witt I ordered some with my usual weekly order of junk enlargement, russian girl in love with me and cheap as hell viagra…
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RE: NML 1914 - Team Game #1
@private-panic diary?! i knew it! You are an imposter and in reality a 12 year old girl!
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RE: NML 1914 - Team Game #1
@aequitas-et-veritas please do not concede before washington falls.
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RE: NML 1914 - Team Game #2
@witt said in NML 1914 - Team Game #2:
@aequitas-et-veritas Dawg has been away.
Who let the Dawg out? Who? Who? Who?
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RE: w@w team game 15
Take heed and bear witness, for Sydney is about to enter phase of isolation rivaling the japanese Tokugawa shogunat from 1600 to 1850!
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RE: 1st TT MajikAndrew (X) vs RoodWitt (L +48) OOB
Dont try to rush your turn after finishing your taxes…
I screwed up. Sorry Leo.
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RE: Witt and Elrood play P2V
Is really a lot to take in, and a lot of rules feel.not natural yet, guess we have to play a few more rounds to give a verdict. But is fun to play sth else.
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RE: Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)
“Subs” …
No Edit, No Delete last Post … the new forum is a step backwards!
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RE: Witt and Elrood play P2V
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 17 Purchase Units - Americans Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 12 fighters and 8 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier and 2 fighters moved from 23 Sea Zone to 35 Sea Zone 1 carrier moved from 32 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 35 Sea Zone 4 bombers moved from Eastern India to 35 Sea Zone 2 bombers moved from Eastern India to 35 Sea Zone 2 bombers moved from Szechwan to 35 Sea Zone 1 battleship moved from 23 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Finland to Vyborg Russians take Vyborg from Germans Combat - Americans Battle in 35 Sea Zone Americans attack with 1 battleship, 8 bombers, 2 carriers, 15 fighters and 9 tactical_bombers Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 11 fighters and 5 tactical_bombers Americans roll dice for 1 battleship, 8 bombers, 2 carriers, 15 fighters and 9 tactical_bombers in 35 Sea Zone, round 2 : 12/33 hits, 18,17 expected hits Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 11 fighters and 5 tactical_bombers in 35 Sea Zone, round 2 : 17/27 hits, 13,00 expected hits Units damaged: 1 battleship owned by the Americans 2 carriers owned by the Japanese, 2 carriers owned by the Americans, 6 fighters owned by the Americans and 6 bombers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 9 fighters and 9 tactical_bombers in 35 Sea Zone, round 3 : 10/21 hits, 12,17 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 11 fighters and 5 tactical_bombers in 35 Sea Zone, round 3 : 10/25 hits, 12,67 expected hits 4 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese, 4 tactical_bombers owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone Americans roll dice for 1 battleship, 5 fighters and 5 tactical_bombers in 35 Sea Zone, round 4 : 6/11 hits, 6,50 expected hits Japanese roll dice for 2 battleships, 1 cruiser, 11 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 10/15 hits, 9,67 expected hits 1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese, 5 tactical_bombers owned by the Americans, 5 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 battleship in 35 Sea Zone, round 5 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 battleships and 7 fighters in 35 Sea Zone, round 5 : 6/9 hits, 6,00 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships and 7 fighters remaining. Battle score for attacker is -157 Casualties for Americans: 1 battleship, 8 bombers, 2 carriers, 15 fighters and 9 tactical_bombers Casualties for Japanese: 8 carriers, 1 cruiser, 4 fighters and 5 tactical_bombers Battle in 36 Sea Zone Americans attack with 2 carriers and 2 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 carriers and 2 destroyers in 36 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Japanese with 2 carriers and 2 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer 7 fighters owned by the Japanese forced to land in Caroline Islands Non Combat Move - Americans 1 transport moved from 93 Sea Zone to 104 Sea Zone 2 transports moved from 115 Sea Zone to 93 Sea Zone 1 submarine moved from 115 Sea Zone to 108 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 32 Sea Zone to 11 Sea Zone 1 carrier and 1 destroyer moved from 104 Sea Zone to 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to Western United States 1 destroyer moved from 99 Sea Zone to 98 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Western United States 1 carrier and 1 destroyer placed in 11 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 3 armour placed in Norway Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 7 Sea Zone. Rolls: 6,5,1,3 Americans collect 64 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Kiangsu 2 artilleries moved from Kiangsi to Kiangsu 4 infantry moved from Kiangsi to Kiangsu 1 infantry moved from Kwangtung to Fukien Chinese take Fukien from Japanese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Kiangsu Chinese attack with 2 artilleries and 6 infantry Japanese defend with 2 aaGuns, 1 factory_minor and 3 infantry Chinese roll dice for 2 artilleries and 6 infantry in Kiangsu, round 2 : 4/8 hits, 2,00 expected hits Japanese roll dice for 2 aaGuns and 3 infantry in Kiangsu, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Kiangsu Chinese roll dice for 2 artilleries and 6 infantry in Kiangsu, round 3 : 2/8 hits, 2,00 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 19 Casualties for Japanese: 2 aaGuns and 3 infantry Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 1 fighter moved from Yunnan to Kweichow 1 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 25 PUs; end with 27 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from United Kingdom to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Holland Belgium 6 artilleries and 2 infantry moved from Eastern India to Burma 1 tactical_bomber moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma 1 bomber moved from Eastern India to Burma Combat - British Battle in Holland Belgium Battle in Burma British attack with 6 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 6 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 6/11 hits, 4,33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Holland Belgium from Germans, taking Burma from Japanese with 6 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Eastern India to Burma 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 bomber moved from Burma to Eastern India 1 fighter and 1 tactical_bomber moved from Southern Persia to Southern Caucasus 3 armour and 13 mech_infantrys moved from Iraq to Southern Caucasus 5 armour and 7 mech_infantrys moved from Southern Persia to Southern Caucasus 1 mech_infantry moved from Southern Caucasus to Northern Caucasus 1 fighter moved from Norway to United Kingdom 2 carriers, 3 fighters and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone 3 transports moved from 115 Sea Zone to 113 Sea Zone 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 3 infantry moved from Norway to Finland Place Units - British 3 mech_infantrys placed in Iraq 1 artillery placed in United Kingdom 2 mech_infantrys placed in Southern Persia 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in Eastern India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,83 Americans regular : -8,17 Japanese regular : 1,00 British regular : 1,67
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RE: Global 40 BM: 2 Americans (Axis) vs 2 Europeans (Allies)
all is good now… no edit. please proceed
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RE: 1914 teams FMRommel & Private-Panic (CP) vs Witt & Elrood (Ent)
Listening to a song about the often forgotten battle in the alps while taking Milan: https://www.youtube.com/watch?v=yADOuFcDvHQ&ab_channel=Zadkiel1267
Google-translated lyrics:
We carried the cannon
in pieces through the mud.
First with singing, then without
up to the top of the ridge.We patched them up
in the foggy home of ice and firn.
The hands full of bruises
cold sweat on my forehead.Every time
when I was on my own
Every time
when cold ate through clothes
Every time
I carried it protectively like a shield
I held Dorina’s picture.Some became snow blind.
Many have frozen to death.
In the icy cold wind
my neighbor got lost.I sat there like a corpse
motionless for hours.
My eyes played tricks
saw ghosts there on the slope.In the light of flickering lanterns
lie listening posts and listen.
In tunnels, deep in ice caverns
hear the glaciers rushing.We are not alone here
You can hear him digging at night.
The enemy digs into the rock
is hammering and scraping.He tirelessly hauls tons
of explosives in the shaft.
As bright as 1000 suns
the explosion rips apart the night.With one hit
shatter bones, rock and steel.
With one hit
the glacier races down into the valley.
With one hit
bodies fall on rock.
With one hit
suddenly calm returns.It’s like in my dreams.
I lie on my back in the tall grass
in the field under trees
where I often sat with her.In her summer dress she steps into the light of me.
The sun is shining on our faces.
She looks at me, smiles mildly.
One last time
Dorina’s picture … -
RE: 1914 #2 Witt & Elrood (CP) vs Rommel & PP (Ent)
Massacre at Belgrade commences…
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RE: NML 1914 - Team Game #1
@witt said in NML 1914 - Team Game #1:
Everyone knows I am Italian and are talking to me.
ah, and Italiy winning the eurocup is considered your achievement, since you have some italien ancestry (as we surely all have given you go back enough generations) ? ooooookaaayyy
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RE: NML 1914 - Team Game #1
As long as they do not reappear on the Wolga river close to the Kreml after editing…
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RE: NML 1914 - Team Game #1
@fmerwinrommel used to express one’s wholehearted agreement with something said, especially in a speech.
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RE: NML 1914 - Team Game #1
@fmerwinrommel Yes, makes sense to some degree, but in my cases I added a die, because:
- I knew what i was getting if i got a hit (mustard gas)
- Mustard gas is needed badly now for my next moves (get your masks out dear entente)
- I kinda had a clairvoyance induced vision that I would be stupidly rich next go, so I thought: “what the hell…”
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RE: NML 1914 - Team Game #1
@redrum i will do it tonight. Superbusy with the family trip still but will manage to do it later this eve.
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RE: NML 1914 - Team Game #1
@fmerwinrommel fun fact from my trip. Earlier last month we were at Friedrichshafen at the very south of Germany and saw a real Zeppelin flying over us.
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RE: NML 1914 - Team Game #1
I simply fear that the weakest player is just wiped out and then we can likely give up.
On the other hand, if an Entente Player gets crippled is of no big consequence.But a Central Player who only goes for defense only early on puts a clock on any chance Centrals have on victory.
Entente win the game when Centrals cannot advance any further, so a stalemate helps them - Centrals need to overcome the ridiculous cheap defenses of the game to make progress.