Thanks for the quick reply! Don’s essays said abandon the Pacific entirely, which I am hesitant about. Would you say move the San Fransisco fleet through the canal to get the battleship, transport, and destroyer to help with shuck shuck? This would leave the Hawaii fleet (if still intact) to discourage Japan from pestering you. The reason for this being since shuck shuck takes an extra turn to get going, I don’t want to waste a turn building that fleet when I could be building transports. :-D
Posts made by El_Capitan49
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RE: Noob questions on kgf/shuck shuck
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Noob questions on kgf/shuck shuck
As the topic states, I have a few questions with the kgf/shuck shuck strategy. I’ve read Don’s second essay, and seen to agree with it, with a few exceptions because of new version. Do here are the questions I have.
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Concerning shuck shuck: As the US how many fully loaded transports do I need to make the first landing in Norway? France? Algeria?
1b) How many fully loaded transports do I need to build every turn (i.e. 1 infantry 1 art or 1 inf 1 tank)
1c) how many transports would you say is enough? Is 12 (6 going, 6 returning) Overkill? -
How large of a combined Navy do I need to defend against luftwaffe/ kill med fleet?
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Lastly, what can Great Britain do to help support this strategy in both India and Atlantic?
Sorry for the several noob questions, I’ve barely played any games yet, and haven’t found an up-to-date guide on second edition shuck shuck
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Germany Invades London Round 2 (Not Sea Lion
A friend an I were playing through a “practice” game of a&a, discussing strategy for each side. We took some ideas and concepts from Germany and UK turn one strategies from Charlemagne on Youtube (Not allowed to post links), as far as I can tell they are pretty basic openings.
(along with a few of the other powers, but those two are most important)
As Germany, I did not do the Graf Zeppelin build and ignored the destroyer. Instead I built a fighter, along with tons of infantry and artillery in Germany for the eastern front. My question is, how often does Great Britain either wait until round 2 to build the fleet, place their fleet in the northern sea zone, or not build any land/air units on London? The reason for this is come round 2, playing as Germany, I took London (we played the second round twice to be sure) even when america saw it in time, there is no way they can liberate it and keep Japan in check. So here is how it went:
Germany turn one was very similar to the video (except for Graf Zeppelin mentioned above). The fighters returned to the western coast, along with a few fighters moving from the east to the coast in the non-combat move.
Great Britain had no combat except sending in their air force/remaining ships to wipe out Germany’s remaining ships bordering UK. They fortified india, and started with a small fleet North of Great Britain. They also moved the tank and infantry from Canada into Great Britain.
Assuming the US saw UK’s vulnerability, they withdrew a good amount of their fleet from the Pacific to the atlantic.
Now it’s turn 2 for Germany. I sent all of my Luftwaffe into the UK (Literally everything) along with a tank and artillery loaded from Africa (In the transport was used to claim Gibraltar). Those are the only 2 land units. With the UK fleet in the north, that leaves the south sea zone open for the African Troops to march in, along with an off-shore bombardment from the battleship). We simulated this battle twice to be sure, but both times Germany took London, with one tank sitting on it. This leaves Germany with all of UK’s money from previous round, plus 8 more IPCs from London, ending the Round with about 50-60 IPCs to build a fleet to counter the US, because the US cannot reach London in this round.
*It’s important to note that with the Indian fleet, Great Britain either fortified their destroyer I ignored in the Mediterranean or moved to Africa, not the suicide mission from the video. That left Japan open to attack the Pearl Harbor Fleet on round 2 and decimate it.
*It’s also important to note that Germany built a fighter for the Russian front on turn one. It would’ve been better to build a bomber that can reach London.
So, too me, that seems way too easy and unlikely to occur in an actual game. So back to the question at the top, when you guys play as UK do you Build an Air Force/Fleet in the southern sea zone on turn one?
(Apologies for the lack of description on territory/sea zone names, the Board is not mine, so I don’t have it in front of me.)
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RE: What are you reading
I have recently finished reading the “Intrepid Aviators” by Gregory Fletcher. It is an interesting story about the flight crew of the U.S.S Intrepid that sank the IJN battleship Musashi during the liberation of the Philippines. Mushashi was one of two Yamato-class super battleships constructed secretly to break the Washington Naval Treaty (largest battleships to ever float at the time).