Yea, there’s a certain ownership of your own fate when manually rolling the dice as opposed to having to submit to the caprice of the RNG gods. And most of the fun of the game is trash talking. The other drawback to TripleA is it’s hard to keep track of what’s going on on the board, and not just because you have to choose between seeing the whole board at once or seeing how many pieces are actually in any given territory. I can’t really get immersed in the game like I can with the real thing in front of me, following my opponent’s every move so I can contemplate every possible permutation of reaction and counterreaction.
The farthest I’ve gotten is round 12. LHTR heavy bomber advantage is nullified by low luck, so I turned that off. With a mini-dark skies strategy and a lot of super subs, I was able to keep America at bay. Most of Italy’s and London’s troops had by this time been expended and weren’t replenishing, so I had almost secured the Balkans and was able to grind towards Moscow, controlling Novgorod. But then I misread America’s fleet , left myself exposed, and threw the game away. I thought he had 3 battleships when instead it was 9.
12 rounds is the record to beat.