@slip-capone At the moment, I’m going with a set number of turns (I’m thinking 12-15 tops), with each turn being roughly equal to 6 months of real time. I may tinker around with Victory Points, where each space sector and certain planets would be worth points. I’ll play around with it a bit. I’ve got to did out some of my old starship minis from storage and I also need to work up a map to play all of this out on.
Posts made by dsumner
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RE: Sci-fi themed A&A like games?
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RE: Sci-fi themed A&A like games?
@superbattleshipyamato I spent a little time working on this today. At the moment I’m working up ideas for the various Factions. I’d like to have 3-5 “Major” Factions, a few minor, and several Neutrals. Two of the Major Factions will be the Terrain Federation and the Vax Imperium (I’m got to work up some background fluff for all these guys to give them a bit of flavor).
I’m also working up a table listing out all the units I’d like to have, their attack, defense, movement and cost, as well as any special abilities they’d have. I’m also tinkering around with rules for conducting Orbital Assaults. The way I’m figuring this would go is that units attempting to make an assault would have to take out planetary defenses first (Starships in orbit, any other off-world defenses, such as fighters or defense satellites), then deal with the planet’s innate planetary defenses, then the assault would take place (Marines get a +1 Attack during Orbital Assaults, while Jump Infantry get a +2, but have chance to be “Dispersed” during their drop). FSVs and the various types of Cruisers would get one round of Planetary Bombardment to “soften” up defenses (a First Strike attack to destroy ground units).
On the starship side of the house, I’m playing around with a couple of ideas. The first one being multi-turn construction for larger ships, Space Docks, Space Stations, Starbases, and few others. I’m also toying with the idea of Task Forces. Basically if you have a “Task Force” consisting of a Carrier, a Destroyer, a Frigate, and some type of Cruiser, you’d get a +1 Defense bonus.
And if it’s not to much to ask, if this stuff sounds interesting to you guys, let me know, as the feedback is much appreciated.
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RE: Sci-fi themed A&A like games?
I’m going to be tinkering around with this over the next few weeks to work out some kinks. After that I’ll dig out some of my old space ship minis to give my initial draft a playtest. If it works out okay, I’ll post the results for you guys to read over and comment on.
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RE: House Rules?
I’m still tinkering around with all of this trying to refine a few things before I start playtesting this stuff.
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Needed Units
There’s a new video up along with a link to a document showing what units and pieces you’ll need to play.
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RE: Update and Global War 85 on Facebook
More aircraft, vehicles, and photos have been dropped on the FB page. I also asked few questions about what their plans are for expansions and add-ons.
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RE: Sci-fi themed A&A like games?
@slip-capone I’m not trying to make it super complicated, as there’s no need to reinvent the wheel. I’m thinking combat would work much like A&A, or any of the similar games. D12 for combat, place units on a battle board, roll lower than your Attack or Defense, remove casualties. Movement points are “spent” for each move through a “space zone”. Orbital Assaults onto planets would be handled similar to Amphibious Assaults. I’ figure anyone familiar with A&A, GW 40, GW 36, etc. would be able to pick it up fairly quickly.
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RE: Sci-fi themed A&A like games?
If I get time this weekend, I’ll start fleshing this out a bit more, and working on a table listing unit costs and special abilities. I also want to look around and see what it’ll cost me to have a map printed up. What I’d like to do is make a “generic” space map, and print overlays, on cardstock, that can be placed on the map and used for planetary systems. I figure that will give a little more playability. But, I also want to have “space lanes” on the map, which are basically known routes of travel though space, that starships would use.
Another idea I had was that planets would have “tech levels”. Planets with higher tech levels would have better gear and would get attack and defense bonuses.
And just out f curiosity, how’s all this stuff sound?
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RE: House Rules?
I reworked some of the Advanced Artillery Munitions, along with the various Artillery Units. I also have some draft rules for various types of aircraft (Electronic Warfare, Wild Weasel, Forward Air Controllers, and several types of Drones). I’m playing around with ideas for Specialized Ordnance (Napalm - First Strike and double Infantry Casualties), Cluster Bombs (2 attacks @ “3” vs. Land Units), and Guided Bombs (Smart Munitions, they’d grant a +1 Attack Bonus, and TS “3”). I’ve also got ideas for using Combat Engineers. I’ll post more detail on on of this, along with a revised list of cost and stats for the various Artillery Units this weekend. If any of you guys are using, or have used, any of this stuff in your games, let me know. I’d really like to hear how they’re working out for you.
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RE: House Rules?
Hmm…maybe limit it to a +1? As far as all of this goes, I’ve said that all of this stuff still needs to be play tested, so I’m pretty open to changes. I’ve also got ideas for, Strategic Bombers (they’d be able to conduct strategic bombing raids and launch cruise missiles), Stealth Bombers (they’d have a high defense), tankers (They could refuel Fighters, Bombers and Drones extending their range), tanker drones (They’d be cheaper than Tankers and could refuel Fighters and Drones), Electronic Warfare Aircraft (They’d grant a +1 or +2 Defense bonus to an aircraft they were paired with, SIGINT & ELINT aircraft (They’d grant a +1 or +2 bonus, first round only, and TS “2” to fighters when paired with them. They’ll be expensive, and have to taken as the last casualty during combat, and if I can work it AWACS & J-STARS aircraft (not quite sure how to work them in yet). One more idea I’ve had is for Fighters to be allowed to fly Suppression of Enemy Air Defenses (SEAD) missions. They could “suppress” (reduced a zone’s air defense rating) by attacking air defenses at 1/2 strength. Fighters would be allowed to make 1 attack against air defense systems. Each successful attack would reduce that territories air defense score by “1”. It can never be reduced below one no matter how many aircraft are involved in the attack. Enemy air defense would still be able to defend themselves and shoot back. I also want to add Cruisers, but with Destroyers being as powerful as they are, Cruisers would really have to step it up.
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RE: Thoughts on the Rules
@board-3659 said in Thoughts on the Rules:
So the rules have been out and I just want to see other people’s opinions on it
Downloads for Global War 1914: https://www.historicalboardgaming.com/Downloads_c_3679.htmlI downloaded them the other day, and have only gotten chance to go through a few pages so far. I do like the reference charts they posted.
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RE: House Rules?
A few more ideas I want to try out.
Close Air Support - When Fighters or Attack Helicopters are paired with Ground Units (Infantry, MBTs, etc.) they provide a +1 Attack bonus to those units.
Combined Arms Attacks - When at least one MBT, Infantry, (and Artillery if you’re using it) and Air Unit (Attack Helicopter or Fighter) are paired, the attacking units receive a +2 Attack bonus.
Attacking Cities - Land Units located in with also has a City located in it receive a +1 Defense Bonus. For an additional 3 IPP, the city can be “Fortified” against a ground attack, granting +2 Defense bonus.
I’m also working out a few more Tech Developments - Next Gen Attack Helicopters, Improved Air Defense (Russia & China), Anti-Drone Tech (US & NATO) - It’d allow you to cancel out the bonus drones grant attacking units, a “Dirty Bomb” for the Caliphate (basically it’s an ADM, but it irradiates the area its detonated in causing IPP damage, Improved Command & Control (Western powers), it’d give them +1 Attack or Defense bonus, and Satellite Recon, (Everyone but the Caliphate), It’d give you a +2 Attack bonus on the first round of combat for the rest of the game, and Electromagnetic Pulse EMP) Weapon (Everyone but the Caliphate), for 3 IPP you could launch a nuclear cruise missile that detonates over an enemy territory. Any units in the territory would be at -2 to attack or defend for the next turn, unless they roll a “2”, and Hardened Defenses (you’re units, facilities, etc. are “hardened” against EMPs, and defend against it on a “5”.
Hows this stuff sound?
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RE: House Rules?
@schmidty1701 I’ve adjusted the cost of all of the Artillery class units upwards, but I can’t edit the original post, so I’ll post an update later. I’m also messing around with putting this all into a PDF for download.
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RE: Sci-fi themed A&A like games?
@slip-capone
Each of the units will have its own distinct abilities. For example Interceptors are there to intercept other fighters, and get First Strike on the first round of combat against them. Strike Fighters would provide ground units with a +1 Attack bonus when paired with them. Recon drones would grant +1 Attack bonus during the next turn, etc. -
RE: Strategies?
@panther I posted in the Global War 2025, as that’s what I was referring to. I should have made that clearer in the initial post.
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What other games are you playing?
Just out of curiosity, what other games are you guys currently playing?
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Strategies?
So, any of you guys worked up strategies you think will work for a particular faction? I want to try having the US dump IPP into tech research, say 8 IPP each turn starting on turn 1. That’ll give me 4 dice each turn. I figure I odds favor me getting some tech fairly early in the game with me going for ABM (to defend against Nukes), Prompt Global Strike (to allow me to use that big stockpile of missiles against China and hit their bases, cutting down on their ability to use their ASBM against the US and allied fleets), Hypersonic Cruise Missiles (to make the missile strikes more effective), and Improved Drones (more range is always a bonus).
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RE: Neutral units
@noneshallpass There’s a Neutrals set available on the HBG store.
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RE: Sci-fi themed A&A like games?
I did a little tinkering yesterday and decided to break down fighters and drones a bit more. Fighters would consist of Interceptors, two types of Space Superiority Fighters (Light and Heavy), and Strike Fighters (which could strike targets on the surface of a planet).
Drones would consist of Suicide Drones, Defense, Strike Drones, Recon, Electronic Warfare, and Tanker. Suicide Drones are actually swarms of small drones that could attack ships or ground troops. Defense Drones are small escorts that would provide a protective ring around ships. Strike drones are capable of attacking ground targets (think of an unmanned A-10). Recon drones would scout ahead of other units and provide them an attack bonus. Electronic Warfare drones would provide and defense bonus. Tanker Drones could refuel fighters and other drones extending their range.
I’m also considering adding Anti-Ship Missiles. Basically big nukes capable of destroying capital ships.
And just out of curiosity, how’s all this sound?