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Posts made by Driel310
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RE: My review copy of Axis & Allies Europe 1940 has arrived
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RE: Rules Q&A
@Imperious:
Mech attacks at 1 no matter what.
Not true, as Krieghund posted in the FAQ, mech’s attack at 2 when paired with artillery. Another error on the rulebook. :wink:
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RE: So how do the Allies win again?
In this early stage of playing a new game, people always claim its unbalanced and biased. Remember Battle of Bulge ? First people complainet that Axis always won, but later the Allies turned out to be the strongest. If you lose, then you play it wrong.
Good point, and this is the only part of your post I fully agree with.
First of all, the Allies get a lot of bonus NO’s at the start. USA get 5 IPC as long he controls the Phillipeans, China get 6 IPC for Burma Road, UK get 5 IPC for control of Kwangtung and Malaya. And in the first turns, ANZAC will easy gain control of friendly Dutch New Guinea and gain 5 IPC in bonus, and UK will do the same with Dutch East Indies, and this is a lot of money if you dont collect it because you neglected the Rulebook.
Now you are talking out of your ***…. The Allies will only get the 6 IPC for the Burma Road (if they retake it), and nothing else. On J1 you can eliminate all the other NO’s. And as far as I know Anzac taking DNG is not a NO. So this is a lot of money that you don’t collect because you neglected common sense… :wink:
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RE: Allied Strat Ideas
If Japan leaves Caroline on J1 the Japanese player might better stop play A&A and go play chess or something.
There are two territories on this board which are crucial for the game: Yunnan and Caroline. If the allies can take Yunnan and stack it and take over the Carolines it’s game over for Japan.
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RE: AA guns vital to china/UK survival?
Why on earth would you put so many Allied ground infantry in a deadzone? :roll:
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RE: West Coast Rush
Although it’s nice to capture Hawaii your fleet is completely out of position. And in the end you can’t hold on long enough to Hawaii to get that 6th victory city, so why bother? :wink:
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RE: J1 Openings
Why are you guy so focused on those NO’s? I mean it’s only a bloody 5 IPC, you don’t even get a tank for that price. :wink:
I’ll take a look on what you posted about the US troops from the Phillippines whether they can be put safe or not. The UK BB and transports are really going to hunt you. They can join the India ships and Anzac fleet south of Java to make a nice 1-2-3 punch with the US later on in the game…… That’s why that BB must die no matter what.
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RE: Dutch East Indies
Thanks Krieg for all the clarifications you give here.
The unofficial one will be just as good as far as we are concerned. It’s getting a bit hard to keep track off all the rules/clarifications not included in the rulebook, so one good overview is very helpful. :wink:
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RE: J1 Openings
We played our third game this afternoon and although the Allies are doing a bit better (as with every A&A game, allied play is the hardest to master), we still don’t see why Japan would not attack on J1.
Really, maybe we are morons, but as far as we are concerned the whole political stuff in this game can be thrown out of the window.
Just a simple calculation:
- Japan attacks on J1, so USA gets a +40 boost to her income. (-40)
- However, you attack and take out Kwangtung J1 (minus 5 NO for UK + a swing of 3 IPC on income) (+11)
- You also attack and take Phillippines J1 (minus 5 NO for USA + a swing of 2 IPC on income) (+9)
So declaring war on turn 1 is not a 40 IPC boost for the Allies, it’s only 20 IPC. But for that 20 IPC boost, the Allies lose the following units, they otherwise would have moved to safety:
- 1 UK BB, 2 UK trns, 1 US DD, 1 US trn, 1 US ftr, 1 US bmb, 2 US inf (note: I didn’t include the infantry in Kwang, cuz they will die anyway).
A total IPC value of 77 IPC……
Plus, the 20 IPC boost for the US will produce units far far away from the front. The 77 IPC of units you kill are directly in your playgarden (tactical advantage).
So, please prove us wrong. The political rules are nice, but not when Japan will always attack J1… :wink:
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RE: Dutch East Indies
cough, you scared me again Krieg… :-o
So for the NO Japan / UK needs to control all Dutch countries on the map including the Dutch New Guinea? They just forgot to mention that territory in the rulebook?
Hope you can release the FAQ clarification quickly m8, we need it. And for AAE40, can YOU please re-read the rulebook? :wink:
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RE: Rules Q&A
Krieg, I can’t believe what I am reading …. :-o
The US can’t fly planes to Australia if she is not at war with Japan? Bloody hell, how was it possible this is not mentioned in the rulebook… :?
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RE: Played Our First Game Tonight
Yup, and you also attack Kwangtung, the Chinese and land your bombers + ftrs on Shan State so you have India locked up unable to buy fleet. :wink:
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RE: Played Our First Game Tonight
Wild Bill, it’s not only the Phillippines you can take on J1, but you can also crush the UK BB+2 transports of the coast of Malaya with ease (3 bombers, 1 ftr will do the trick). Those two attacks alone make it worthwhile giving USA 35 IPC extra (40 IPC minus 5 from the NO). :wink:
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RE: West Coast Rush
4 carriers in 2 rounds is 64 IPC. Japan starts with 26, so needs a production+NO’s of 38 after J1. Possible if you take out Hawaii J1 but otherwise I don’t see how you would get those (and you don’t want war with USA)
Also USA will see this attack coming and respond with their build. Anzac has a bunch of ftrs as well, and will reinforce from NZ
So even with 4 CV’s extra, you have 12 ftrs/tacticals and 3 fully loaded transports at a maximum. With USA spending there 34 IPC in infantry only and reinforced by Anzac ftrs you have not that much chance to land the WC. Meanwhile India and China will have a cakewalk on the mainland.
This is one thing that the playtesters covered well. Now I hope the India crush is covered somehow too cuz our playgroup hasn’t found a defence vs that one yet.
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RE: First impressions
One thing I would like to add:
Of course Japan has the option not to attack UK/Anzac and USA the first 3 turns, but I really don’t see why you wouldn’t. You can kill off the planes on Philippines and the UK BB at Malaya on J1. Very juicy targets. Of course, you get into war straight away, but leaving those targets alive and then moving them to safe spots will get you intro trouble later on IMHO.
Also UK will impose a big threat on Southern Asia if you keep those trannies at Malaya alive on J1 and I think UK will attack Japan before Japan does so herself.
But as John said, time will tell. Maybe in a few weeks it proves better to leave the allies alone until J4, you never know. :-D
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RE: Race to Moscow
The error you make is that you don’t make any Russian attacks on R1… At least one should always be possible on normal dice and with some luck even two. Russia is not in such a bad shape as it looks, with all the infantry she can afford to make riskier attacks than you normally would. wink
Hmm, not so sure about this Driel310.
If Germans have tank and arty in Karelia, 3 infantry and 1 arty in baltic states and 6 tanks and two infantry in East Poland where does Russia attack?
I think Artillery or planes might be better for Russia than tanks. As long as Artillery has infantry to go with it, it adds as much attack power as a tank and does it 20% cheaper. Planes give Russia some “teeth” for hitting territories that you know won’t hold through to the next German turn.Attack and retake Karelia. Plus set up Karelia/Belorussia and Eastern Ukraine as deadzones so Germany is unable to advance further.
As for the rtl, I agree with you there, a combo of rtl’s + infantry is an attacking punch as well. :wink:
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RE: Making German Infantry Meanigful
@Cmdr:
Driel:
How much does Russia lose attacking Ukraine? You just out laid a major portion of the Russian army to kill two tanks in Ukraine (Inf, Art, 2 Arm probably.)
Meanwhile, Germany has a 50+ IPC paycheck to spend on round 2. She has a significant enough army to attack with in Round 2 and probably 3 fighters and a bomber to support them (yes, I’m assuming one was shot down in Karelia.)
I am attacking Ukraine with 5 inf, 1 rtl. That’s 8 pipes vs 8 or 10 on average. So in worst case I end up with 5 inf lost, hell maybe I lose everything as long as I kill the German armors.
The idea is to take maximum advantage of the fact that Germany doesn’t have reinforcements until turn 3. I know,I know, if you buy only tanks you have reinforcements on turn 2, but I still consider that a buy that will lose Berlin to the allies at the same point as you might take Moscow.
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RE: Race to Moscow
The error you make is that you don’t make any Russian attacks on R1… At least one should always be possible on normal dice and with some luck even two. Russia is not in such a bad shape as it looks, with all the infantry she can afford to make riskier attacks than you normally would. :wink:
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RE: Making German Infantry Meanigful
@Cmdr:
3 Infantry, Artillery, 4 Fighters, Cruiser vs 5 Infantry, Artillery, AA Gun in Karelia
3 Infantry, 2 Armor vs 3 Infantry in Baltic States
2 Infantry, Artillery, 2 Armor vs 2 Infantry in E. Poland
2 Infantry, Artillery, 2 Armor vs 2 Infantry in UkraineSure, Karelia is risky, but Russia is reeling if it goes decently (Baltic States, E. Poland and Ukraine should be hands down wins for you with probably one infantry lost in each and Russia unable to liberate any of them.)
If you do Egypt, like I do, 2 Infantry, Artillery, 2 Armor (not even good odds, but good enough to do serious damage to England.)
SZ 6 would be Submarine vs Destroyer (50/50)
SZ 12 would be 2 Submarines, Bomber vs Cruiser, Destroyer (good odds, since he risks Sneak Shot if he sinks the destroyer first!)Indeed Karelia is risky, but let’s say you take here with 1 ground unit. On R1 Russia must (and will) counter with 4 inf and 1 arm. Also Russia can counter Ukraine with 5 inf, 1 rtl against 1 rtl, 2 arm (or maybe 1 inf, 1 rtl, 2 arm). This could end up with both sides losing all, but then how much does Germany have after R1 on the Eastern Front? Only troops in the Baltic + Eastern Poland. That’s about 3 inf, 1 rtl, 4 arm. I don’t see how you would get a breakthrough with that on G2, which leaves you on G2 with not much choice except consolidating the front and waiting for reinforcements…
So you took all that risk in Karelia, and let’s not forget Egypt either which is a big gamble IMHO, but how much did you really gain…
Meanwhile, the UK has a fleet remaining of 1 BB, 1 DD, 2 trns + her buy of UK1…
Now that I think of it, you could even opt to have UK liberate Karelia, which leaves Russia the opportunity to attack Ukraine even harder. -
RE: Strategic Bombing of Germany
He built a complex in egypt the first turn. I tried to take it with italy and germany but once again rolled some crappy dice. i eventually took control of africa with japan, but it didnt matter. he had about 10 bombers sitting in england i only had a couple of ftrs but they were defending my tanks. nothing i could do.
Well if you AND fail to take Egypt with an IC on it on I2 AND you fail to take down 25 bombers in the whole game, than it has nothing to do with strategy but only with bad dice.
By the way, I am curious how UK is able to hold an Egypt factory…, even with no G1 attack the axis should overrun this on the second turn… don’t tell me Japan didn’t attack those ships before the coast of India either…