Looking for players in the North West of England.
Got Global 40 and getting Global 36. Got a few friends to play with but always looking for more.
Best posts made by Dran Black
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Players in the UK.
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Netherlands joins the Axis
If playing with the Netherlands Fights Back expansion, what happens if an Allied player, say the UK or France pays the IPP penalty and attacks the Netherlands?
Do they join the Axis? If so, how does that effect Japan and the DEI? Which Nation Player Controls the Netherlands? -
RE: French Strategies for 1936
@Slamhelsing
I find a couple of AA guns can be useful. One in Paris and one in Picardy/Lorraine to ward off/snipe a German aircraft or two can be cost effective.
A good spread of Militia especially in Paris and Lorraine can be good ablative wounds especially when they have a bunker/city bonus, a small stack of Inf and Art in Picardy seems to be a must but is probably just cannon fodder, add a couple of light armour or a Char B to Paris to give you some punch if IPP and time allows.
Having a holding force of inf/art in Bordeux can be a good method of reducing the likelyhood of encirclement but this will come at the cost of Frontier or Paris defences. Bordeux being particularly effective because you will only be engaged by Blitzing forces and thus each wound you inflict will be more costly.It seems the chances of being able to repulse the German attack is slim and would have more to do with bad rolls and luck rather than a “fool proof” strategy. Maximizing the cost to German forces should be your main aim, that is what the above spend/deployment seeks to do.
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RE: French Strategies for 1936
@Slamhelsing
Alternate take:
It has been proposed that France could be effectively “abandoned” and many of the forces shipped out to Africa, gambling on most of them becoming Free French.
Most of the forces in France will evaporate once Paris is taken/encircled so in an attempt to utilize these forces to a greater extent later, they could be shipped to sub saharan africa/syria in the Hope’s that these units become FF and can be used as auxiliary forces to shore up the British. The aircraft are particularly valuable in this respect as it would allow the Free French to launch limited offensives of their own against the likes of Italy.
The obvious downsides are that you will be less likely to cause casualties to Germany in the battle for France and a 50% chance that they will all become Vichy anyway.
But given that a German player can engineer their attack to result in negligible casualties anyway and the 50/50 gamble can be partially negated by a good spread in the re-deployment of the Forces it might well be worth a shot given the seductive possibility of having a useful Free French force in Africa in 1940. -
RE: New Special Unit Ideas?
@SS-GEN
I’ve been using the Stats for TDs, Artillery, and SPAs in the Global 36 v3 rules.
They do have separate SPA and TD units available for most nations. I like the Hummels and Stugs myself.
I think that the AT artillery would be formidable enough with just A:2 D:4 M:1 C:4 Target Select Vehicle 1-3 on defence. Hell, 1-2 TS would be decent enough.
I think if you give the TDs and ATA the +1 inf support then you’ll squeeze the regular Artillery and SPA out of the game a bit. Otherwise I reckon it’s a fairly decent defensive unit.
What do you guys think about Armoured Cars/Recon Units?
I’m working on using ACs in the game.
They will have the stat profile of Cavalry but will move 2 in Desert terrain (instead of mountain), cost 4 IPP, can pair with other vehicles to allow them to move 2 in desert, and pair with Armoured units to blitz in the desert.
Also, if they havent/wont use either of these abilities, they may give a +1 to the opening strike of Artillery and SPAs. -
RE: Japan wartime bonus question V3
@MAX1313
Yes is the answer.You get 2 IPP for each territory regardless of how many you control. You dont need all of them.
So if you only held the Philippines then you would only get +2 IPP. If you held Java, Borneo, and the Philippines, you would receive +6 IPPs.The same is the case for the +1 Territories in China and the +1 For Wake, Midway, and Solomons.
If you hold a listed territory, and are at war with a major power (barring Eveolved China), then you will get the IPP bonus for that territory .
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RE: Soviet Surprise Attack Clarification
@generalhandgrenade Thanks GHG. Useful info for my ongoing game.
Bad luck the Spring Offensive. Had my money on you. Better luck next time. -
RE: Italian Special Rules/Abilities?
@Slamhelsing
An interesting idea but there would have to be some alternative downside if you take the income increase away from the allies.