So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.
So, I won’t worry about BM4. Let’s play BM3. Any takers?
So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.
So, I won’t worry about BM4. Let’s play BM3. Any takers?
@dizzkneeland33 I can’t even find how to download BM4 for Triple A. Both on our site and theirs.
Please forgive me, my brain is fried with tax research this season, but where are the rules for BM4? Or, what is the difference between BM4 and BM3?
If there is a simple link to show me feel free to tell me I’m stupid and give me the link lol.
@axis-dominion Congrats! Now I can tell my friends that I lost to the league champion – I think I lost to the league champion like 27 times.
Anyone for BM3? (also, does league reset in November for 2022, or is that January? Since I haven’t played this year, making this a 2022 game would be good if we can)
@gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from India to West India
3 bombers and 6 fighters moved from India to West India
Combat - Japanese
Battle in Caroline Islands
Battle in West India
Japanese attack with 3 bombers, 6 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in West India
Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
3 bombers and 6 fighters moved from West India to India
1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
3 mech_infantrys moved from Malaya to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to 33 Sea Zone
Place Units - Japanese
3 artilleries placed in India
1 artillery and 2 infantry placed in Malaya
3 infantry placed in French Indo China
1 bomber and 3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : -0.33
AeV over Dizz
https://www.axisandallies.org/forums/topic/34798/l20-dkl33-l-12-vs-aetv-x-game-1/160
Final battle in India was not kind. GG, AeV!!
But in any event, GG AeV! Sorry to keep you waiting – I didn’t realize where that battle was when you sent me the update or I would have rolled it out first and not made you wait. Let me know if you are interested in a rematch in a few weeks, or if you are interested in that new map?! I haven’t even had a chance to look at it.
My point on the 4% battle being, there was no need for a can opener if that battle was less than 15%. It was game over otherwise.
Wasn’t that like a 4% battle? I’ll have to go back and look.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Nenetsia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Nenetsia to Timguska
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
5 bombers and 5 fighters moved from Ukraine to Russia
1 artillery and 1 infantry moved from Smolensk to Bryansk
2 infantry moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Rostov
Combat - Germans
Air Battle in Russia
Germans attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/5 hits, 0.83 expected hits
Bombing raid in Russia rolls: 5,3,6,4,5 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bryansk
Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/6 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
5 bombers and 5 fighters moved from Russia to Ukraine
1 artillery and 3 infantry moved from Nenetsia to Urals
2 armour and 6 mech_infantrys moved from Nenetsia to Urals
2 mech_infantrys moved from Nenetsia to Urals
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery and 2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 124 Sea Zone to 119 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
1 bomber placed in Western Germany
2 armour and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83
Germans : -5.33
Russians : 1.00
Wow that’s amazing. Apparently I’m going to lose the game over a really bad outcome. Oh well.
Yes, guess I just have to kill the bombers first here. Max defense please!
Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!
So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.
My pleasure as always, @dawgoneit thank you for the games as well!
Have you checked out that Path to Victory version? I haven’t yet but it is sounding kind of interesting.
sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.
Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Vologda
Combat - Italians
Battle in Vologda
Italians attack with 1 armour
Russians defend with 1 artillery
Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.50
Russians : 0.67
Dude, so sorry I missed my own turn. sigh
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Smolensk
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Turkey to Greece
1 artillery and 2 infantry moved from Northwest Persia to Turkey
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Turkey
Place Units - ANZAC
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Turkey
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Turkey to Greece
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Russia to Tambov
1 artillery and 1 infantry moved from Russia to Tambov
1 artillery and 2 infantry moved from Russia to Smolensk
2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Turkey to Greece
1 artillery and 2 infantry moved from Northwest Persia to Turkey
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Turkey
Place Units - ANZAC
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Turkey
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
ANZAC collect 14 PUs (2 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Romania to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Poland to Slovakia Hungary
6 armour, 6 artilleries, 24 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
3 infantry moved from Samara to Volgograd
1 mech_infantry moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
Combat - Russians
Battle in Caucasus
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Volgograd
Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
Germans defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Volgograd, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Volgograd, round 4 : 1/5 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Volgograd, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Slovakia Hungary
Russians attack with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys
Germans defend with 2 infantry
Russians roll dice for 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys in Slovakia Hungary, round 2 : 9/40 hits, 11.00 expected hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 6 armour, 7 artilleries, 24 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Poland
2 aaGuns moved from Eastern Poland to Slovakia Hungary
4 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
1 mech_infantry moved from Vyborg to Baltic States
1 armour moved from Finland to Novgorod
1 aaGun and 6 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Rostov to Ukraine
1 armour moved from Rostov to Bessarabia
1 artillery and 2 infantry moved from Tambov to Bryansk
2 mech_infantrys moved from Russia to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Romania: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Russians to Slovakia Hungary: 1 aaGun, 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -3.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Combat Move - Americans
5 bombers moved from United Kingdom to Germany
1 artillery and 2 infantry moved from Spain to Normandy Bordeaux
3 bombers moved from Spain to Normandy Bordeaux
2 bombers moved from Yunnan to Sikang
2 bombers moved from Korea to Shensi
2 bombers moved from Korea to Suiyuyan
1 armour and 2 mech_infantrys moved from Korea to Jehol
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Air Battle in Germany
Americans attacks with 5 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
AA fire in Germany : 1/5 hits, 0.83 expected hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4,5,4,8 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 3 bombers and 2 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 3 bombers and 2 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Suiyuyan
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Americans attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Sikang, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Sikang to Yunnan
2 bombers moved from Shensi to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Egypt to Spain
3 bombers moved from Normandy Bordeaux to Spain
4 bombers moved from Germany to Belarus
1 armour, 1 artillery and 3 infantry moved from Portugal to Spain
2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from 104 Sea Zone to Spain
5 transports moved from 104 Sea Zone to 101 Sea Zone
Place Units - Americans
3 bombers placed in Spain
1 armour, 1 bomber and 1 mech_infantry placed in Korea
2 armour, 2 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1
Americans collect 60 PUs (3 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Purchase Units - British
British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 2 artilleries, 12 infantry and 1 marine moved from Turkey to Greece
2 fighters moved from Spain to Greece
1 mech_infantry moved from Yunnan to Kiangsi
4 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in Greece
British attack with 1 armour, 2 artilleries, 2 fighters, 12 infantry and 1 marine
Germans defend with 1 armour and 13 mech_infantrys
British roll dice for 1 armour, 2 artilleries, 2 fighters, 12 infantry and 1 marine in Greece, round 2 : 6/18 hits, 4.67 expected hits
Germans roll dice for 1 armour and 13 mech_infantrys in Greece, round 2 : 5/14 hits, 4.83 expected hits
6 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 marine in Greece, round 3 : 2/13 hits, 3.83 expected hits
Germans roll dice for 1 armour and 7 mech_infantrys in Greece, round 3 : 5/8 hits, 2.83 expected hits
2 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in Greece
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 marine in Greece, round 4 : 5/8 hits, 3.00 expected hits
Germans roll dice for 1 armour and 5 mech_infantrys in Greece, round 4 : 1/6 hits, 2.17 expected hits
5 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 marine in Greece, round 5 : 4/7 hits, 2.67 expected hits
Germans roll dice for 1 armour in Greece, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the British lost in Greece
British win, taking Greece from Germans with 1 armour, 2 artilleries, 2 fighters and 1 marine remaining. Battle score for attacker is 22
Casualties for British: 12 infantry
Casualties for Germans: 1 armour and 13 mech_infantrys
Battle in Kiangsi
British attack with 4 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 4 fighters, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 armour and 3 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Szechwan to Yunnan
4 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
2 fighters moved from Greece to Turkey
1 fighter moved from 104 Sea Zone to Spain
3 infantry moved from Iraq to Turkey
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
6 transports moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 11 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 11 infantry and 6 transports moved from 109 Sea Zone to 104 Sea Zone
1 artillery and 11 infantry moved from 104 Sea Zone to Spain
Place Units - British
1 artillery and 2 infantry placed in Egypt
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,6,2
British collect 31 PUs (3 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.67
British : 3.00
Americans : 0.33
Chinese : 2.67
Japanese : -1.00
AA fire in Germany : : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Hunan to Kwangsi
2 artilleries and 1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Sikang
Battle in Kwangsi
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 artilleries and 2 infantry in Kwangsi, round 2 : 4/4 hits, 1.33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Sikang from Japanese, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Hunan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -0.33