Hijacking the thread! In TrippleA, if all chinese territories are conquered by the axis and are Axis controlled during one round, then liberated by the allies, doesnt china get to place troops again?
Posts made by DiscoKnekt
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RE: Upgrading industrial complexes
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RE: Northern Ireland
This is how i made it, I think it will work ok! :)
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RE: Northern Ireland
@Der:
@CWO:
The OOB map is definitely wrong to label the beige northeast corner of the island of Ireland as being part of Scotland – a gaffe that probably annoys the Scots as much as the Irish – and I also find that the map confuses things further by putting a British roundel on top of the straight that separates Ireland from Scotland, thus creating the impression that they are part of a single land mass. So in that respect, Der Kunstler’s customization is quite helpful. I think a further improvement would be to modify Ireland (which DK correctly shows to be an island) to make it look the way the Iberian Peninsula is depicted on the map: much of it consisting of Spain, which is one of the three types of neutrals in the game, but with a British enclave (Gibraltar) in one corner of its territory. “Ireland” is the name of the island as a whole; Eire is the name of the pro-Allied neutral Irish Republic that comprises most (but not all) of the island; and the British northeast corner of the island is called Northern Ireland. That would be strictly speaking the most historically accurate treatment – though not necessarily the optimal treatment in terms of game simplicity.
Thanks for the proper info on that - IMO Northern Island is so small that for gameplay purposes it causes more problems to have there than it solves.
I agree with that, dont really see the strategic value for gameplay purposes either with a Northern Ireland. Tho i really think Scotland plays a role and i will keep it! :) What do you guys think of the SZ border if Ireland is a single neutral territory island? Should the SZ border meet with the Scotish/UK land border or just meet the Scotish border so you can go from SZ 109 to Scotland?
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RE: Northern Ireland
Thanks, i will do the same! How did you draw the border from Ireland to UK mainland? If it meets the border between Scotland and UK it means that you cant go from Scotland to SZ 109 which you can on original map. Or did you draw it to meet only the Scotish coastline so Scotland still borders SZ 109 by the Irish sea?
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Northern Ireland
Just to ceheck, is northern Ireland a part och Scotland and therefore you can move a land unit from Eire to Scotland?
Whould it be to change the game to much if Eire was just Eire and was really an Island? Updating my map in PS! :)
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RE: Money Islands if Japan DOW3
I like an Anzac bomber to prevent easy JP shippings if US cant handle it!
Do you usually build up a small force and then take it to action or advance all units every turn as u build them?
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RE: Convoy hunting dow?
Thanks, i asumed that would be the answer! :) But in the reality, didnt GE perform attacks on US cargo ships before US made their DOW on GE?
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RE: Convoy question… Urgent
People keep saying, u can divide a single convoy dice between 2 countries. Basically, a lone destroyer can convoy 2 from egypt, and 1 from TJ if it rolls a 3. I was under the impression that this is not possible.
I believe you can only convoy disrupt up to the value of the bordering territories in that sz for each power controlling it. So assuming Egypt and TJ were owned by the same power then yes 1 destroyer could disrupt for 3 if it rolled a 3. If differing powers owned the territories then the destroyer could disrupt on each of those powers turns but only up to the value of the territory they control. Hope that helps and I believe I am right, but I’ve been wrong before. Just ask my wife!
Seems to me the most logical answer! How could you convoy hunt a power who is not at that time collecting income?!?!
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Convoy hunting dow?
Is convoy hunting a DOW? For example, if GE moves subs to US coast and convoy hunt US1, is that a DOW on US?
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Money Islands if Japan DOW3
If Japan goes all in China and dont DOW on US/UK/AZ J1, how do you think UK/AZ should divide the money islands in the best way?
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RE: ANZACS in European theater
I like the idea too! Tho they need some money islands to get funds for the IC and to make it produce!
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RE: Modifications with D12
One thing that would be cool switching to a D12 system is that you could add special units and really expand your unit selection.
An example for land units might be something like SS panzers.
In a D6 system, regular tanks attack and defend @ 3 and you could add in heavy tanks @ 4. So there is no real way to slip in an alternate unit. However, with D12, regular tanks would be @ 6, heavy tanks @ 8 and you could slip SS Panzers in @ 7.
You could really expand your navy too. Now under D6 we have:
Destroyers A 2 D 2
Cruisers A 3 D 3
Battleships A 4 D 4
You could play around with the attack and defense values a little but it would not be great difference for the efforts.
However, using D12 you could add in ships like Battle Cruisers, light cruisers, destroyer escorts and more. You could even differentiate between older, early war types and newer, late war versions.
I keep thinking about trying a D12 system, but just haven’t gotten around to it yet. One of these days.Nice ideas! We converted to a D12 system some time ago and first just multiplied all values with 2. We are also playing a mix with the World at war game so we have some special units already: (movement/attack/defence)
GE - SS Panzergrenadiers 2/4/6 (max 4 in play, from T2)
GE - SS Panzers 2/8/8 (max 4 in play, from T3), may be upgraded by research to SS Tigers 2/10/10
RU - Guards, 2/4/6 (max 4 in play, from T3)
UK - Gurkas, 1/4/6 (max 2 in play, from T3, build in India only)Added to this is for example research for jet fighters adds +1 to fighters.
We have also made the changes that ShadowHAwk mentioned regarding the SBR with fighters fighting at 3 and bombers at 1.
Our initial thoughts where also to perhaps make changes to units depending on power, for example making GE tanks 2/7/6 to display german focus on that units. But we solved that with IC upgrades instead that, once upgraded, makes a certain unit type cheaper to produce. The cost for GE to upgrade IC with “Armor upgrade” is cheaper for GE than it is for examle UK.
––from our custom rules-----
Countries must be at war with a major power in order to improve factories, and factories may only be improved as of turn 3.
A. Aircraft. Allows the building of one aircraft at a reduced cost of 2 IPCs.
B. Armor equipment allows the building of up to 2 tanks or AA guns (including special tanks like SS Panzers and Tigers in the case of Germany) at a cost reduction of 1 IPC each.
C. Ships. Allows the building of one of any type of surface ship for 3 IPCs less.
D. Submarines. Allows the building of one submarine at a reduced cost of 2 IPCs.COST OF IMPROVING FACTORIES
The cost of improving a major IC is shown below. In order to keep track of what improvements major IC´s have, use colored plastic chips according to the table below under each improved factory.GE/IT JP UK/AZ US RU
Aircraft 5 7 5 4 5
Armor 5 9 7 5 5
Ships 8 5 5 5 8
Submarines 5 9 7 4 6 -
Modifications with D12
Just curious, if u converted all unit values to a dice 12 instead of 6, would you make any changes to combat or movement values on any units?
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RE: German IPCs
True, my bad! I mixed it up with liberating! :roll:
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RE: German IPCs
30(base) + 19(France loot) + 2(Finland) + 1(Bulgaria) + 2(Yugo) + 4(France) + 5(NO Peace with Russia) + 5(NO Norway, Denmark) = 68
Thank you! I didn’t realize that Germany got those 19 points from France. So for example if Germany takes London on G3 does Germany get all those points as well? (I think it’s something like 28)
Yes they do but just to clarify, its a one time situation u get the loot, following turns or if recaptured by axis again its just the regular base IPCs!
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How do you resovle attacks that are wrong?
Of course both sides should always check that all units in a attack can participate, especially air units able to land! But when we play it often gets late and a couple of beers makes judgements sometimes bad! Say that you for example roll the first round in a combat and during round two someone sees that a bomber maybe didnt have the requires range! What do you do then? The attacker may say that the attack should be recalled and that he wouldnt have done that attack if he knew! But what if that attack was number two or three that turn, maybe the bomber would have been a part of those attacks if he knew and maybe that attack could have gone bad for the attacker loosing the bomber!
We always try to use fair judgement but if this happends in important and maybe game changing attacks it might be more tricky to resolve! Any advice? :)
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RE: Getting ready for war!
Game time this weekend, Axis won with Japs taking India, Pearl and Filips! 8-)
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RE: UK navy in Indian Ocean
I usually use the Indian warships to protect the transports as they take over the DEI. Yeah, they will get sunk by Japan warships and/or planes, but at least that forces Japan to commit some force there to get the DEI rather than just floating in transports and walking into the money islands.
I think the same, gets you the IPC and makes the Japs more on the edge!
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Is there a perfect strategy?
If we asume that all dice rolls are rolled according to the statistics, then is there or is there not a perfect strategy for Axis to win that cant be interupted by the Allies? If both sides play the theoretical best way all the time, which side need the luck with dices to win?