@Tall:
@Imperious:
- Each Leader may re-roll 5 dice every turn.
IMHO I think it might be more equitable, and much less game-changing if the Leader only
"re-rolled a percentage of the rolls, (1/2, 1/3), or possibly just a smaller number, whatever people feel is fair but not too powerfull.@Imperious:
- The Leader must be present in the territory/seazone where the re-rolling take place.
If we use the “range” method, he wouldn’t have to be in the exact land/sea zone, only within “range” (of his command).
@Imperious:
- A Leader can be purchased the same way as other units, and die when he is the last piece, just like a Tranny.
I agree 100% with you on this as it allows the player to emphasize his personal strategies. Whether they be Naval, Army, or Air Force.
“Tall Paul”
Completely agree with Tall Paul here on units’ power. Slightest changes in this game’s balance and play REALLY affect things so I’d say keep it low if you like the re-roll concept…only two or three tops (IMHO).
On “range” I feel this way - the size of a terriory is VERY large in a military scale (i.e. - ALL of Central France, ALL of Western Germany, etc). A Corps or Army Commander would likely only affect units in the same territory - that to me is a “Field Commander” vs a “Theater” Commander or “Supreme Commander.”
For killing off the unit, either they should die like anyone else, or perhaps can be considered captured and held by the captor until ransomed by the owner at which point sent back to the nearest Victory City/home territory controlled?? Just a thought maybe…