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    Topics created by DessertFox599

    • DessertFox599

      Axis and Allies Europe (original) Vampire47 vs DessertFox599
      Play Boardgames • • DessertFox599

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      DessertFox599

      Now your bid.[

      Vanpire47 vs DessertFox599.tsvg](/forums/assets/uploads/files/1571780873844-vanpire47-vs-dessertfox599.tsvg)

    • DessertFox599

      Revised Map File?
      Customizations • • DessertFox599

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      GEN MANSTEIN

      Well he did get map free. Just paid shipping costs. If he gives to you at just shipping costs probably be around 45 - 50 bucks.

    • DessertFox599

      dessertfox vs the eldest
      Play Boardgames • • DessertFox599

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      B

      JAPAN 5.tsvg

    • DessertFox599

      We need an allied playbook.
      Axis & Allies Global 1940 • • DessertFox599

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      T

      @crockett36 did you read my allied playbook post forgot to flag u

    • DessertFox599

      WW1 house rules
      House Rules • • DessertFox599

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      ?

      I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…

      Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean. Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move). Setup: Change GE AR in SWA to IN. Setup: Add 1 GE IN in KAM. Setup: Add 1 FR IN in FEA. Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean. Setup: Change 1 OE CA to TR in SZ20. Setup: Change 1 RU CA to SS in SZ21. Setup: Change UK TR to SS in SZ2. Switzerland is impassable. Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions. Mines vs. Transports: Allow mine hits to absorbed by loss of a load.
    • DessertFox599

      Usa Stragegy
      Axis & Allies Global 1940 • • DessertFox599

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      wheatbeer

      I think it comes down to a difference in style.

      As Japan, I just expect from the start that I’ll leave that path open most of the time and plan accordingly (exceptions being turns where I am sending most of my force far away, like Calcutta).

    • DessertFox599

      What type of music do you guys listen to while playing a&a?
      General Discussion • • DessertFox599

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      ?

      @Imperious:

      Theme song for The Three Stooges and Gomer Pyle.

      I love this!  😄

    • DessertFox599

      A dedicated forum for War Room
      Website/Forum Discussion • • DessertFox599

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      djensen

      The new forum for War Room is ready.

    • DessertFox599

      War bonds: A better way for technology and turn order.
      House Rules • • DessertFox599

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      Young Grasshopper

      I love how WAR ROOM mechanics are already manifesting into A&A house rule ideas. Great job!

    • DessertFox599

      Attila the Hun board game: Yeah or Na?
      General Discussion • • DessertFox599

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      “And so the bravest nations tore themselves to pieces. For then, I think, must have occurred a most remarkable spectacle, where one might see the Goths fighting with pikes, the Gepidae raging with the sword, the Rugi breaking off the spears in their own wounds, the Suavi fighting on foot, the Huns with bows, the Alani drawing up a battle-line of heavy-armed and the Heruli of light-armed warriors”

      Gepid Swordsman
      Rugi Spearman (ignores wound)
      Suavi Footman
      Hunnic Mounted Bowman
      Heruilan Peltasts Light Infantry
      Alani Heavy Shock Troops

    • DessertFox599

      Axis and Allies expansion?
      Customizations • • DessertFox599

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      Bob77

      Lol

    • DessertFox599

      Factories in World War One?
      House Rules • • DessertFox599

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      Flashman

      If the CPs control Marseille and Constantinople and a chain of tts connecting them why not move Turks to Marseille? The Allies can make the same move in reverse by sea. It’s up to the Allies to block such moves. Remember you can never rail units into combat, only to reinforce contested tts.

      The proposal is to counter the Allies domination of the seas, which they usually get after 2 or 3 turns, and means they can move troops virtually immediately to any front.

      Yes, the actual combat in WWI was slow and static, but as I mentioned this came about precisely because they could move troops so quickly from the depots to the front lines by rail.

      Requiring German infantry to “march” one tt at a time from Berlin to the front lines fatally cripples the CPs in OOB rules. The Allies can easily see where they’re heading and send troops there by sea. In my view rail movement is essential to balance this game.

    • DessertFox599

      The Inherent Problem with Axis and Allies
      Axis & Allies Global 1940 • • DessertFox599

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      Caesar Seriona

      A lot of times what usually breaks the Allies is how poor US reacts to what side of the world to fight on.

    • DessertFox599

      Typically 1st round purchases?
      Axis & Allies 1914 • • DessertFox599

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      Well ill turn it over to you guys: What changes in purchasing would you make for each goal. For example, What would an IF (Italian First) purchase look like as compared to say a KFF strategy?

    • DessertFox599

      What are some good strategies for each nation?
      Axis & Allies 1914 • • DessertFox599

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      France:
      The powerful French Navy MUST help clear the Atlantic for safe shipping to the continent.
      Then, a French reinforcement of Albania and/or Egypt is a good tactic.
      France needs Infantry buys for several rounds before advancing on the Germans, in my opinion.

    • DessertFox599

      Best Buys for each country
      Axis & Allies Global 1940 • • DessertFox599

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      amanntai

      @Nippon-koku:

      Better question: Why did I buy extra French units from HBG? I’ve never even used them…

      Haha!  Now that is dedication to the French

      5 cent carriers were such a good deal! I bought 4 of them. I bought another $7.00 of French units too.

      Then I realized… dafuq did I need 6 Carriers for? France never even builds one, let alone 6!

    • DessertFox599

      A question about conquering territories.
      Axis & Allies 1914 • • DessertFox599

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      DessertFox599

      That’s what I thought.

    • DessertFox599

      World of tank players?
      General Discussion • • DessertFox599

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      My son play world of tank everyday. He loves to play with the stug and the Tiger.

    • DessertFox599

      Capitol Victory condition.
      House Rules • • DessertFox599

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      Young Grasshopper

      Hey Desertrfox, trust me when I say that I’ve spent a lot of time on this and there are no easy solutions. Your idea has a good solid foundation for naming a winner. However, I see a few issues that might undermind some strategies.

      1. There is no reason for the Axis to go into Africa if it does nothing to help them win the game, this would be unfortunate as most fun games have good battles in the Med.

      2. It is almost imposible to hold both Moscow and London in one game, so my Allied strategy would be to go after Japan where Calcutta and Sydney are more likely.

      3. It does not address what the Allies need to do to win seeing as holding all 3 Axis capital is impossible, they will revert to the popular and unimaginative “hold out as long as possible” strategy.

      Here is my solution…

      http://www.axisandallies.org/forums/index.php?topic=35267.0

    • DessertFox599

      Convoy routes
      House Rules • • DessertFox599

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      baron Münchhausen

      It was discuss somehow here:
      Reality wrecking destroyer rules need a revamp…
      http://www.axisandallies.org/forums/index.php?topic=34169.msg1314701#msg1314701

    • DessertFox599

      How are you suppose to defend Russia?
      Axis & Allies Global 1940 • • DessertFox599

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      cyanight

      Italy has only 2 tanks to start with not counting Africa so those two tanks are all you have to worry about. They may send their bomber for help but their force must be fast to keep up with the German stack. What you need to do is predict where Germany wants to move the stack next and then put at least 2-3 units there to prevent Italy from taking it. This lets Germany land their planes with their stack which prevents Russia from strafing the stack.

      Also, I agree 100% with WildBill. If Germany can sucker Russia into attacking with the Leningrad stack they will miss the opportunity to reach the capital in time to help defend. Mostly depends on the size of the stack left behind. Sometimes its meaningless and other times it can cost the game but its definitely not helping Russia protect their capitol.

      Also if your playing Germany… The turn before you attack Moscow, try to let Russia take back Archangel if they don’t have it and move the sub out of sz 125. This will give Russia their NO back so you can collect on it when you take Moscow 🙂

    • DessertFox599

      How do you play the US?
      Axis & Allies Global 1940 • • DessertFox599

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      Cow

      I take 99 infantry as a bid for central usa. I lose. That is how I play USA

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