A bid sub makes the odds 94%. That’s a very rational attack. Even in the worst case, you wipe out the IT fleet and 2 axis fighters. There are no guarantees in life but that attack has really really good odds.
Bring over 2 fighters from UK and the odds are 99%.
If you lose the fighter and bomber to the UK BB, it’s very painful. If that BB survives on top of that, Germany is probably going to lose.
I have posted many ideas on house rules, some good, some not so. But, at a minimum, do this…
Setup: Add 1 GE CA in SZ26 - represents German presence in Indian Ocean.
Setup: Add 1 GE AR in GEA - represents gun boats on Lake Tanganyika (can also add rule this unit cannot move).
Setup: Change GE AR in SWA to IN.
Setup: Add 1 GE IN in KAM.
Setup: Add 1 FR IN in FEA.
Setup: Add 1 GE SS in SZ18 - represents German presence in Mediterranean.
Setup: Change 1 OE CA to TR in SZ20.
Setup: Change 1 RU CA to SS in SZ21.
Setup: Change UK TR to SS in SZ2.
Switzerland is impassable.
Mobilization territories: Following can mobilize max of 2 x IPC value, plus restrictions. Bombay: Min. build 1 unit; Cannot build ships or tanks. Munich: Infantry, artillery only. Ottawa: Min. build 1 unit; Cannot build warships. Tatarstan: Infantry, artillery only. Marseilles: No restrictions.
Mines vs. Transports: Allow mine hits to absorbed by loss of a load.
“And so the bravest nations tore themselves to pieces. For then, I think, must have occurred a most remarkable spectacle, where one might see the Goths fighting with pikes, the Gepidae raging with the sword, the Rugi breaking off the spears in their own wounds, the Suavi fighting on foot, the Huns with bows, the Alani drawing up a battle-line of heavy-armed and the Heruli of light-armed warriors”
If the CPs control Marseille and Constantinople and a chain of tts connecting them why not move Turks to Marseille? The Allies can make the same move in reverse by sea. It’s up to the Allies to block such moves. Remember you can never rail units into combat, only to reinforce contested tts.
The proposal is to counter the Allies domination of the seas, which they usually get after 2 or 3 turns, and means they can move troops virtually immediately to any front.
Yes, the actual combat in WWI was slow and static, but as I mentioned this came about precisely because they could move troops so quickly from the depots to the front lines by rail.
Requiring German infantry to “march” one tt at a time from Berlin to the front lines fatally cripples the CPs in OOB rules. The Allies can easily see where they’re heading and send troops there by sea. In my view rail movement is essential to balance this game.
The powerful French Navy MUST help clear the Atlantic for safe shipping to the continent.
Then, a French reinforcement of Albania and/or Egypt is a good tactic.
France needs Infantry buys for several rounds before advancing on the Germans, in my opinion.
Hey Desertrfox, trust me when I say that I’ve spent a lot of time on this and there are no easy solutions. Your idea has a good solid foundation for naming a winner. However, I see a few issues that might undermind some strategies.
1. There is no reason for the Axis to go into Africa if it does nothing to help them win the game, this would be unfortunate as most fun games have good battles in the Med.
2. It is almost imposible to hold both Moscow and London in one game, so my Allied strategy would be to go after Japan where Calcutta and Sydney are more likely.
3. It does not address what the Allies need to do to win seeing as holding all 3 Axis capital is impossible, they will revert to the popular and unimaginative “hold out as long as possible” strategy.
Italy has only 2 tanks to start with not counting Africa so those two tanks are all you have to worry about. They may send their bomber for help but their force must be fast to keep up with the German stack. What you need to do is predict where Germany wants to move the stack next and then put at least 2-3 units there to prevent Italy from taking it. This lets Germany land their planes with their stack which prevents Russia from strafing the stack.
Also, I agree 100% with WildBill. If Germany can sucker Russia into attacking with the Leningrad stack they will miss the opportunity to reach the capital in time to help defend. Mostly depends on the size of the stack left behind. Sometimes its meaningless and other times it can cost the game but its definitely not helping Russia protect their capitol.
Also if your playing Germany… The turn before you attack Moscow, try to let Russia take back Archangel if they don’t have it and move the sub out of sz 125. This will give Russia their NO back so you can collect on it when you take Moscow 🙂