i only play with those rules. They are great.
Posts made by DessertFox599
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RE: 1914 Tournament Rules Game Play
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RE: Another attempt at an Allied playbook.
A far more effective strategy for me as the allied player is a meat grinder. Sending enough units every turn to Normandy, Holland, Denmark, or western Germany, having them take it back, rinse and repeat every turn. Thats forcing them to buy and reserve units for the western front. Eventually they will have to give in because of the needed consolidation, especially if German tries and fails to take Moscow.
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RE: We need an allied playbook.
The purpose of the allied playbook is to come up with strategies without a bid. Putting a bid on the game brings up too many variables. How much extra money, where it going, etc. Those kinds of discussions are best reserved for another topic as this topic’s main focus is on strategy. I believe that the allies can win without a bid. It just very difficult hence the need for the allied playbook.
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RE: We need an allied playbook.
Why would you waste Japanese lives for Yunnan? Japan starts with lots of air but very few infantry and they are all spread out. Better consolidate those guys at honan and meet up with other japanese units and taking it next turn for sure.
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RE: Axis & Allies Online Screenshots and Steam Page
How zommable is the map? It would be cool to be able to see how detailed the unit models are up close?
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RE: Axis & Allies Community Map Files
I found a map of revised if anyone of you guys need one. It is by IL and includes the setup printed on the board enjoy!!!
20080303_AARHE_standard_with_setup.pdf -
RE: We need an allied playbook.
Id probably skip on Iraq and go for Ethiopia. Its too dicey
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RE: How many G40 games have you played?
You definitely should try wining without bids. If you look at the allied playbook and the victory conditions thread, we are definitely making progress. Global is not an average axis and allies game. It is completely different and is tilted towards the allies. What you need to win with the allies is a battle plan and stick with it. And remember, America is the key Come up with a plan for America and stick with it. React if you can but focus on the plan. If its a good plan, then you will win. If its a bad one you will fail.
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RE: Revised Map File?
no but i will try. Maybe he can scan the map and post it. Or i Could buy it off him.
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RE: Victory Conditions
It takes time, but eventually if you hit normandy, belgium, and denmark consistatly, you will. And once you do, you will be able to land us planes there and it becomes a fortress.
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RE: Revised Map File?
Map looks beautiful. Ive contacted copro24 he hasnt responded. He seems to be busy recently. Im mainly looking for a map file. I got Photoshop in January and im trying to make a revised skin of global. Would like a map file to compare what im doing to.
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RE: We need an allied playbook.
The reason to do Toronto Crockett is to get rid of the extra transport. Nobody really cares about the battleship and crusier. Its that second transport Italy has to reinforce Alexandria, take and keep Gibraltar, evacuate Africa if needed, etc.
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Revised Map File?
Was looking for a revised map file. Couldn’t fine an original one. I saw alot of home brewed ones but no originals. Links would be nice.
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RE: How many G40 games have you played?
Probably 12 to 15. Been playing alot in the past year or so.
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RE: Victory Conditions
Ground units are not the key, look at japan army composition. They do soo well in china and India because their army is 75% air, 25% ground. You dont need tanks or artillery to take Normandy or Denmark. What you need is 4 or 5 flattops fully loaded, more us fighters in uk, 3 or 4 transports, and a shuck. bounse if UK has fighter to reinforce ground taking. I think the plan is every turn, you make a landing. Germany or Italy counter attacks and takes it. The you land again. Rinse and repeat. Eventually, Germany is going to realize that he is wasting infantry, tanks and planes to take a territory he is going to lose. That is how you get a foothold in Europe. You break their will to defend and you advance. They cant hold everything. Their gonna leave opening and you take those openings. Thats how the allies win.
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RE: Victory Conditions
yeah but it would be worth it for germany cause it buys them alot of time. Id rather go overboard and be safe than not spend enough and have to wait 2 or three more turns.
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RE: Victory Conditions
Most of the money being spent in europe is to make sure Germany could not even think of destorying that main fleet that is going between 110 and 112. You will also need a secondary fleet in 92 to maintain the shuck. And you need transports.