Hey So i was just thinking about axis and allies the other day, and came up with the this idea. Cow has started some amazing work on the axis powers and really present some strategies that change the way some of us played the game. In the same vein, I was wondering, what are some of the allies playbook? What to do with Britian if sealion is happening? What should america do? KJF? KGF? or should America go half and half? Some basic plans to help the allies out.
Best posts made by DessertFox599
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We need an allied playbook.
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RE: Victory Conditions
Ground units are not the key, look at japan army composition. They do soo well in china and India because their army is 75% air, 25% ground. You dont need tanks or artillery to take Normandy or Denmark. What you need is 4 or 5 flattops fully loaded, more us fighters in uk, 3 or 4 transports, and a shuck. bounse if UK has fighter to reinforce ground taking. I think the plan is every turn, you make a landing. Germany or Italy counter attacks and takes it. The you land again. Rinse and repeat. Eventually, Germany is going to realize that he is wasting infantry, tanks and planes to take a territory he is going to lose. That is how you get a foothold in Europe. You break their will to defend and you advance. They cant hold everything. Their gonna leave opening and you take those openings. Thats how the allies win.
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RE: Victory Conditions
Axis players laugh at credible threats cause you cannot be a credible threat in global. You have to be a complete threat or you will get stomped. This isn’t any other version of axis and allies, where because of the year, 1942, the allies have certain advantages over the axis. You as the allied player in 1940 are on the verge of defeat. You will lose the British navy turn 1, France will fall, Japan can strike and earn more money individual than any other single power excluding america of course. The allies goal for the first 6 or 7 turns is to win the battle of the Atlantic, save Moscow, save Cairo, defend London, keep Hawaii and Sydney, and save Calcutta if you can. After that you need to make landings. Philippians islands, money islands, Normandy, Norway, Denmark, etc… With the axis not taking Moscow, not taking Cairo, or anything else, with landings in Europe and,or Asia, with continual bombings, convoys, and attrition, the players will give up. That is how the Allies win. Im speaking from a tabletop perspective, where the games have a fewer number of rounds and victory is decided by looks rather then a solid oob victory.
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RE: We need an allied playbook.
The reason to do Toronto Crockett is to get rid of the extra transport. Nobody really cares about the battleship and crusier. Its that second transport Italy has to reinforce Alexandria, take and keep Gibraltar, evacuate Africa if needed, etc.
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RE: How many G40 games have you played?
You definitely should try wining without bids. If you look at the allied playbook and the victory conditions thread, we are definitely making progress. Global is not an average axis and allies game. It is completely different and is tilted towards the allies. What you need to win with the allies is a battle plan and stick with it. And remember, America is the key Come up with a plan for America and stick with it. React if you can but focus on the plan. If its a good plan, then you will win. If its a bad one you will fail.
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RE: We need an allied playbook.
The purpose of the allied playbook is to come up with strategies without a bid. Putting a bid on the game brings up too many variables. How much extra money, where it going, etc. Those kinds of discussions are best reserved for another topic as this topic’s main focus is on strategy. I believe that the allies can win without a bid. It just very difficult hence the need for the allied playbook.
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RE: Axis & Allies Community Map Files
I found a map of revised if anyone of you guys need one. It is by IL and includes the setup printed on the board enjoy!!!
20080303_AARHE_standard_with_setup.pdf -
RE: How to change color of seazones?
@Black_Elk Thank you so much did not expect to get such a detailed response! Will work on this soon.
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RE: We need an allied playbook.
I played a game once where the axis player invaded the strict neutrals so i did the beachhead and wipe germany out quickly That was fun
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RE: If you could design A&A from the ground up how would you do it?
I think you should pull out out A&A europe or pacific (the orginal ones), they are imo much better from a balance standpoint and have the best utilization of the convoy system. You could add that as a base and then add some cool stuff like tech, more lend lease, combined allied attacks, etc. And in those games turn 1 isnt as formulaic. At the beging of the europe game for example each side get 12 ipcs to spend and place them along with the other starting units… Allies can split it or spend it in one place. You have soo many options as to what you want to do with that.
Now how would I design a&a? Make a global version of the classic europe and pacific games, along with additional improvements on convoys, tech, multinational attacks, add a morale system, and overhaul some units that need it like aaguns. All the while try and make it as simplistic and smooth as I could.
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RE: How to change color of seazones?
@Black_Elk Hey im having issues with the relief it says something about not being able to find the polygon.txt file despite it being in there and i haven’t changed the borders. It also mentioned something about a resource loader?
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RE: Stopping the J3 Calcutta crush
The Calcutta Crush opens up opportunities for japan in middle east as well.
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RE: How to change color of seazones?
@Black_Elk I keep getting this notification every time i boot the skin up on triple a. Any change in the original files does this. The skin I was using simply changed a couple of countries colors. Didn’t even bother with the ocean one.
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RE: Victory Conditions
But if you split your economy with america, you will not be able to out produce neither. Japan can earn 40 ipcs on a j1, and Germany can come close to that on the same turn. So turn one both Germany and japan match what america will be able to put down. Germany will also start getting nos around turn 3 or 4. Japan can get the money islands but turn 2 if there is no resistances, or by 3 or 4. By then, the axis are outmatching the amount of money you are spending. Now you might say that if you were to combine the total amount of allied money being spent on each theater, that would surpass the economic disparity, but that not how the game works. The allies cannot attack the same territories together. They can reinforce the territory, they can attack the same territory on different turns, but they cannot attack at the same time, which means in order to take or attack a fleet of ships, you must do so on each allied turn alone. That means the economic disparity is non-existent. In order to win on one side of the board, one power MUST outproduce the other, and the other powers must help as much as they could. If America splits his purchases you are giving a gift to the axis.
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RE: How to change color of seazones?
@DessertFox599 BTW im not using windows xp i just use a mod to make my taskbar to look like that. I have a gaming computer.
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RE: Victory Conditions
Oh i love playing the allies. Im not being defeatist. Im being realistic. Realistically, in the game we are playing, in order to win as the allies, you have to focus on one theater at a time. 90% of American money has to go towards taking down germany. Germany is the biggest threat on the board. If Germany is ignored, it will win every time, in my experence. It has access to 2 capital, a wealth of nos, an ally in the south, and an amazing army with lots of heavy hitters and lots of hit soakers. Japan by contrast, has a lot of heavy hitters but doesnt start with hit soakers, often having to lose planes in some engagements, all of the ones needed for victory ( calcutta, sydney, and hawaii) are either out of position, too close to persian factories if bulited, or near the coast of america who can bulid fighters and stack hawaii with infantry and fighters. Im a gf guy. Its wayyyyy easier, takes less time, and can see results fairly quickly if you know what you are buying. Japan is the opposite. In order to beat japan you have to destory their navy. That is extremely expensive. For one thing japan has 22 aircraft ready to land on flattops if need be, second you have to match their other units, and third the entire pacific becomes a cat and mouse game and is just a waste of time. And again, THE ALLIES CANNOT ATTACK TOGETHER. This isnt soo much of a problem early game, but late game when western germany is stacked and the american and the British dont have to forces to take it individually, but collectively they could. That simple rule takes away a lot of the economic disparity the axis have.
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RE: How to change color of seazones?
@Black_Elk Alright i updated to the latest version so i can load it and now i see this
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RE: Victory Conditions
Oh i’m not saying no money should be put there. I’m saying the bare minimum. Enough to keep Hawaii, and Sydney for american.