Can you clarify this for the boys? If memory serves me well, you made this one?
Posts made by Delaja
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RE: Commanders and Terrain?
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RE: British Wartime Income and Enemy Submarines
@theveteran
It is one of the golden rules in designing, that rules are intuitively written. Generalization of concepts leads to faster game play and less discussion and looking up rules takes away from gaming time and enjoyment. -
RE: British Wartime Income and Enemy Submarines
@theveteran
So removed my mistaken remarks. Still the adjusted rule is inconsistent. But like I said, we can agree to disagree. Interdiction is on the line. Raiding is on the line. Bonus is rading but not on the line. You have to start keeping track of which line was raided by who to account for the bonus. I have issues with the rules. You don’t and that is ok. -
RE: British Wartime Income and Enemy Submarines
It seems I am mixing up my own VP future ideas with the current rules. Multitask-fail 🙈 I apologize, consider ‘No enemy subs on your convoy line’ a sneak peek for the future house rules. And mental note not to answer rule questions after a birthday drink. 😂
Seriously
In V3 it is a bonus indeed. So the wording still needs to be changed by Mr Nice. A sub (raiding or attacking or moving) along a line would be a threat. If it did not raid that turn, does not mean that UK earns that bonus. Why would UK get the bonus if the sub might have just killed 1 destroyer and 4 transports with a bit of dice luck instead of raiding the same sea zone by DOW. Would UK earn that bonus even if the line was packed with 17 subs and no UK fleet to be found within 8 sea zones, because they sank it? The quick and easy fix gives me no satisfaction, but it is what it is. There is an errata for what it is worth. And I have given away an idea I am working on. 😄😄Power to the community! 💪
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RE: British Wartime Income and Enemy Submarines
@trig
“Raiding lasts only one round.” (of combat).
It is well defined, but the HBG solution is inadequate. -
RE: Peacetime Income Increases via D6+3 Instead of D12
The range is from 12 to 6 (not 11 to 5).
Sure it works well like this. Some people may want to play with less luck. Others want more randomness. Give the US player the choice which system he or she wants to use. -
RE: British Wartime Income and Enemy Submarines
@delaja
If you see it, I suggest to avoid further problems by playing with ‘on the convoy line’ (in the same sea zone as the convoy line). If you don’t, I suggest to apply the errata rules until the next question comes up and you can start another discussion here or at the gaming table. -
RE: British Wartime Income and Enemy Submarines
@theveteran
🤣🙈 The HBG wording creates new problems. Does anyone see what the new problem is? -
RE: Peacetime Income Increases via D6+3 Instead of D12
@general-5-stars
The game is packed with randomness. Almost no scripting, except wartime economy 😎 -
RE: Looking for a G40 Alt Universe game
@theveteran
How does that work? -
RE: British Wartime Income and Enemy Submarines
@hbg-gw-enthusiast
V3 designer says it’s on the line. 😉 -
RE: Peacetime Income Increases via D6+3 Instead of D12
@general-5-stars
Would fixing the number script it a bit too much? It is also a way to go, but the excitement of waiting for that last roll to make it early or not or a turn late is missing then. -
RE: Japanese surprise attack clarification
@hbg-gw-enthusiast
Mind I don’t work for HBG anymore.
But the way we designers played it, was that once at war and DOW’ed by a different Alliance, that ability could be lost. Japan could in this case use it against USA but not against UK, because it is no surprise that they are at war. The surprise attack should look like the Pearl Harboir attack. A surprise attack on an Allied player that was not yet at war with Japan. If it was up to me I would rewrite the existing rule to explain this intention better.Similarly if USSR DOW’s on Germany first, Germany looses the surprise attack in the form of the lightning war ability as well. Besides the turn limit before it has to happen due to the advantage in tank tactics represented by Medium tanks introduction in the game.
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RE: Japanese surprise attack clarification
@delaja
The ability would also be lost if Japan DOW’s in the USA turn. So the ability can only be used after announcing a Dow which is immediately preceded by a combat movement that is declared the surprise attack. Maybe the wording should change but this is how it should be played. -
RE: Japanese surprise attack clarification
@Noneshallpass
The attack is made in the combat movement phase. The DOW can follow and than you declare the surprise attack. If the Brits or USA DOW on you first in that round, you would loose the ability to surprise attack, because you gave away the initiative to DOW by waiting too long. -
RE: Peacetime Income Increases via D6+3 Instead of D12
I made up one of the rules that ended up in the China at War expansion by HBG, that KMT could buy a unit from Germany that it could not build itself and Germany would then profit a bit from a slightly higher price. This based on a historical deal in military training and aid for KMT by Germany. Chinese had German uniforms in the thirties.
What about selling tech rolls to nations that want more tech rolls. Instead of cash, you could say USA sells one of its tech rolls and UK gets +2 on the needed number for one roll. Less luck, but at a cost (instead of a profit like the KMT-Germany example.
In this way, players from the same alliance could help each other research techs faster. Certainly limit this to maybe one tech sold per turn. This could be done instead of lend lease, but under the same rules of lend lease. As if sending scientists and material to test and research.On income rolls, it would be a good way to decrease luck. I made up a different system. Just put markers numbered 1-12 into a cup. Take one marker out of the cup each time. Each number will come up only once. Then you could leave out 1,2,11,12 and you have the same system. The thing is that on average 3,5 is not 3 Each player group must decide for themselves how they wish to reduce luck factors in the game. Some play with low luck. I know that the best or worst rolls in a game are the moments we have emotions and impress us most and bring dialogues and anxiety to the table. Low luck takes that empirical experience away. It is neither chess nor catan. House rule it to your optimal experience!
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RE: Armies Retreating house rule
@noneshallpass
Indeed that is what I meant. 👍🏼