TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships moved from 60 Sea Zone to 48 Sea Zone
4 fighters moved from 60 Sea Zone to 48 Sea Zone
4 destroyers moved from 60 Sea Zone to 48 Sea Zone
2 carriers moved from 60 Sea Zone to 48 Sea Zone
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 destroyers and 4 fighters
British defend with 1 destroyer, 1 submarine and 1 transport; Americans defend with 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Japanese and 2 battleships owned by the Japanese retreated to 60 Sea Zone
Americans win with 1 battleship, 2 carriers, 5 destroyers, 4 fighters and 2 transports remaining. Battle score for attacker is -46
Casualties for British: 1 submarine
Casualties for Japanese: 2 carriers and 3 destroyers
Non Combat Move - Japanese
4 fighters moved from 48 Sea Zone to Japan
2 transports moved from 60 Sea Zone to 63 Sea Zone
3 armour moved from Manchuria to Szechwan
1 armour moved from Kwangtung to Szechwan
Place Units - Japanese
1 armour and 1 infantry placed in Manchuria
2 destroyers placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
3 units repaired.
triplea_39339_Jap9.tsvg