I am not liking the long term rating. I no i’m way down tho rankings but a reset each year gives me a fresh start each year. I’ve been here a very long time. other than some medical problems I have no vanished like others have. i do believe I’ve lost more than anyone here. i’m not sure but I think I’ve also played more than anyone here. I have about double of the post than any one. point is with the ranking now I have a chance of having a good year and moving up. How ever the only problem that I see is I can’t have a chance playing a better player because they don’t want there ranking to go down. Even when they win.
also I noticed that when these top players get 3 games in they stop playing so they’re in the top tourney. I think we all should have a chance playing each other and someone like me have a good dice game and win. not likely but it could happen. Also I pay every year so we can keep this league going. I think we should get points for that. (Just kidding,) Lol. but we need to donate more so we can keep it going. I no servers cost good money.
As far as the ranking system goes. the one thing that bothers me is we can’t all play each other in the league. we should. I mean I pay to play.
dawgoneit
@dawgoneit
Best posts made by dawgoneit
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@farmboy yeah, but that goes along with (like you said) keeping new players. Would help to make your support donation goal. i don’t think it met last year.
i no i’m not a good player. but i’ve paid for years and i have played maybe 2 games with the top players. wouldn’t mind a couple more just for the experience. would more top players play new players and not so good of players if they were not worried to drop in they’re rankimgs? -
RE: League General Discussion Thread
I would rather play the OOB version. its what the league is built on and the reason all of are playing rite. the PTV does not reflect the A&A we’re all used to. not even close to the OOB version for rules. my self i think it should be played in the play boardgame forum not the league. BM3 is close and i play it because thats what everybody wants to play. when i play the OOB version on the board with my friends they are pretty strict with not altering the rules. they also don’t play on the site because its not about the OOB version played all the time. my self i play a lot of different games here and i love this site. just my take on things. i hope i didn’t offend anyone.
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RE: Total World War 3.0 7 players
@dawgoneit Sorry guys, we fad some very nasty wind that knocked out our power on friday. it is also hard for me to do anything on the weekend. I do now and then get a turn in but not very often.
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RE: League General Discussion Thread
@Martin I’m not as old as any of those guys ( Yet) Lol.
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RE: League General Discussion Thread
If those were all losses medals well, then I would have way more medals then they all have together Lol
Latest posts made by dawgoneit
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 3 infantry moved from Northern Manchuria to Korea 1 infantry moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese Combat - Russians Battle in Korea Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Korea, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 infantry moved from Northern Sinkiang to Kansu 1 artillery and 1 infantry moved from Urals to Northern Sinkiang 3 infantry moved from Northern Caucasus to Southern Caucasus 1 infantry moved from Southern Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Stalingrad to Northern Caucasus 1 aaGun, 1 artillery and 13 infantry moved from Ukraine to Kursk 3 artilleries and 14 infantry moved from Bryansk to Kursk 2 aaGuns, 4 artilleries and 18 infantry moved from Smolensk to Novgorod 1 infantry moved from Smolensk to Northern Belarus 1 armour and 1 fighter moved from Novgorod to Bryansk 1 armour and 1 tactical_bomber moved from Smolensk to Bryansk 1 artillery and 1 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Smolensk 1 infantry moved from Novgorod to Vologda Place Units - Russians 2 infantry placed in Siberia 2 infantry placed in Urals 8 infantry placed in Russia 2 infantry placed in Stalingrad Turn Complete - Russians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,1,2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,4,4 Russians collect 36 PUs (7 lost to blockades); end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : 0.50
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RE: Caesar1 Allies + 21 -VS- dawgoneit Axis. OOB
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 mech_infantrys moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to Denmark 1 bomber moved from Southern Italy to Denmark 1 artillery and 4 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery and 4 infantry moved from Northern Italy to Western Germany Combat - Italians Battle in Denmark Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys British defend with 1 fighter; Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Denmark, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Denmark, round 2 : 2/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Italians lost in Denmark 1 infantry owned by the Americans lost in Denmark 1 bomber owned by the Italians and 1 fighter owned by the Italians retreated Americans win with 1 artillery and 1 fighter remaining. Battle score for attacker is -5 Casualties for Italians: 2 mech_infantrys Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Denmark to Western Germany 1 bomber moved from Denmark to Western Germany Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,4,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,5,1,2,1,6,4,6,6,1,1,1 Italians collect 1 PU (13 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.50
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 6 fighters moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer, 6 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 6 fighters moved from 43 Sea Zone to Java 1 fighter moved from Java to 59 Sea Zone 1 destroyer moved from 64 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 aaGun moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java 1 cruiser moved from 55 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 42 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67
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RE: L24 PTV MikawaGunichi X+8 vs dawgoneit
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 1 submarine moved from 64 Sea Zone to 43 Sea Zone 6 fighters moved from Queensland to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 destroyer, 6 fighters and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 6 fighters in 43 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 43 Sea Zone ANZAC win, taking 43 Sea Zone from Neutral with 1 destroyer, 6 fighters and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 6 fighters moved from 43 Sea Zone to Java 1 fighter moved from Java to 59 Sea Zone 1 destroyer moved from 64 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from Queensland to 55 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 artillery and 1 infantry moved from 59 Sea Zone to Java 1 aaGun moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 55 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 55 Sea Zone to 59 Sea Zone 1 aaGun and 1 infantry moved from 59 Sea Zone to Java 1 cruiser moved from 55 Sea Zone to 59 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : -0.67
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RE: Dawgoneit Axis VS Ragnell804 Allies. Classic A&A
@Ragnell804 f96d2238-aacd-40bd-a03f-df11aead362f-Japan 7.tsvg
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 armour moved from India to Indian Ocean Sea Zone 2 armour, 2 battleships and 2 transports moved from Indian Ocean Sea Zone to West Australia Sea Zone 2 armour moved from West Australia Sea Zone to Australia 3 infantry moved from French Indo China to Sinkiang 2 fighters moved from French Indo China to Sinkiang 2 infantry moved from Manchuria to Yakut S.S.R. 3 armour moved from Kwangtung to Sinkiang 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria Combat - Japanese Battle in Sinkiang Japanese attack with 3 armour, 2 fighters and 3 infantry Russians defend with 1 infantry Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Sinkiang, round 2 : 4/8 hits, 3.00 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Australia Japanese attack with 2 armour British defend with 2 infantry Japanese roll dice for 2 battleships in Australia, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 2 infantry in Australia, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour Casualties for British: 2 infantry Non Combat Move - Japanese 2 armour moved from India to Sinkiang 2 fighters moved from Sinkiang to India 3 armour moved from India to Sinkiang Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 2 armour and 1 infantry placed in Kwangtung 1 infantry placed in Japan Japanese undo move 3. Japanese undo move 2. 2 armour and 1 infantry placed in French Indo China 3 infantry placed in Kwangtung Japanese undo move 1. Japanese undo move 2. 2 armour and 1 infantry placed in India 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 1.67 British regular : 0.33
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RE: W@W captain walker (axis) vs dawgoneit
@captainwalker 0c552c90-0dfd-4053-9d34-db832f2a686b-Dutch 4.tsvg
I haven’t played solo in this game for a while. i feel a little lost. Lol